Thomas★Zero Posted June 26, 2023 Report Share Posted June 26, 2023 Crystal HERO Prismatic Diamond lv 3 LIGHT Warrior/Effect (This card is always treated as a "Elemental HERO" and "Crystal Beast" Card.) If you control a "Elemental HERO" or "Crystal Beast" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Crystal HERO Prismatic Diamond" once per turn this way. During your Main Phase: You can tribute this card; Special Summon 1 Level 8 or lower "Elemental HERO" or "Crystal Beast" monster, except "Crystal HERO Prismatic Diamond" from your hand, Deck or GY, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO", "Ultimate Crystal" and "Rainbow Neos" monsters. You can only use this effect of "Crystal HERO Prismatic Diamond" once per turn. ATK/700 DEF/700 Elemental HERO Rainbow Prisma lv 5 LIGHT Warrior/Effect (This card is always treated as a "Ultimate Crystal" Card.) You can discard 1 other card from your hand; Special Summon this card from your hand. If this card is Normal or Special Summoned: Add 1 "Polymerization" from your Deck or GY to your hand. If this card is used as Fusion Material and sent to the GY or banished: Gain LP equal to the summoned Fusion monsters original ATK. You can only use each effect of "Elemental HERO Rainbow Prisma" once per turn. ATK/1700 DEF/1100 Elemental HERO Divine Rainbow Neos lv 12 LIGHT Warrior/Fusion/Effect "Elemental HERO Neos" + 6 monsters with different Attributes Must be Fusion Summoned. Gains 500 ATK and DEF for each monster used as Fusion Material to summon this card. You take no effect damage. You can only use the following effects of "Elemental HERO Divine Rainbow Neos" once per turn. * Banish 1 monster from your GY; this card gains the banished cards effects until the End Phase this turn. * Send 1 other card you control to the GY, then, declare 1 card type (Monster/Spell/Trap); Shuffle all cards your opponent controls and in their GY of the declared type into the Deck. ATK/4500 DEF/3000 Crystal Contact Spell Card Send 1 "Crystal Beast" card from your Spell/Trap Card Zone to the GY; Special Summon 1 Level 4 or lower "Crystal Beast" monster or 1 "Elemental HERO Neos" from your hand or Deck. If you control "Elemental HERO Neos": You can banish this card from your GY; send 1 "Crystal Beast" monster from your Deck to your GY, then, draw 1 card. You can only use each effect of "Crystal Contact" once per turn. Tactical Evolution Trap Card Send 1 "Elemental HERO Neos" and 1 "Ultimate Crystal" monster from your hand, Deck or that's banished to the GY; Special Summon 1 "Rainbow Neos" Fusion monster from your Extra Deck ignoring its summoning conditions, but it cannot attack directly this turn, also, the summoned monster gains the following effects until your opponents End Phase. * This card is unaffected by your opponents card effects. * At the start of the damage step, if this card battles an opponents monster: negate that cards effects until the end of the Battle Phase. You can only activate 1 "Tactical Evolution" once per turn. Link to comment Share on other sites More sharing options...
FrostBK Posted June 26, 2023 Report Share Posted June 26, 2023 I'm usually anti-negate but this is much needed support Crystal HERO sounds... really interesting! Link to comment Share on other sites More sharing options...
Moshy Posted July 3, 2023 Report Share Posted July 3, 2023 These are really cool and I hope you make more Crystal HERO stuff keep up the good work. Link to comment Share on other sites More sharing options...
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