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Pote archetype


Lone mouse

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Pote Niso

level 2

DARK fairy

700/300

If you control a "Pote" monster you can special summon this card from your hand. If this card is summoned; banish the top three cards of your deck. If this card is banished (except during the Damage Step): You can Link Summon 1 Fairy Link Monster from your Extra Deck, by placing Link Materials mentioned on it from your field, GY, and/or the banished zone, including this card from your banished zone, on the bottom of the Deck in any order. You can only use each effect of "Pote Niso" once per turn.

 

Pote Quedit

level 2

Water fairy

500/500

If you control a "Pote" monster you can special summon this card from your hand. You can banish this card; Special Summon 1 "Pote" monster from your deck. If this card is banished (except during the Damage Step): You can Link Summon 1 Fairy Link Monster from your Extra Deck, by placing Link Materials mentioned on it from your field, GY, and/or the banished zone, including this card from your banished zone, on the bottom of the Deck in any order. You can only use each effect of "Pote Quedit" once per turn.

 

Pote C-Mai

level 2

Fire fairy

600/400

If you control a "Pote" monster you can special summon this card from your hand. If this card is summoned; add one "Pote" monster from your deck to your hand then banish the top three cards of your deck. If this card is banished (except during the Damage Step): You can Link Summon 1 Fairy Link Monster from your Extra Deck, by placing Link Materials mentioned on it from your field, GY, and/or the banished zone, including this card from your banished zone, on the bottom of the Deck in any order. You can only use each effect of "Pote C-Mai" once per turn.

 

Pote Wise

level 2

Earth fairy

400/600

If you control a "Pote" monster you can special summon this card from your hand. You can banish this card from your hand; Special Summon one "Pote" monster from your gy. If this card is banished (except during the Damage Step): You can Link Summon 1 Fairy Link Monster from your Extra Deck, by placing Link Materials mentioned on it from your field, GY, and/or the banished zone, including this card from your banished zone, on the bottom of the Deck in any order. You can only use each effect of "Pote Wise" once per turn.

 

Pote Laque

level 2

Light fairy

1000/0

If you control a "Pote" monster you can special summon this card from your hand. If this card is summoned; add one "Pote" spell/trap from your deck to your hand then banish the top three cards of your deck. If this card is banished (except during the Damage Step): You can Link Summon 1 Fairy Link Monster from your Extra Deck, by placing Link Materials mentioned on it from your field, GY, and/or the banished zone, including this card from your banished zone, on the bottom of the Deck in any order. You can only use each effect of "Pote Laque" once per turn.

 

Pote Taqu

level 2

Wind fairy

500/500

If you control a "Pote" monster you can special summon this card from your hand. During the end phase if you control no cards; Special Summon this card then banish the top three cards of your deck. If this card is banished (except during the Damage Step): You can Link Summon 1 Fairy Link Monster from your Extra Deck, by placing Link Materials mentioned on it from your field, GY, and/or the banished zone, including this card from your banished zone, on the bottom of the Deck in any order. You can only use each effect of "Pote Taqu" once per turn.

 

Pote Planet Misipu

field spell

If this card is activated; add one "Pote" monster from your deck to your hand. You can banish 1 "Pote" monster from your gy add 1 "Pote" trap from your deck to your hand. If you have 6 different attributes on your field; all monsters you control gain 2400 atk

 

Pote Evisis

Quick-play spell

Special Summon 1 "Pote" monster from your deck then Special Summon 1 "Pote" monster with a different attribute from your gy.

 

Pote Dusume

Continuous spell

Cards that would be sent to the gy are banished instead. "Pote" monsters you control gain 400 atk for each different attribute on the fields.

 

Pote Tetup

Normal trap

If you control a "Pote" monster you can activate this effect: Banish 1 "Pote" monster from your deck and target 1 "Pote" monster in your gy either Special Summon it or add it to your hand. If this card is banished add one "Pote" monster from your gy to your hand

 

Pote Gas

Continuous trap

Once per turn: you can banish one "Pote" monster and target one monster your opponent controls; negate your opponents monsters effects. If this card is banished you can add one "Pote" monster from your deck to your hand.

 

Pote dis

Counter trap

When a Spell/Trap Card, or monster effect, is activated, while you control a "Pote" monster: Negate the activation, and if you do, shuffle that card into the Deck, then banish 1 monster from your hand. If this card is banished add one of your banished "Pote" traps to your hand.

 

Pote Lemut

Link 1 (Down)

Dark fairy

1000/-

1 "Pote" monster

If this card is link summoned either add to your hand or banish one "Pote" card from your deck. This card gains the attribute of the card used for its link summon. You can use these effects in sequence depending on the attribute(s) of this card: DARK: Banish the top five cards of your deck LIGHT: Gain 400 lp x the number of banished cards WATER: Banish the top five cards of your opponent's deck FIRE: deal your opponent 400 lp of damage x the number of banished cards EARTH: This card gains 400 ATK WIND: All monsters your opponent controls lose 400 ATK/DEF. You can only use each effect of "Pote Lemut" once per turn.

 

Pote Imp

Link 1 (bottom-left)

FIRE fairy

500/-

1 "Pote" monster

If this card is link summoned; Special Summon 1 "Pote" monster from your gy to a zone this card points to. This card gains the attribute of the card used for its link summon. You can use these effects in sequence depending on the attribute(s) of this card: DARK: Cards you control cannot be targeted by card effects LIGHT: Cards you control cannot be destroyed by card effects WATER: Target one monster your opponent controls; banish it FIRE: Target one spell/trap your opponent controls; banish it EARTH: Switch all monsters your opponent controls to defense position WIND: Switch all monsters your opponent controls to attack position. You can only use each effect of "Pote Imp" once per turn.

 

Pote Esuput

Link 1 (bottom-right)

EARTH fairy

800/-

1 "Pote" monster

If this card is link summoned; Banish one "Pote" monster from your gy. This card gains the attribute of the card used for its link summon. You can use these effects in sequence depending on the attribute(s) of this card: DARK: Banish 1 random card from your opponent's hand LIGHT: Draw 2 cards then banish one random card from your hand WATER: Bainsh one monster from your opponent's gy FIRE: Bainsh one spell/trap from your opponent's gy EARTH: Cards you control cannot be destroyed by battle WIND: Your opponent cannot activate set spell/traps this turn. You can only use each effect of "Pote Esuput" once per turn.

 

Pote Salemmut

Link 2 (bottom-right bottom-left)

Light fairy

400/-

2 "Pote" monsters with different attrabuttes

If this card is link summoned; Add one "Pote" spell/trap from your gy to your hand. This card gains the attributes of the cards used for its link summon. You can use these effects in sequence depending on the attribute(s) of this card: DARK: Banish 1 special summoned monster your opponent controls LIGHT: Draw 2 cards then banish 2 cards from your hand WATER: Shuffle one monster from your opponent's gy into the deck FIRE: Shuffle one spell/trap from your opponent's gy into the deck EARTH: Monsters cannot declare attacks WIND: Bansih all spell/trap cards on the field. You can only use each effect of "Pote Esuput" once per turn.

 

I am still making the boss monsters but I'll be open to ideas :)

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This kinda seems like Tearlaments but with Link Monsters, which is probably just as broken (if not more) since you have way more options when it comes to what you summon. You may want to put some restrictions on the cards to limit what you can Link Summon with them, either only "Pote" monsters or only Fairy monsters. Overall, it's a pretty good concept, it just needs some more balancing.

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