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Arcana Force - The Completion


Umbra

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As we all know, there are several Major Arcana cards that haven't been made into Arcana Force cards. Instead, we get spin-offs like Light Ruler. But now, the wait has come to an end. We are proud to present the Completion of the Arcana Force!

 

 

Arcana Force II - THE POPESS

LIGHT

Fairy

4 / 1200 / 1200

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: Whenever you activate a Trap Card, double this card's ATK until the end of the turn.

* Tails: Your opponent can use this card as Tribute for a Tribute Summon.

 

Arcana Force V - THE POPE

LIGHT

Fairy

4 / 1500 / 1500

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: Whenever you activate a Spell Card, you gain 800 Life Points.

* Tails: Whenever you activate a Spell Card, you lose 800 Life Points.

 

Arcana Force VIII - JUSTICE

LIGHT

Fairy

4 / 1800 / 1800

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: Whenever a monster is destroyed as a result of battle, inflict 600 points of damage to your opponent's Life Points.

* Tails: During each of your Standby Phases, you lose 100 Life Points x the number of monsters in your Graveyard.

 

Arcana Force IX - THE HERMIT

LIGHT

Fairy

5 / 1900 / 1900

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: If this card is the only monster on your side of the field, it can attack your opponent directly.

* Tails: Destroy this card. Draw 1 card. Your opponent draws 2 cards.

 

Arcana Force X - WHEEL OF FORTUNE

LIGHT

Fairy

5 / 2000 / 2000

During each player's Standby Phase,the turn player assigns each monster on their side of the field a number between 1-5, and roll a six-sided die. If the result is 6, destroy this card. If the result is equal to a number assigned to a monster, toss a coin. Until the end of the turn, this card gains one of the following effects, depending on the result:

* Heads: Increase your Life Points by an amount equal to the ATK of the monster.

* Tails: You lose Life Points equal to the ATK of the monster.

 

 

Arcana Force XI - STRENGTH

LIGHT

Fairy

6 / 2100 / 2100

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: Increase the ATK of all “Arcana Force” monsters on your side of the field by 600 points.

* Tails: Decrease this card's ATK to 0. If this card is destroyed, decrease your Life Points by 2000.

 

Arcana Force XIII - DEATH

LIGHT

Fairy

6 / 2300 / 2300

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: Once per turn, you can Special Summon 1 Level 4 or lower monster from your Graveyard.

* Tails: Destroy all cards on the field.

 

Arcana Force XVI - THE TOWER

LIGHT

Fairy

7 / 2600 / 2600

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: Destroy 1 monster you control. Your opponent must select this card as an attack target during their Battle Phase at least twice. If they can not, decrease their Life Points by 400 for each monster on the field.

* Tails: Neither player can declare an attack.

 

Arcana Force XVII - THE STAR

LIGHT

Fairy

8 / 2700 / 2700

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: When this card declares an attack, destroy up to 2 face-down Spell/Trap cards on the field.

* Tails: When this card declares an attack, your opponent draws 1 card.

 

Arcana Force XIX - THE SUN

LIGHT

Fairy

8 / 2900 / 2900

When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: During your Standby Phase, change the position of all monster cards on the field to face-up Attack Position.

* Tails: Send this card to the Graveyard, then Special Summon “Arcana Force XVIII - THE MOON” from your hand, Graveyard, or Deck. It comes into play with it's “Tails” effect applied.

 

Arcana Force XX - JUDGMENT

LIGHT

Fairy

9 / 3000 / 3000

During each player's End Phase, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: Double the turn player's Life Points.

* Tails: Halve the turn player's Life Points.

 

Chalice of Heart

Spell Card

When this card is activated, toss a coin. Activate one of the following effects, depending on the result:

* Heads: You gain 1000 Life Points.

* Tails: Your opponent gains 1000 Life Points.

 

Arcana Mask

Equip Spell Card

Equip only to an ”Arcana Force” monster on your side of the field. During each of your Standby Phases, you can toss a coin. Until your next Standby Phase, the equipped monster gains one of the following effects, depending on the result.

* Heads: Increase the ATK of this card by 300 points for each non-Fairy-type monster on the field.

* Tails: This card's ”Tails” effect is applied.

 

The Fool's Journey

Spell Card

Activate only if you control 2 or more ”Arcana Force” monsters, including exactly 1 ”Arcana Force 0 – THE FOOL”. Destroy all ”Arcana Force” monsters you control, except ”Arcana Force 0 – THE FOOL”. Until the end of this turn, ”Arcana Force 0 – THE FOOL” gains the effects of each ”Arcana Force” monster destroyed by this card's effect, applied to the same coin result.

