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MM Puttie Crab (May turn into an archetype we'll see but if I do it will be in this post)


Lone mouse

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MM Puttie Crab

level 4

EARTH fish

1400/0

If this card is summoned; special summon one "MM Puttie Crab" from your deck. If this card is added to your hand; you can special summon this card and 1 "MM Puttie Crab" from your hand. If this card is sent to your gy; special summon this card and 1 "MM Puttie Crab" from your gy. You can only use each effect of "MM Puttie Crab" per turn and only once that turn.

 

 

MM Golden Lion

level 4

EARTH fish

700/700

(This card is treated as "MM Puttie Crab" while in your hand of gy)

If this card is Summoned; Special Summon one "MM Golden Lion" from your Deck. You can send this card from your hand to the gy; Special Summon one "MM Puttie Crab" from your hand. You can banish this card from your gy; Special Summon one "MM Puttie Crab" from your gy. You can only use one effect of "MM Golden Lion" per turn and only once that turn.

 

MM Lunar Witch

level 4 tuner

EARTH fish

1100/300

(This card is treated as "MM Puttie Crab" while in your hand or gy)

If this card is Summoned; Special Summon one "MM Lunar Withch" from your Deck. You can send this card from your hand to the gy; Special Summon one "MM Puttie Crab" from your hand. You can shuffle this card from your gy back into the deck; Special Summon one "MM Puttie Crab" from your gy. You can only use one effect of "MM Lunar Witch" per turn and only once that turn.

 

MM Hollow Skeleton

level 4 tuner

EARTH fish

500/900

(This card is treated as "MM Puttie Crab" while in your hand or gy)

If this card is Summoned; Special Summon one "MM Puttie Crab" from your deck. If this card is sent to the gy as synchro material; Special Summon one "MM Puttie Crab" from your hand. If this card is sent to the gy as xyz material; Special Summon one "MM Puttie Crab" from your gy except this card. You can only use each effect of "MM Hollow Skeleton" once per turn.

 

MM Raging Bull

rank 4 xyz

EARTH fish

2100/1100

3 level 4 monsters

(This card is treated as "MM Puttie Crab" while in your gy)

This card can be treated as a level 4 for a synchro summon. You can only use each of the following effects of "MM Raging Bull" once per turn. If this card is xyz summoned; Special Summon one "MM" monster from your deck. (Quick-effect) You can detach one xyz material and target on card on the field; destroy it. 

 

MM Mystic Sphinx

level 8 synchro

EARTH fish

3200/800

1 tuner + 1+ non-tuners

(This card is treated as "MM Puttie Crab" while in your gy)

Cannot be destroyed by battle. If this card is Synchro Summoned; add one "MM" monster from your deck to your hand. Once per turn (Quick-effect): Target 1 monster your opponent controls and 1 spell/trap you control; Return both cards to the hand.

 

MM Psychic Gnome

level 8 synchro tuner

EARTH fish

1600/2400

1 tuner + 1+ non-tuners

(This card is treated as "MM Puttie Crab" while in your gy)

Cannot be destroyed by card effects. If this card is Synchro Summoned; add one "MM" spell/trap from your deck to your hand. Once per turn (Quick-effect): Target 1 spell/trap your opponent controls and 1 monster you control; Return both cards to the hand.

 

MM Mighty Numbers

normal spell

If you control no monsters you can activate this effect; Special Summon 3 "MM Puttie Crab"(1 each from your hand, deck, or gy) but for the rest of the turn you cannot summon monsters except EARTH monsters. 

 

MM Mighty Defense

normal trap

Special Summon 1 "MM Puttie Crab" from your deck in defense mode then send 1 "MM" card from your deck to the gy.

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Minor Fixes: (mainly capitalization might of still missed a few)

If this card is Summoned; Special Summon one "MM Puttie Crab" from your Deck. If this card is added to your hand; you can Special Summon this card and 1 "MM Puttie Crab" from your hand. If this card is sent to your GY; Special Summon this card and 1 "MM Puttie Crab" from your GY. You can only use one effect of "MM Puttie Crab" per turn and only once that turn.

I think this would be a really cool archetype. Maybe have each other main deck monster in the archetype treat itself as "MM Puttie Crab" while in your hand and each ED monster treat themselves as it while in the GY. It could really be an everything extra deck archetype. truly "putty".

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2 hours ago, Lone mouse said:

Any ideas on what extra deck mechanic I should use currently I'm making another main deck monster so I'm open to ideas 

2 level 8 synchro (treated as crab for sake of Synchro Summon only get bonus effects based on # of MM monsters used)

2 level 12 synchro (treated as crab on field and requires Crab)

a rank 4 (2+ EARTH or Fish monsters)

1 level 4 tuner (summons second from deck, and adds a banished MM to hand when used as Synchro material)

1 hour ago, Lone mouse said:

(This card is treated as "MM Puttie Crab" while in your hand or gy)

If this card is Summoned; Special Summon one "MM Golden Lion" from your Deck. You can send this card from your hand to the gy; Special Summon one "MM Puttie Crab" from your hand. You can banish this card from your gy; Special Summon one "MM Puttie Crab" from your gy. You can only use one effect of "MM Golden Lion" per turn and only once that turn.

how about lion only being counted as Crab when in hand, and ED monsters counted as Crab while in GY.  The tuner counts as Crab while banished. Spell/Trap support adds banished to hand, draw, and additional interaction if you control Crab or target Crab with their effects.

 

Thoughts on developing like this?

 

Also you might want to edit the original post with the additional cards, mods like it that way.

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On 5/3/2023 at 11:14 PM, Lone mouse said:

Any ideas on what extra deck mechanic I should use currently I'm making another main deck monster so I'm open to ideas 

first what is  the archetype is about like taking control or  effects in the graveyard second the extra deck monsters should i think be around the monsters.sorry if this a certain way

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5 hours ago, Lone mouse said:

swarming the field

I would suggest effects whenever they enter, are used as material, or leave the field. An interactive control swarm style that can build a couple of big threats with little protection but can bounce back fast.

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On 5/5/2023 at 6:21 PM, Lone mouse said:

Control means lots of interactions right?

yep! Sometimes it means floodgates, but what I'm recommending is just being responsive with interactions (Destruction, bouncing, negates, restricting opponent's actions etc,)

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Spaking of flood gates why is it legal for my opponent to summon a card on my turn that says when this card is summoned for the rest of the turn card effects cannot be activated? Sorry just salty but yeah may make the XYZ like zeus/drident but more balanced IDK for the synchro and spell/trap support

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22 minutes ago, Lone mouse said:

Spaking of flood gates why is it legal for my opponent to summon a card on my turn that says when this card is summoned for the rest of the turn card effects cannot be activated? Sorry just salty but yeah may make the XYZ like zeus/drident but more balanced IDK for the synchro and spell/trap support

Because that is the way it was made :/.

remember, unless you specify otherwise whatever archetype you make with an Xyz can play zeus.

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