dacidaci Posted August 27, 2023 Report Share Posted August 27, 2023 (edited) INTRODUCTION When people said that they missed the "old" Yu-Gi-Oh!, chances are they were talking about Yu-Gi-Oh! GX. It wasn't just a sequel to our beloved card game, what we witnessed was an evolution or a first step to the world of competitive Yu-Gi-Oh!. The game's gotten more interactive, different strategies and playstyles divide players. They are going back and forth where a single Monster's Effect/Spell/Trap card can change the whole game to an extent where anyone could win, with sheer skills... and a little bit of luck. This era was arguably the best era of Yu-Gi-Oh! for many people, they liked it so much they wanted to keep playing in this format, or what we'd like to call Goat Format. For me, Yu-Gi-Oh! GX was very memorable and nostalgic because it was the one that made me love the card game. But it wasn't just that, it was at this era, I think personally, that Yu-Gi-Oh! felt the most "alive". The effect of the monsters compliment the artwork so much, it felt like the effect of the monster was the ability of that monster. When I was a kid, I always imagined the effect of Elemental Hero Flame Wingman in my head ("When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.") translated to it flying to the opponent's monster and burning the monster until it exploded and the explosion damages the opponent. I don't hate the new Yu-Gi-Oh!, the game had to keep evolving. But, GX had that "magic" that couldn't be replaced and that's why I designed these cards as a tribute, for me to pay respect, to the era that introduced me to Yu-Gi-Oh!. 10. Elemental Hero Cyber Dragon (LIGHT/Level 8) Warrior/Fusion/Effect ATK/2500 DEF/2000 1 "Elemental HERO" monster + 1 "Cyber Dragon" monster Must be Fusion Summoned or Special Summoned by its own effect. You can target 1 face-up monster your opponent controls; it loses 2100 ATK. If only your opponent controls a monster: You Special Summon this Fusion Summoned card (from your GY), but banish it when it leaves the field. You can only use each effect of “Elemental Hero Cyber Dragon” once per turn. NOTE : :') 9. Bloodlust Summoned Skull (DARK/Level 8) Fiend/Effect ATK/2500 DEF/0 Cannot be Normal Summoned/Set. (Quick Effect): Must be Special Summoned (from your hand) by Tributing 1 Level 6 or higher monster, but banish it during the End Phase. When this card is Summoned: Send all monsters you control to the GY, and if you do, this card's ATK becomes double its original ATK. NOTE : Summoned Skull was one of the OG Beatstick, used for it's high ATK and low cost, but unfortunately over the course of the time, new and more powerful card were created and overpowered Summoned Skull... and that's what inspired me to design the evolution of Summoned Skull. The concept is simple, how to make it more "Beatstick-y" or "Game Ender-y" and this is what I came up with. 8. Red-Eyes Jet Black Dragon (DARK/Level 7) Machine/Fusion/Effect ATK/2400 DEF/2000 "Red-Eyes Black Dragon" + 1 Machine monster When this card is Fusion Summoned or Special Summoned by its own effect: You can target and destroy 1 monster on the field, and if you do, this card gains ATK equal to half the original ATK of the destroyed monster. If this Fusion Summoned card is destroyed by battle or card effect: You can banish Dragon and/or Machine monster(s) whose total Levels equal 7 or more, then Special Summon this card from your GY. You can only use each effect of “Red-Eyes Jet Black Dragon” once per turn. NOTE : Just another Red-Eyes boss monster, and what better ways than to make it a DARK Machine Fusion so it could synchronize well with Cyber Dragon, Machine monsters, Overload Fusion, and everything in between. I really like the concepts of robots consuming life forces of others to make them stronger than they already are and making them "immortal" by re-awakening themselves or fixing their broken parts by using parts of the enemies they have destroyed... It just translated well into the card's effect. 