Thomas★Zero Posted August 2, 2023 Report Share Posted August 2, 2023 Incorporating Rush Duel cards into Master Duel Mermail Abysskite Ange lv 4 WATER Sea Serpent/Effect If this card is Normal or Special Summoned: You can send 1 Level 4 or lower WATER monster from your hand or Deck to the GY; Add 1 "Mermail Abysskite" monster card from your Deck to your hand. If this card is sent to the GY to activate a WATER monsters effect: You can Special Summon this card. You can only activate each effect of "Mermail Abysskite Ange" once per turn. You cannot Special Summon monsters from the Extra Deck, except WATER Monsters, the turn you activate either of this card's effects. ATK/1600 DEF/0 Mermail Abysskite Liem lv 4 WATER Sea Serpent/Effect If this card is Normal or Special Summoned: You can sent 1 WATER monster with 0 DEF from your hand or Deck to the GY; Shuffle 3 "Mermail" cards from your GY into the Deck, then, add 1 "Mermail Abysskite" Spell/Trap card from your Deck or GY to your hand. If this card is sent to the GY to activate a WATER monsters effect: You can Special Summon this card. You can only activate each effect of "Mermail Abysskite Liem" once per turn. You cannot Special Summon monsters from the Extra Deck, except WATER Monsters, the turn you activate either of this card's effects. ATK/1600 DEF/0 Mermail Abysskite Karen lv 4 WATER Sea Serpent/Effect If this card is Normal or Special Summoned: You can send 1 "Mermail Abysskite" monster from your hand or Deck to the GY; Excavate the top 3 cards of your Deck, add 1 "Mermail" card from among them to your hand, then, return the rest to the top of your Deck in any order. If this card is sent to the GY to activate a WATER monsters effect: You can Special Summon this card. You can only activate each effect of "Mermail Abysskite Karen" once per turn. You cannot Special Summon monsters from the Extra Deck, except WATER Monsters, the turn you activate either of this card's effects. ATK/1600 DEF/0 Mermail Devastar Dragon Okeaybss Rank 4 WATER Sea Serpent/Xyz/Effect 3 Level 4 WATER monsters If this card has 2 or less Xyz Material attached to it, this card cannot attack directly. If this card gains the following effects depending on the number of "Mermail Abysskite" monsters attached to it as Xyz Materials. * 1+: If this card would be destroyed by an opponents card, you can detach 1 Xyz Material from this card instead. * 2+: Once per turn, during your Main Phase: You can destroy 1 card your opponent controls. * 3+: Once per turn, during your Main Phase: Add 1 "Mermail" Spell/Trap card from your GY to your hand. You can only control 1 face-up "Mermail Devastar Dragon Okeabyss". ATK/3500 DEF/2500 Mermail Abysskite Grace Spell Card Target 1 Level 4 or lower WATER monster in your GY; Special Summon the targeted card, then, if the summoned monsters Level is 3 or lower, its Level becomes 4. If you control a "Mermail Abysskite" monster, your opponent cannot activate cards or effects until after activation. You can only activate 1 "Mermail Abysskite Grace per turn. Mermail Abysskite Protection Trap Card If you control a "Mermail Abysskite" monster or a "Mermail" Xyz monster, you can activate this card from your hand. "Mermail" monsters you control cannot be destroyed by battle or by your opponents card effects, also, all battle damage you take this turn becomes 0.. If you control "Mermail Abysskite Karen" your opponent cannot activate cards or effects in responce to the activation of this card. Mermail Abysskite Prevent Wall Trap Card If you control a "Mermail Abysskite" monster or a "Mermail" Xyz monster, you can activate this card from your hand. Activate this card when your opponents monster attacks: Negate that attack, then, end the battle Phase, also, if you control a "Mermail" Xyz monster gain 1000 LP. If you control "Mermail Abysskite Liem", your opponent cannot activate cards or effects in response to the activation of this card. Mermail Abysskite Ultimail Counter Trap Card If you control a "Mermail Abysskite" monster or a "Mermail" Xyz monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a "Mermail" monster. Negate the activation and destroy it. If you control "Mermail Abysskite Ange" your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Mermail Abysskite Ultimail" per turn. Link to comment Share on other sites More sharing options...
Moshy Posted August 17, 2023 Report Share Posted August 17, 2023 You should do more Incorporating Rush Duel cards into Master Duel, Also there a typo mistake with your first trap card it has two full stops. Link to comment Share on other sites More sharing options...
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