Speedynox101 Posted May 4, 2023 Report Share Posted May 4, 2023 When we encounter something we don't understand we fall back onto three basic reactions to it. To fight back, to run away, or to freeze. However, when we find something that we can't fight back against, where we can't fight, where we can't run, and freezing does nothing. Feel fear for the "The Foreign One" shall arrive. Break the rules, change them into your image, and become more. Update List First Wave Introduction Added card(s) to the Archetype [Extra Deck] "The Foreign Angel - Stolen Divine Hood" Dark / Fusion / Effect / Level 11 / Fairy 3500 ATK / 3500 DEF 2 Level 8 or higher "Foreign" monster(s) + 1 or more Effect monster(s) This card must first be Fusion Summoned. This card is also treated as a "Fiend" type. If this card is Fusion Summoned: You can target card(s) your opponent controls, or is in their GY, equal to the number card(s) used as Fusion Material for this card Fusion Summon; banish those target(s) face-down. (Quick Effect); You can banish 1 card your opponent controls, or is in their GY, face-down. If there is at least 10 cards that are banished face-down, this card is unaffected by the effect(s) of your opponents card effect(s). During your End Phase: You can shuffle 1 card from your hand into your Deck; add 1 card that is banished face-down to your hand. If this card is in the GY, or is banished: You can shuffle this card into your Extra Deck; Special Summon 1 "Foreign" monster from your hand, or GY. You can only Fusion Summon "The Foreign Angel - Stolen Divine Hood" once per a turn. You can only use each effect of "The Foreign Angel - Stolen Divine Hood" once per a turn. "The Army Destroyer - Ender of the Divine" Fire / Synchro / Effect / Level 10 / Pyro 4000 ATK / DEF 2000 [Pringles] "The Foreign One - The Divine that Doesn't Exist" Unknown / Effect / Level ?? / Foreign Being ? ATK / ? DEF Cannot be Normal/Set. Can only be the first Special Summoned by the effect of "Foreign Fantasy Tree". If this card is Summoned: Banish all card(s) your opponent controls, is in their hand, Deck, and GY, face-down. This card is unaffected by the effects of your opponents cards. While this card is face-up on the field, any effects your opponent activates is treated as if the opposite effect activated. (If they were to draw card, they instead discard a card. If they would have inflicted LP damage to you, you gain that much instead. If a monster(s) ATK/DEF would be increased, decrease it instead.) If this card battles an opponent(s) monster: banish that monster face-down; inflict damage to your opponent equal to their remaining LP. This card cannot be removed from the field. This card gains the effects of all cards on either player(s) GY, banished, or Deck. You cannot lose the game in any way while this card is face-up on the field. (This card is not playable for legal play) "The Painter of the Foreign Landscape" Earth / Effect / Level 10 / Rock 0 ATK / 0 DEF If either player controls a card on the Field Zone: You can banish 1 card in your hand, or GY face down; Special Summon this card that is banished, in your hand, or GY. During either players turn: You can shuffle 1 card on the Field Zone into the owner's Deck; Take 1 Field Spell from your Deck, and either activate it, or add it to your hand. While this card is face-up on the field: Card(s) in your Field Zone cannot be targeted or destroyed by card effect(s). During your End Phase: If a card was banished face-down this turn, You can discard 1 card; add 1 that is banished face-down to your hand. You can only use each effect of "The Painter of the Foreign Landscape" once per a turn. "The General of the Foreign Army" Fire / Effect / Level 8 / Warrior 3000 ATK / 3000 DEF If a card you controlled was destroyed by battle or by card effect: You can banish 1 card in your hand or GY face-down; Special Summon this card that is banished, or is in your hand, or GY. While this card is face-up on the field, "Foreign" monster(s) you control gain 100 ATK for each card that is banished face-down. Any monster(s) that is destroyed by battle with a "Foreign" monster, that monster is banished face-down instead of being sent to the GY. During your End Phase: If a card was banished face-down this turn, You can discard 1 card; add 1 that is banished face-down to your hand. You can only use each effect of "The General of the Foreign Army" once per a turn. "The Preacher to the Foreign One" Light / Effect / Level 8 / Fiend "The Enlighten for the Foreign Mind" Water / Effect / Level 8 / Psychic "Foreign Echidna, Mother of War" Earth / Effect / Level 8 / Beast "Foreign Siege Archer" Dark / Effect / Level 6 / Warrior "Foreign White Knight" Light / Effect / Level 4 / Warrior "Foreign Blacken Assassin" Dark / Effect / Level 2 / Warrior / Tuner [Spells] "Foreign Fantasy Tree" Spell / Field If this card is activated: You can add 1 "Foreign" monster from your Deck to your hand, or banish 1 card your opponent controls face-down. During the End Phase: You can shuffle all card(s) that are banished face-down that you own into the Deck; draw 1 card. While this card is face-up on the field: Your opponent cannot target "Foreign" monster(s) you control with card effect(s). Once per a turn: If their is at least 20 banished card(s) face-down; Special Summon 1 "Foreign" monster from your hand, or GY. You can only use each effect of "Foreign Fantasy Tree" once per a turn. "Order of the Foreign One" Spell / Continuous "Betrayal of the Foreign One" Spell / Quick You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing the Fusion Materials that you control, or is in your hand, or GY. During either players turn: You can banish this card from your GY, and target 1 Fusion Monster in you control, shuffle that target into the Deck; Special Summon that monster with this card as Fusion Material. (This counts as a Fusion Summon). You can only use each effect of "Betrayal of the Foreign One" once per a turn, and only once that turn. "Catalyst of Foreign Change" Spell / Normal [Traps]' "The Arrival of the Foreign" Trap / Normal Target card(s) on the field up to the number of "Foreign" mosnter(s) you control on the field; banish those targets face-down. During either player(s) turn: You can banish this card in your GY; banish 1 card your opponent controls, or is in their GY, and if you do, for the rest of this turn, negate the effect(s) of all monster(s) with the same name as the banished monster. You can only use each effect of "The Arrival of the Foreign" once per a turn. "Words of the Foreign Preacher" Trap / Continuous Each time your opponent Special Summons a monster, target 1 card in their GY, banish that target face-down. During your turn: If you banished a card face-down this turn; Special Summon 1 "Foreign" Monster that is banished, in your hand, or GY in Defense Position. If this card is in your GY: You can banish this card from your GY, and target 1 card your opponent controls; banish that target face-down. You can only use each effect of "Words of the Foreign Preacher" once per a turn. Link to comment Share on other sites More sharing options...
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