7. Mother of the Harpie Lady (WIND/Level 9) Winged Beast/Effect ATK/2000 DEF/3000 Must be Special Summoned (from your hand) by having 3 or more WIND monsters in your GY. You can Special Summon 1 "Harpie Lady" from your hand or GY. If a Spell or Trap card(s) on the field is destroyed and sent to the GY (Quick Effect): You can destroy 1 monster your opponent controls. You can only use each effect of "Mother of the Harpie Lady" once per turn. NOTE : Basically a Boss Monster and a Support at the same time for the Harpie Lady archetype by helping spamming the board with the ladies and destroying opponent's mosnter. The part where destroying 1 monster if a S/T card is destroyed supposed to be a combo with "Harpies Hunting Ground" on the field, this card SS a "Harpie Lady", then "Harpies Hunting Ground" destroys a S/T, and finally this card destroys a monster on the field. 6. Jin Zaloog (DARK/Level 6) Warrior/Effect ATK/2100 DEF/1500 You can Special Summon this card (from your hand) by discarsing 1 "Don Zaloog" or 1 "Dark Scorpion" monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: - Special Summon 1 "Don Zaloog" or 1 "Dark Scorpion" monster from your GY. - Add 1 "Don Zaloog" or 1 "Dark Scorpion" monster from your Deck to your hand. NOTE : It's self explanatory, it's a support that help setup the Dark Scorpion archetype. Even though I believe I've made a not that bad of a card, I think I still need to make some other Dark Scorpion supports, just becaese the archetype is soooo baddd. 5. Absolute Dark Lucius (DARK/Level 9) Fiend/Effect ATK/3300 DEF/2900 Cannot be Normal Summoned or Set. During either player's turn: You can Special Summon this card by banishing 3 monsters you control from your GY. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Negate the effects of all face-up monsters on the field, until the end of the Battle Phase. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. NOTE : Dark Lucius was one of the forgotten LV monster and it was a shame because the artwork was great but the effect just meh. So basically I designed another one of those Gorz or Tragoedia, those cards that could turn the tide of the game. Hopefully I made it strong enough but not too OP with all the restrictions, but I made sure characteristic of "Dark Lucius" which is negating the effect of the opponent's monster is still intact... I know I know, "Dark Lucius" negate the effects of the monster that it destroyed by battle, but I don't think that is just not good enough, so I decided to tweak it a little bit hehe. 4. Elemental Hero Killshot (FIRE/Level 6) Warrior/Fusion/Effect ATK/2100 DEF/900 “Elemental Hero Sparkman” + “Elemental Hero Burstinatrix” Must be Fusion Summoned and cannot be Special Summoned by other ways. During each the Standby Phase: All monsters your opponent controls lose 500 ATK. Once per turn: You can target 1 monster your opponent controls; destroy it during the End Phase. NOTE : Out of the tree that I've designed, this one is personally my favorite. Imagine a war, in the beginning, she will be in the front row, shooting multiple arrows at one to groups of enemies, weakening them and assisting other heroes (During the Standby Phase: All monsters your opponent controls lose 500 ATK). After that, she became more strategic, hiding and targeting opponents one by one. She was so skilled, she could kill any opponent instantly if given enough time and space (You can target 1 monster your opponent controls; destroy it during the End Phase.). 3. Elemental Hero Levititan (WATER/Level 6) Warrior/Fusion/Effect ATK/0 DEF/3200 “Elemental Hero Clayman” + “Elemental Hero Bubbleman” Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can switch the original ATK and DEF of this card, but destroy it during your opponent’s End Phase. When this card destroys an opponent’s monster by battle and sends it to the GY: Destroy all monster your opponent controls with original ATK less than that destroyed monster in the GY. NOTE : For this one, I imagined it to be some kind of GIGANTIC AND TANKY WARRIOR. He's so heavy and hard to move, let alone attack, hence the ATK and DEF. But, he can force himself to move and attack the opponent, swinging a heavy hit that the impact blow away other monsters and killing them (Destroy all monster your opponent controls...). Unfortunately, forcing himself to move and attack was too exhausting and finally costing his life ( Switch the ATK and DEF... destroy it during your opponent's End Phase). 