Fikri Fakhrurohman Posted June 2, 2023 Report Share Posted June 2, 2023 What do you think, is it too overpowered? I really want an easy dump for my paleozoic and i think this is kind of balanced... I suck at naming thing so just grab at google. Link to comment Share on other sites More sharing options...
KH911 Posted June 2, 2023 Report Share Posted June 2, 2023 15 hours ago, Fikri Fakhrurohman said: What do you think, is it too overpowered? I really want an easy dump for my paleozoic and i think this is kind of balanced... I suck at naming thing so just grab at google. It's not overpowered and does help the Paleozoic playstyle, but I think the Xyz route is better for them since the materials don't get banished. I actually created 4 Paleozoic cards a couple months ago that try to address the problem with the archetype. Link to comment Share on other sites More sharing options...
Fikri Fakhrurohman Posted June 3, 2023 Author Report Share Posted June 3, 2023 2 hours ago, KH911 said: It's not overpowered and does help the Paleozoic playstyle, but I think the Xyz route is better for them since the materials don't get banished. I actually created 4 Paleozoic cards a couple months ago that try to address the problem with the archetype As you said it, Xyz is better but i think that lies the problem that i want to solve i guess? Well the archetype is slow and need some kind help to fasten the xyz process... Link to comment Share on other sites More sharing options...
KH911 Posted June 3, 2023 Report Share Posted June 3, 2023 I guess that's why it was played with frogs, to speed things up a bit. Which brings up another point: how about paleozoic monsters. Level 2 aqua type, unaffected by monster effects, with effects to search, send, and protect your paleo traps? Part of the support i designed for paleos was a field spell that protects your traps and turns your paleos into murder machines (aka battle stuff). So these are a couple of other approaches to this, but I'm opposed to actual paleo monster cards because it breaks the theme. Link to comment Share on other sites More sharing options...
Loleo Posted June 4, 2023 Report Share Posted June 4, 2023 I like the idea of a field spell that makes Paleos battle viable (like gain 200 ATK/DEF per Paleo you control/per banished normal trap) and maybe lets them deal with Spell/Traps a bit better (like OPT negating them by tributing linked Paleos?), and maybe add a little recursion (like during your end phase you can return 3 banished Trap cards to your deck to draw a card?) or a big effect for getting a lot of different names banished? I would probably add a OPT to your link monster to just to be safe. Cool card! Link to comment Share on other sites More sharing options...
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