Abstract12 Posted June 27, 2023 Report Share Posted June 27, 2023 Name: Super Fusion Devil- Zorc Attribute: DARK Level: 12 Type: Fiend/Effect Effect: If you control no monsters, or all monsters you control are "Super Fusion" monsters: You can Special Summon this card from your hand. You can only Special Summon "Super Fusion Devil- Zorc" once per turn. You cannot Summon monsters from the Extra Deck, exept "Super Fusion" monsters. If this card is Special Summoned: You can add 1 "Super Fusion" monster from your deck to your hand. (Quick Effect) You can target 1 monster on the field, and declare a level from 1 to 12; The targeted monster becomes that level. You can only use this effect of "Super Fusion Devil- Zorc" up to twice per turn. ATK: 0 DEF: 0 Name: Super Fusion Invoker: Yubel Attribute: DARK Level: 12 Type: Fiend/Effect Effect: If you control no monsters, or all monsters you control are "Super Fusion" monsters: You can Special Summon this card from your hand. You can only Special Summon "Super Fusion Invoker- Yubel" once per turn. You cannot Summon monsters from the Extra Deck, exept "Super Fusion" monsters. If this card is Special Summoned: You can add 1 "Super Fusion Realm" from your Deck to your hand. (Quick Effect) You can target 1 monster on the field, and declare a level from 1 to 12; The targeted monster becomes that level. You can only use this effect of "Super Fusion Invoker- Yubel" up to twice per turn. ATK: 0 DEF: 0 Name: Super Fusion Dragon- Tzolkin Attribute: DARK Level: 12 Type: Dragon/Effect Effect: If you control no monsters, or all monsters you control are "Super Fusion" monsters: (Quick Effect) You can Special Summon this card from your hand. You can only Special Summon "Super Fusion Dragon- Tzolkin" once per turn. You cannot Summon monsters from the Extra Deck, exept "Super Fusion" monsters. If this card is Special Summoned while you control 6 other "Super Fusion" cards: You can Special Summon as many "Super Fusion Token(s)" (Fiend/DARK/Level 12/ATK 0/DEF 0) as possible to your opponent's field. They cannot be tributed, or used as Ritual, Synchro, or Link material. Destroy them during the End Phase. (Quick Effect) You can target 1 monster on the field, and declare a level from 1 to 12; The targeted monster becomes that level. You can only use this effect of "Super Fusion Dragon- Tzolkin" up to twice per turn. ATK: 0 DEF: 0 Name: Super Fusion Barian- Numeronius Attribute: DARK Level: 12 Type: Fiend/Effect Effect: If you control no monsters, or all monsters you control are "Super Fusion" monsters: You can Special Summon this card from your hand. You can only Special Summon "Super Fusion Barian- Numeronius" once per turn. You cannot Summon monsters from the Extra Deck, exept "Super Fusion" monsters. This card gains the following effects based on the number of "Super Fusion" monsters you control. 1+: (Quick Effect) You can target 1 monster on the field, and declare a level from 1 to 12; The targeted monster becomes that level. You can only use this effect of "Super Fusion Barian- Numeronius" up to twice per turn. 2+: "Super Fusion" monsters you control cannot be destroyed by battle. 3+: Once per turn: You can Special Summon 1 "Super Fusion" monster from your deck. 4+: "Super Fusion" monsters you control cannot be targeted by card effects. 5+: "Super Fusion" monsters you control cannot be destroyed by card effects. ATK: 0 DEF: 0 Name: Super Fusion King- Z-ARC Attribute: DARK Level: 12 Type: Dragon/Effect Effect: If you control no monsters, or all monsters you control are "Super Fusion" monsters: You can Special Summon this card from your hand. You can only Special Summon "Super Fusion King- Z-ARC" once per turn. You cannot Summon monsters from the Extra Deck, exept "Super Fusion" monsters. If you control "Super Fusion Realm": The ATK and DEF of all "Super Fusion" monsters you control become 4000. (Quick Effect) You can target 1 monster on the field, and declare a level from 1 to 12; The targeted monster becomes that level. You can only use this effect of "Super Fusion King- Z-ARC" up to twice per turn. ATK: 0 DEF: 0 Name: Super Fusion Ignis- The Arrival Attribute: DARK Link-6 Type: Cyberse/Link/Effect Effect: 6 Level 12 monsters You can also Link Summon this card using 1 non-Link "Super Fusion" monster as material. You can only Special Summon "Super Fusion Ignis- The Arrival" once per turn. If you control this Link Summoned card, you cannot summon monsters from the Extra Deck, exept "Super Fusion" monsters. Once per turn: You can target 1 "Super Fusion" monster in your gy; Special Summon it. If a monster is Special Summoned to your opponent's field: You can Special Summon 1 "Super Fusion Ignis- The Arrival" to their Extra Monster Zone. (Quick Effect) You can target 1 monster on the field, and declare a level from 1 to 12; The targeted monster becomes that level. You can only use this effect of "Super Fusion Ignis- The Arrival" up to twice per turn. ATK: 0 Name: Super Fusion Realm Type: Field Spell Effect: If this card is activated: You can add 1 "Super Fusion" monster from your deck to your hand. All Xyz monsters are treated as having a Level in addition to their Rank. This Level is equal to their Rank. All Link Monsters are treated as having a Level, in addition to their Link Rating. This Level is equal to their Link Rating. During your End Phase, if you control 5 or more "Super Fusion" cards: You can set 1 "Super Polymerization" directly from your deck, then draw 1 card. You can only activate 1 "Super Fusion Realm" per turn. Name: Super Fusion God Attribute: DARK Level: 0 (12) Type: Fiend/Fusion/Effect Effect: 12 monsters with different levels (1 to 12). (This cards level is always treated as 12) Must be Fusion Summoned with "Super Polymerization", and cannot be Special Summoned by other ways. This Fusion Summoned card gains the following effects: (1) This cards's ATK/DEF become 12,000. (2) This card is unaffected by card effects, also it cannot be tributed, or used as material for a Ritual, Fusion, Synchro, Xyz, or Link Summon. (3) You take no damage, exept from battles involving this card. (4) During your opponent's next Standby Phase after you Fusion Summoned this card: Your opponent can Special Summon any number of monster from their Main Deck and/or gy to their Main Monster Zones, and up to 1 monster from their Extra Deck to their Extra Monster Zone, ignoring their summoning conditions. (5) If a monster battles this card: After damage calculation, this card loses ATK/DEF equal to that card's ATK. ATK: ? DEF: ? Link to comment Share on other sites More sharing options...
FrostBK Posted June 28, 2023 Report Share Posted June 28, 2023 Cool! Link to comment Share on other sites More sharing options...
Problamatico Posted June 28, 2023 Report Share Posted June 28, 2023 Maybe my Paradigm Fusion would pair well with these Link to comment Share on other sites More sharing options...
Abstract12 Posted June 28, 2023 Author Report Share Posted June 28, 2023 5 hours ago, Problamatico said: Maybe my Paradigm Fusion would pair well with these Super Fusion God requires Super Poly to Fusion Summon. Paradigm Fusion would not be able to summon it, due to that restriction. Your Paradigm Fusion is very powerful though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.