2. Elemental Hero Lighting Striker (WIND/Level 6) Warrior/Fusion/Effect ATK/2600 DEF/1300 “Elemental Hero Sparkman” + “Elemental Hero Avian” Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the GY: You can target 1 monster your opponent controls with ATK less than that destroyed monster in the GY; destroy that target, and if you do, target 1 Spell/Trap your opponent controls; destroy that target. NOTE : When I designed this card, I imagined he was some kind of an assassin, that could kill multiple enemies swiftly one after the another. So basically, after he killed 1 monster, he directly search for another monster nearby that could be killed quickly (When this card destroys an opponent's monster by battle and sends it to the GY: You can target 1 monster your opponent controls with ATK less than that destroyed monster in the GY) whilst destroying their weapon/armor in the process (and if you do, target 1 Spell/Trap your opponent controls; destroy that target.) 1. Winged Flame Chimera (FIRE/Level 6) Pyro/Effect ATK/1500 DEF/0 When this card is Tribute Summoned: You can banish 2 FIRE monsters in your GY, then target 1 monster on the field; destroy that target. This card gains 300 ATK for each of your banished FIRE monsters. NOTE : So, I designed this card to work well with Turtle Ufo (SS FIRE monster with 1500ATK or less) and FIRE monsters that banishes FIRE monsters, such as Inferno, Infernal Flame Emperor, etc. I purposefully made the banishing effect exclusively for Tribute Summon to not make it too OP for the GX Era. I know FIRE Decks are player for their Burn Effects but another beatstick could help them beat over Boss Monster, don't you think? Edited February 17 by dacidaci 1 Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted August 27, 2023 Report Share Posted August 27, 2023 29 minutes ago, dacidaci said: INTRODUCTION When people said that they missed the "old" Yu-Gi-Oh!, chances are they were talking about Yu-Gi-Oh! GX. It wasn't just a sequel to our beloved card game, what we witnessed was an evolution or a first step to the world of competitive Yu-Gi-Oh!. The game's gotten more interactive, different strategies and playstyles divide players. They are going back and forth where a single Monster's Effect/Spell/Trap card can change the whole game to an extent where anyone could win, with sheer skills... and a little bit of luck. This era was arguably the best era of Yu-Gi-Oh! for many people, they liked it so much they wanted to keep playing in this format, or what we'd like to call Goat Format. For me, Yu-Gi-Oh! GX was very memorable and nostalgic because it was the one that made me love the card game. But it wasn't just that, it was at this era, I think personally, that Yu-Gi-Oh! felt the most "alive". The effect of the monsters compliment the artwork so much, it felt like the effect of the monster was the ability of that monster. When I was a kid, I always imagined the effect of Elemental Hero Flame Wingman in my head ("When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.") translated to it flying to the opponent's monster and burning the monster until it exploded and the explosion damages the opponent. I don't hate the new Yu-Gi-Oh!, the game had to keep evolving. But, GX had that "magic" that couldn't be replaced and that's why I designed these cards as a tribute, for me to pay respect, to the era that introduced me to Yu-Gi-Oh!. 1. Winged Flame Chimera (FIRE/Level 6) Pyro/Effect ATK/1500 DEF/0 When this card is Tribute Summoned: You can banish 2 FIRE monsters in your GY, then target 1 monster on the field; destroy that target. This card gains 300 ATK for each of your banished FIRE monsters. NOTE : So, I designed this card to work well with Turtle Ufo (SS FIRE monster with 1500ATK or less) and FIRE monsters that banishes FIRE monsters, such as Inferno, Infernal Flame Emperor, etc. I purposefully made the banishing effect exclusively for Tribute Summon to not make it too OP for the GX Era. I know FIRE Decks are player for their Burn Effects but another beatstick could help them beat over Boss Monster, don't you think? You can add this your card to "Laval Helios" deck. 1 Quote Link to comment Share on other sites More sharing options...
