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Chazz Armed Dragon/Ojama/VWXYZ Support [Written]


Thomas★Zero

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Ojama Yellow Thunder
lv 2 LIGHT
Beast/Effect
This card's name becomes "Ojama Yellow" while in the hand, Deck, GY, or on the field. You can only use the following effects of "Ojama Yellow Thunder" once per turn.
* If this card is Normal or Special Summoned: Add 1 "Ojama" or "Armed Dragon" card from your Deck or GY to your hand.
* If your opponents monster declares a direct attack: You can Special Summon this card from your GY in Defense Position, then, this card becomes the target of that attack.
ATK/0 DEF/1000

Ojama King Thunder
lv 6 LIGHT
Beast/Fusion/Effect
3 "Ojama" monsters with different names
Must be Fusion Summoned by shuffling the listed Fusion Materials from your hand, field, GY or that are banished into the Deck. (You do not use "Polymerization".) If this card is Fusion Summoned: Choose up to 3 of your opponent's Card Zones; banish any cards in the chosen zones, then, those zones cannot be used. You can only use this effect of "Ojama King Thunder" once per turn. At the start of the damage step, if this card battles an opponents monster: this card gains ATK equal to its original DEF during damage calculation only.
ATK/0 DEF/3000

VWXYZ - Dragon Catapult Thunder Cannon
lv 8 LIGHT
Machine/Fusion/Effect
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. This cards name becomes "VWXYZ - Dragon Catapult Cannon" while on the field or in your GY. You can only use the following effects of "VWXYZ - Dragon Catapult Thunder Cannon" once per turn.
* During your Main Phase: You can target 1 card your opponent controls; banish the targeted card, then, if the banished card is a monster, inflict damage to your opponent equal to half the banished monsters original ATK.
* (Quick Effect): You can return this card to the Extra Deck; Special Summon 1 "VW-Tiger Catapult" and 1 "XYZ-Dragon Cannon" that are banished ignoring their summoning conditions, also, monsters summoned this way cannot be destroyed by battle this turn.
ATK/3000 DEF/2800

Ojamaduction
Spell Card
Activate this card while you control no monsters. Pay half your LP; Special Summon 3 "Ojama" monsters with different names from your hand, Deck, GY or that are banished, then, if you control "Ojama Yellow", "Ojama Black" and "Ojama Green", add 1 "Ojama" Spell/Trap Card except "Ojamaduction" from your Deck to your hand, also, monsters summoned this was cannot be used as material except for a "Ojama" monster. If a "Ojama" monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead. You can only activate 1 "Ojamaduction" per turn.

Ojama Armed Dragon Force
Quickplay Spell Card
Target 1 "Ojama" monster you control and send 1 "Armed Dragon" monster from your hand, field or Deck to the GY; the targeted monster gains ATK equal to the ,monster sent to the GY by this effect. You can banish this card from GY and shuffle 1 "Ojama" monster from your hand, field or GY into the Deck; Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand, Deck, GY or that's banished. You can only use each effect of "Ojama Armed Dragon Force" once per turn.

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