eseer Posted August 4, 2023 Report Share Posted August 4, 2023 Basically, an archetype based on/inspired by the Fractures from Darkest Dungeon. Crysterror Originate [☆☆☆☆☆] [5-8] [Rock/Pendulum/Ritual/Effect] 1000/1000 EARTH Pendulum effect: You cannot pendulum summon unless you control a Ritual monster. This effect cannot be negated. Once per turn, you can target 1 Pendulum Ritual monster, OR one level 5 or lower Ritual monster you control; banish it, then special summon one Ritual monster from your deck that is one level higher than that banished monster. Whenever you Pendulum summon a Ritual monster, you can place all banished cards on the top of their respective decks in any order you choose (even cards that would be placed on top of your opponent's deck). Monster effect: During each Standby Phase, increase the attack of all Ritual monsters you control by 500, and the defense of all Pendulum monsters you control by 500. The first time each of your other Ritual monsters would be destroyed, they are not. If your opponent would special summon two or more monsters at once, you can return this Ritual or Pendulum summoned monster to the hand; all monsters they currently control are shuffled into the deck. You can only activate this effect of "Crysterror Origranate" once per turn, and if you do, you cannot activate it until your next Standby Phase. Crysterror Thunderock [☆☆☆☆☆☆] [5-5] [Rock/Pendulum/Ritual/Effect] 1600/1600 EARTH Pendulum effect: You cannot Pendulum summon unless you control a Ritual monster. This effect cannot be negated. Once per turn, you can reveal 1 Ritual monster in your hand; send any number of pendulum monsters from your hand or field to the grave whose total pendulum scale is greater than or equal to three times that revealed monsters level, then Ritual summon that revealed monster. While you control a Ritual monster, you can skip your normal draw phase; add 2 "Crysterror" cards from your deck to your hand. Monster effect: Neither player can chain cards or effects to the activation of a Ritual monster's effect. Once per turn, if a Ritual monster is destroyed, you can target one other Ritual monster that is in your grave or is banished; your opponent must discard cards from their hand equal to half of it's level rounded down, or send cards from the top of their deck equal to its half of its level rounded up. That Ritual monster is then placed on the bottom of your deck. Crysterror Crimstone [☆☆☆☆☆☆] [5-5] [Rock/Pendulum/Ritual/Effect] 1900/2400 EARTH Pendulum effect: You cannot Pendulum summon unless you control a Ritual monster. This effect cannot be negated. Once per turn, you can reveal 1 Ritual monster in your hand; send any number of pendulum monsters from your hand or field to the grave whose total pendulum scale is greater than or equal to three times that revealed monsters level, then Ritual summon that revealed monster. While you control a Ritual monster, you can gain 200 lifepoints whenever your opponent activates an effect. Monster effect: Once per turn, you can send 1 Pendulum monster from your hand to the grave; gain lifepoints equal to it's level *400. If a Ritual monster you control is banished, or destroyed by card effect, you can target that Ritual monster: add it to your hand, then send a number of cards from the top of your deck to the grave equal to it's level. Crysterror Stalagross [☆☆☆☆☆☆] [8-8] [Rock/Pendulum/Ritual/Effect] 2700/1200 EARTH Pendulum effect: You cannot Pendulum summon unless you control a Ritual monster. This effect cannot be negated. Once per turn, you can reveal 1 Ritual monster in your hand; send any number of pendulum monsters from your hand or field to the grave whose total pendulum scale is greater than or equal to twice that revealed monsters level, then Ritual summon that revealed monster. While you control a Ritual monster, whenever an opponents card(s) is destroyed, you can inflict 200 damage to your opponent for each card that was destroyed. Monster effect: Once per turn, you can target 1 monster on both sides of the field; inflict damage to your opponent equal to their combined levels *100, then destroy them. Once per turn, you can Tribute 1 Ritual monster you control; draw 1 card for every three levels it has, or every 2 levels if it was a Pendulum monster as well. Crysterror Protectrate [☆☆☆☆☆☆☆] [5-5] [Rock/Pendulum/Ritual/Effect] 900/3000 EARTH Pendulum effect: You cannot Pendulum summon unless you control a Ritual monster. This effect cannot be negated. Once per turn, you can reveal 1 Ritual monster in your hand; send any number of pendulum monsters from your hand or field to the grave whose total pendulum scale is greater than or equal to three times that revealed monsters level, then Ritual summon that revealed monster. While you control a Ritual monster, your face-up