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Cyberse Jinzo (Written)


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Cyberse Jinzo [DARK]

[Cyberse/Link/Effect]

ATK/1000  Link Rating 3 [◀ ⬇ ▶]

2+ Machine monster, including 1 "Jinzo" monster

Unaffected by any Trap Card. Once per turn (Quick Effect): When card or effect would be activate; you can banish 1 Trap card from either GY. Negate the activation, if you do, destroy it. This card gains 500 ATK for each Trap card on either GY.

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This is an interesting design and I honestly have no real idea how to judge it.

Jinzo itself is still one of the better members of the Jinzo archetype, so it makes the player using it not want to run Traps. However, this card is actually fine with traps since it is unaffected, and furthermore it wants there to be traps so it can get stronger/have a live negate.

Because of the tension with the original Jinzo and its own summon condition, I don't actually see the card being used except in a Jinzo deck itself (and not all that effectively either).

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12 hours ago, Tinkerer said:

This is an interesting design and I honestly have no real idea how to judge it.

Jinzo itself is still one of the better members of the Jinzo archetype, so it makes the player using it not want to run Traps. However, this card is actually fine with traps since it is unaffected, and furthermore it wants there to be traps so it can get stronger/have a live negate.

Because of the tension with the original Jinzo and its own summon condition, I don't actually see the card being used except in a Jinzo deck itself (and not all that effectively either).

Natural Counter for "Labrynth" and other archetype that used Trap as game style. I hope Konami will upgrade "Jinzo" archetype to compare Meta deck.

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