Darj Posted August 28, 2023 Report Share Posted August 28, 2023 So, a card designed for GOAT format, that is refreshing and unusual for this site. I am no GOAT expert but I know a bit about the cardpool and the most dominant strategies. That said, IIRC Tribute summoning in GOAT format is not as feasible and comes with risks unless it's a Monarch or Jinzo, and FIRE decks do not do so hot in top tiers . This is close to a Monarch, but... it is lacking on ATK unless you have banished setup, and the effect requires GY setup as well. I do see the appeal of Summoning it from UFO Turtle and searching it with Sangan, but even then, in FIRE decks I dare say you may be better off playing a Monarch since they are more flexible. I guess it would be good as 1 or 2-of, IDK. 1 Quote Link to comment Share on other sites More sharing options...
dacidaci Posted September 2, 2023 Author Report Share Posted September 2, 2023 02/09/2023 Update : Added 3 Elemental Hero Fusions, giving the classics some lovvveee! On 8/28/2023 at 11:57 PM, Darj said: So, a card designed for GOAT format, that is refreshing and unusual for this site. I am no GOAT expert but I know a bit about the cardpool and the most dominant strategies. That said, IIRC Tribute summoning in GOAT format is not as feasible and comes with risks unless it's a Monarch or Jinzo, and FIRE decks do not do so hot in top tiers . This is close to a Monarch, but... it is lacking on ATK unless you have banished setup, and the effect requires GY setup as well. I do see the appeal of Summoning it from UFO Turtle and searching it with Sangan, but even then, in FIRE decks I dare say you may be better off playing a Monarch since they are more flexible. I guess it would be good as 1 or 2-of, IDK. So, do you think it would be better if I change the effect from "When this card is Tribute Summoned: ..." to "Once per turn: ..." for more continuity and consistency? Quote Link to comment Share on other sites More sharing options...
Darj Posted September 2, 2023 Report Share Posted September 2, 2023 (edited) 2 hours ago, dacidaci said: 02/09/2023 Update : Added 3 Elemental Hero Fusions, giving the classics some lovvveee! So, do you think it would be better if I change the effect from "When this card is Tribute Summoned: ..." to "Once per turn: ..." for more continuity and consistency? Hmm... not sure. As I said, the card is not bad per se, but is situational and needs deck dedication, it could work well as a 1-of, or even 2-of. But if you want to improve it, IMO make it so it activates the effect on any Summon. That way, summoning from UFO Turtle becomes a stronger play provided you have the FIREs in GY to banish. But an OPT pop would be pushing it, IMO. Edited September 2, 2023 by Darj Quote Link to comment Share on other sites More sharing options...
dacidaci Posted September 7, 2023 Author Report Share Posted September 7, 2023 07/09/2023 Update : Added an Upgraded Version of "Dark Lucius", do you remember them??? Quote Link to comment Share on other sites More sharing options...
dacidaci Posted September 10, 2023 Author Report Share Posted September 10, 2023 10/09/2023 Update : Added a support for "Dark Scorpion" archetype, hopefully lol Quote Link to comment Share on other sites More sharing options...
dacidaci Posted September 16, 2023 Author Report Share Posted September 16, 2023 16/09/2023 Update : Added a Boss Monster + Support for the Harpie Lady !?! Quote Link to comment Share on other sites More sharing options...
romanceoflov Posted September 16, 2023 Report Share Posted September 16, 2023 Ces cartes sont vraiment bonnes. Vous aimez beaucoup l’ancienne version du jeu. 1 Quote Link to comment Share on other sites More sharing options...
dacidaci Posted September 24, 2023 Author Report Share Posted September 24, 2023 (edited) On 9/17/2023 at 4:42 AM, romanceoflov said: Ces cartes sont vraiment bonnes. Vous aimez beaucoup l’ancienne version du jeu. C'etait un mieux temps, non? 24/09/2023 Update : Added a Red-Eyes Black Dragon + Machine monster Fusion!?! Edited September 30, 2023 by dacidaci Quote Link to comment Share on other sites More sharing options...
dacidaci Posted September 30, 2023 Author Report Share Posted September 30, 2023 30/09/2023 Update : Added a Retrain/Evolution of Summoned Skill, but still with the concept of "Beatstick" Quote Link to comment Share on other sites More sharing options...
dacidaci Posted February 17 Author Report Share Posted February 17 18/02/2024 Update : Added a Fusion between Elemenetal Hero and Cyber Dragon Quote Link to comment Share on other sites More sharing options...
DMZ Dragon Posted March 6 Report Share Posted March 6 I don't know what Jin Zaloog is related to. Could someone explain? Quote Link to comment Share on other sites More sharing options...
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