cards cannot be targeted by your opponents card effects. Monster effect: While this card is in face-up defense position, your opponent must attack it at least during their turn. When your opponent begins their Battle Phase, you can banish 3 Ritual monsters from your grave; end the Battle Phase. Crysterror Crustrauma [☆☆☆☆☆☆☆] [8-8] [Rock/Pendulum/Ritual/Effect] 2300/2300 EARTH Pendulum effect: You cannot Pendulum summon unless you control a Ritual monster. This effect cannot be negated. Once per turn, you can reveal 1 Ritual monster in your hand; send any number of pendulum monsters from your hand or field to the grave whose total pendulum scale is greater than or equal to three times that revealed monsters level, then Ritual summon that revealed monster. While you control a Ritual monster, neither player can use monsters as Fusion, Synchro, XYZ, or Link material, except Ritual monsters. Monster effect: Whenever a monster is Special summoned, except a Ritual or Pendulum monster, change it to defense position and negate it's effects until the end of the next turn. Up to three times per turn, when your Ritual monster is banished, one monster your opponent controls loses attack/defense equal to that banished monsters attack/defense. Crysterror Stonevil [☆☆☆☆☆☆☆☆] [8-5] [Rock/Pendulum/Ritual/Effect] 4000/4000 EARTH Pendulum effect: You cannot Pendulum summon unless you control a Ritual monster. This effect cannot be negated. Once per turn, you can target 1 Pendulum Ritual monster, OR one level 6 or higher Ritual monster you control; banish it, then special summon one Ritual monster from your deck that is one level lower than that banished monster. You can banish any number of Pendulum monsters from your hand; draw that many cards. Monster effect: This card gains the following effects based on the number of Ritual monsters used as Tributes for this monsters Ritual summon: ●1+: Your spell cards cannot be destroyed or banished. ●3+: All Ritual monsters you control inflict piercing damage. ●5+: This card is able to attack directly, but it can only attack once per turn. Haunting Stirrings... [Normal Spell] This card is treated as a "Crysterror" card. Banish any number of Ritual monsters from your hand; banish that many face-up cards on the field. Splendorous Glow [Quick-play Spell] This card is treated as a "Crysterror" card. Target one of your banished monsters; special summon in, then if that monster wasn't a Ritual or Pendulum monster, your opponents cards cannot be destroyed until the end of their next turn. Blazing Crystals [Quick-play Spell] This card is treated as a "Crysterror" card. Banish one "Crysterror" monster from your hand or grave, then your opponent picks one of the following effects. ●Destroy all monsters your opponent controls with less attack than that banished monster. ●Take damage equal to that banished monsters attack. Gleaming Growth [Continuous Spell] This card is treated as a "Crysterror" card. During the End phase, you can special summon 1 "Crystalline Token" (Rock/Dark/Level 3/ATK 0/DEF 0). for each time a monster(s) was destroyed this turn. Whenever you use a Token as a Tribute for a Tribute for a Ritual summon, select one of the following effects: ●All monsters your opponent control lose 500 attack ●Your opponent takes 500 damage, OR sends one monster from their hand or field to the grave. Reflection of Unreality [Continuous Spell] This card is treated as a "Crysterror" card. Whenever you Ritual summon a monster, you can add one of the monsters you Tributed to your hand. Each monster your opponent controls loses 200 attack/defense for each Ritual monster you control. Your opponent takes 100 damage whenever you banish a Ritual monster. Miasmatic Realm of the Crystalline Terrors [Field Spell] This card is treated as a "Crysterror" card. Whenever your Ritual monster is banished, you can reveal the top 5 cards of either players deck; chose one card to place on the top of the deck, then place the rest of them back in the order they were in. You can only use the following effect of "Miasmatic Realm of the Crystalline Terrors" once per turn. You can reveal one monster in your hand; apply one of the following effect based on what it was. ●Ritual: special summon 1 "Crystalline Token" (Rock/Dark/Level 3/ATK 0/DEF 0) to both sides of the field; then you can banish 1 Ritual monster from your grave to draw 1 card. ●Pendulum: add 1 "Crysterror" spell from your grave or banished zone to your hand; then you can banish 1 Pendulum monster from your grave to draw 1 card. ●Other: Banish it and one other card from your hand, then add 1 Ritual monster and 1 Pendulum monster with the same Type from your deck or banished zone to your hand. Link to comment Share on other sites More sharing options...
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