Guest xbon Posted May 23, 2008 Report Share Posted May 23, 2008 Here are the cards. Experiment FoolSpell CardNormalEvery Machine-type monster on the field is destroyed. Medium FortressTrap CardCounterThis card can only be activated if one of your monsters are being attacked. The attacked monster gains 1000 DEF until the end of the turn this card was activated. Advanced Healing ImplantSpell CardEquipDuring your standby-phase you gain life points equal to half the equipped monsters ATK. Electromagnetic Shielding VirusTrap CardCounterThis card may only be activated if a monster on your opponents side attacks your life points directly, You gain life points equal to both the monsters ATK and DEF. Recall VirusTrap CardNormalSelect one monster card in your graveyard and Special Summon it to the field with half of the monsters ATK and DEF. Growth SystemSpell CardEquipSelect one monster on your side of the field, The equipped monster gains 100 ATK for every monster it destroys in battle. Protective StomachSpell CardEquipSelect one Warrior-type monster on the field. The equipped monster gains 700 DEF but loses 400 ATK. Speed ClusterTrap CardNormalAll monsters on the field may attack twice the turn this card is activated. Health SphereSpell CardNormalDiscard one card from your hand. You gain 500 Life Points. Structure HealerSpell CardNormalSpecial Summon one Machine-type monster from your graveyard regardless of summoning conditions. If the monsters attack is over 2000, Half the attack before it is summoned. System ControllerTrap CardCounterThis card may only be activated if your opponent summons a Machine-type monster (Excluding Flip Summon). The monster must attack this turn, if it can not the monster is destroyed. Fluid FreezerSpell CardQuick-PlayPay 500 Life Points. No Water-type monster on the field can attack until the end of this turn. AutobonesTrap CardCounterThis card may only be activated if your opponent summons a Zombie-type monster. The monster loses 500 ATK for every turn it is in ATK position. Link AttractorSpell CardNormalPay 1000 Life Points. Both you and your opponent summon as many Machine-type monsters that are in the graveyard as possible. Displacement-kitTrap CardCounterThis card may only be activated if your opponent activates "Seven Tools of the Bandits" Negate the cards effect. Bronze FootSpell CardEquipEquip this to one of your opponents monsters. The equipped monster is unable to attack as long as this card remains on the field. Deadly HeatSpell CardFieldAny monster that is not a FIRE attribute monster loses 500 ATK and DEF. Link to comment
N00B Hunter Posted May 23, 2008 Report Share Posted May 23, 2008 ok... OP. totally, the only ones that aren't are recall virus, protective stomach, health sphere, fluid freezer, and discplacement kit. (and health sphere and discplacement kit seem kinda underpowered...)eg. Expirement Fool -- there's already a card with its effect, and it costs 1000 LPAdvanced Healing Implant -- alright, Cyber Dragon special summon and equip for 1050 LP each Standby Phase. Use it with Magic Cylinder, Draining Shield, negate attack, etc. for huge amounts of LPSpeed Cluster -- read the card effect of "Double Attack"Structure Healer -- free cyber dragon!!!Autobones -- total zombie lockdown. two turns makes Vampire Genesis weaker than JinzoLink Attractor -- three free cyber dragons!!! Link to comment
Guest xbon Posted May 23, 2008 Report Share Posted May 23, 2008 I guess your right BUT, Structure Healer would make Cyber dragon's attack 1050... Thats kinda weak for a cyber dragon :| Link to comment
Dark_Pride Posted May 23, 2008 Report Share Posted May 23, 2008 Experiment FoolSpell CardNormalEvery Machine-type monster on the field is destroyed. - Acid Rain and System Down. Medium FortressTrap CardCounterThis card can only be activated if one of your monsters are being attacked. The attacked monster gains 1000 DEF until the end of the turn this card was activated. - A simpler text would be: *Increase the DEF of 1 of your monsters by 1000 until the end of the turn. Advanced Healing ImplantSpell CardEquipDuring your standby-phase you gain life points equal to half the equipped monsters ATK. - Ok. That's nice but will not see play. Electromagnetic Shielding VirusTrap CardCounterThis card may only be activated if a monster on your opponents side attacks your life points directly. You gain life points equal to the sum of that monsters ATK and DEF. - This card is balanced. Speed ClusterTrap CardNormalAll monsters on the field may attack twice the turn this card is activated. - Oh my! That's really overpowered. You can reduce your opponent's Life Points to 0 easily without a cost. AutobonesTrap CardContinuousThis card may only be activated if your opponent summons a Zombie-type monster. The monster loses 500 ATK for every turn it is in ATK position. Link AttractorSpell CardNormalPay 1000 Life Points. Both you and your opponent summon as many Machine-type monsters that are in the graveyard as possible. - Again, that's very overpowered. You should consider "Dimension Fusion". You can summon 5 Machine monsters for only 1000 Life Points. Displacement-kitTrap CardCounterThis card may only be activated if your opponent activates "Seven Tools of the Bandit" Negate the cards effect. - That's way too underpowered. Link to comment
Guest xbon Posted May 24, 2008 Report Share Posted May 24, 2008 Would this be a good card?Dark Cluster NodeSpell CardNormalTribute 3 monsters on your side of the field, destroy every card on your opponents side of the field. Link to comment
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