 

Divination Master

LIGHT

Fairy

7 / 2600 / 2600

If you control a face-up ”Light Barrier”, this card is treated as an ”Arcana Force” monster. When this card is Summoned, toss a coin. This card gains one of the following effects, depending on the result:

* Heads: If you draw an ”Arcana Force” monster during your Draw Phase, you can discard 1 card from your hand and Normal Summon that monster to your side of the field without Tributes in face-up Attack or Defense Position.

* Tails: Destroy a face-up ”Light Barrier” on your side of the field. Both players draw 1 card.

 

Final Judgment

Continuous Spell Card

Activate only if you control a face-up ”Arcana Force XX – JUDGMENT”. While this card is face-up on the field, your Life Points are unaffected by the effect of ”Arcana Force XX – JUDGMENT”. If you control 3 or more ”Arcana Force” monsters, this card's name is treated as ”Light Barrier”. If ”Arcana Force XX - JUDGMENT” is destroyed, halve your Life Points.

 

Arcana Minor

Spell Card

Discard 1 ”Arcana Force” monster from your hand. Toss a coin. This card gains one of the following effects, depending on the result:

Heads: You draw cards equal to the ATK of the discarded monster divided by 300 (rounded down).

Tails: Send cards from your deck to the Graveyard equal to the ATK of the discarded monster divided by 300 (rounded down).

 

Tarot Reading

Spell Card

Activate only by revealing 11 different ”Arcana Force” monsters in your hand, on your side of the field, and in your Graveyard. Draw 5 cards.

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Hold on for a second there!

I've just realised a small error:the anime already showed the Strength-its power revolving around controlling monsters. (just as how a leader uses his strength)

 

The anime also gave us the wrong number on STRENGTH: In the anime it's number VIII, but Wikipedia says XI. And my STRENGTH could be considered more of a symbol of physical strength, either giving others high morale by using extravagant skill in battle, or having depleted it's own strength and been given a mortal wound.

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Good support, but I noticed some areas where you needed fixing.

 

Arcana Mask: Do you mean "The equipped monster's "Tails" effect is applied"?

Arcana Minor: Almost every Arcana Force monster's ATK can't be divided exactly by 300. Maybe it should be half of the monster's level, and if there's a half number, round it up.

Tarot Reading: It should be "-in your hand, on your side of the field, and in your Graveyard."

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Arcana Mask

Equip Spell Card

Equip only to an ”Arcana Force” monster on your side of the field. During each of your Standby Phases' date=' you can toss a coin. Until your next Standby Phase, [b']the equipped monster gains one of the following effects, [/b]depending on the result.

* Heads: Increase the ATK of this card by 300 points for each non-Fairy-type monster on the field.

* Tails: This card's ”Tails” effect is applied.

 

1. Arcana Mask applies the equipped monster's Tails effect.

 

2. You reacted on Arcana Mask not having a Tails effect but not Arcana Mask supposedly having ATK?

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According to themysticeye.com, Tower represents the following:

 

Upright: A sudden change, abandonment of past, ending a friendship, unexpected events, disruption, bankruptcy, downfall, loss of money or security

 

Reverse: Following old ways, a rut, entrapment, caught in a bad situation, imprisonment

 

And now, with the modified Tower, I think that it fits the balded ones quite good.

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  • 2 weeks later...

They're good but I saw some overpowered cards:

 

The Tower - It's Tails (negative) effect is like a Heads (Positive) Effect.

The Star - Literally, the attack doesn't have to succeed to activate its effects.

Jugdement - If tricked with the effect of "Second Coin Toss", a player could have almost infinite Life Points.

The Fool's Journey - This is an OTK card that can be used with the high-level Arcana.

Arcana Minor - You can discard "The World" to draw 10 cards.

 

...And some unclear cards:

 

Tarot Reading - How can the opposite player know if you have Arcana Force monsters in your hand if he/she can's see them? Can you indicate that they can see your hand.

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  • 2 weeks later...

They're good but I saw some overpowered cards:

 

The Tower - It's Tails (negative) effect is like a Heads (Positive) Effect.

The Star - Literally' date=' the attack doesn't have to succeed to activate its effects.

Jugdement - If tricked with the effect of "Second Coin Toss", a player could have almost infinite Life Points.

The Fool's Journey - This is an OTK card that can be used with the high-level Arcana.

Arcana Minor - You can discard "The World" to draw 10 cards.

 

...And some unclear cards:

 

Tarot Reading - How can the opposite player know if you have Arcana Force monsters in your hand if he/she can's see them? Can you indicate that they can see your hand.

[/quote']

 

Tower: Not all Arcana Force cards have negative Tails effects. See Hanged Man and Fool.

Star: So?

Judgment: Both players can run Second Coin Toss. Also, since "doubling" in YGO is considered increasing it by the current amount, Simochi Burn anyone?

Journey: Name some.

Arcana Minor: And you would totally be able to use all these cards, right?

 

Tarot Reading: Of course you would have to reveal these cards. But I'll change that.

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