Thomas★Zero Posted May 20, 2023 Report Share Posted May 20, 2023 A theme to work around Divine Arsenal AA-Zeus - Sky Thunder. Divine Arsenal Pilot - Hercules lv 6 EARTH Warrior/Effect You can Normal Summon this card without tributing, and if you do, this card cannot attack directly this turn. If this card is Normal or Special Summoned: Add 1 "Divine Arsenal" card from your Deck to your hand. You can only use this effect of "Divine Arsenal Pilot - Hercules" once per turn. While this card is attached to a LIGHT Machine Xyz monster as Xyz material, that monster gains 1000 ATK and DEF. ATK/2500 DEF/1500 Divine Arsenal Pilot - Persues lv 6 EARTH Warrior/Effect If you control no monsters or you control a face-up "Divine Arsenal" card, you can Special Summon this card (from your hand.) You can only Special Summon "Divine Arsenal Pilot - Persues" once per turn this way. If this card is attached to a LIGHT Machine Xyz monster as Xyz material, that monster gains the following effect. * This card cannot be targeted or destroyed by your opponents card effects. ATK/1500 DEF/2500 Divine Arsenal Pilot - Dioscuri lv 6 EARTH Warrior/Effect You can discard 1 card from your hand; Special Summon this card (from your hand), and if you do, Special Summon 1 "Divine Arsenal Pilot - Dioscuri" from your Deck, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except LIGHT Machine Xyz monsters. During your Main Phase: You can shuffle 2 "Divine Arsenal Pilot - Dioscuri" from your GY into the Deck; draw 2 cards, then, discard 1 card. You can only use each effect of "Divine Arsenal Pilot - Dioscuri" once per turn. ATK/2200 DEF/2200 Divine Arsenal RR-KRATOS - Absolute Powerforce Rank 6 LIGHT Machine/Xyz/Effect 2+ Level 6 monsters This cards maximum number of attacks during each of your Battle Phases is equal to the number of Xyz Material attached to this card. At the start of the damage step, if this card battles an opponents monster whose ATK is higher than this cards ATK: You can detach 1 Xyz Material from this card; this card gains ATK equal to ATK of the monster it battles during damage calculation only. ATK/2500 DEF/2500 Divine Arsenal SS-HERMES - Sonic Accelerator Rank 6 LIGHT Machine/Xyz/Effect 2+ Level 6 monsters If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If your opponent activates a card or effect (Quick Effect): You can deatch 1 Xyz material from this card; negate the activation and destroy it. You can only use this effect of "Divine Arsenal SS-HERMES - Sonic Accelerator" once per turn. ATK/2500 DEF/2500 Divine Arsenal Hanger Field Spell Card After activation: Add 1 "Divine Arsenal" monster from your Deck to your hand. All LIGHT Machine Xyz monsters gain 500 ATK and DEF. During your End Phase: You can target 1 LIGHT Machine Xyz monster you control; attach 1 "Divine Arsenal" monster from your GY to it as Xyz material. You can only activate 1 "Divine Arsenal Hanger" once per turn. Divine Arsenal Might Continuous Spell Card All "Divine Arsenal" monsters you control gain 500 ATK and DEF. Your opponent cannot activate cards or effects in response to the activation of a LIGHT Machine Xyz monsters effect. If this card is destroyed by an opponents card while you control a LIGHT Machine Xyz monster: You can target 1 card your opponent controls; destroy the targeted card. Divine Arsenal Wrath Counter Trap Card If you control a "Divine Arsenal" Xyz monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or monster effect while you control a LIGHT Machine Xyz monster. Negate the activation and destroy it, then, if the destroyed card was a monster, inflict damage to your opponent equal to the destroyed cards original ATK. You can only activate 1 "Divine Arsenal Wrath" per turn. Link to comment Share on other sites More sharing options...
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