Thomas★Zero Posted April 22, 2023 Report Share Posted April 22, 2023 Monster Piper lv 3 FIRE Illusionist/Effect If this card is Normal or Special Summoned: Set 1 "Monster Capture Jar" from your Deck or GY, also, you can activate that card during the turn it was set. You can only use this effect of "Monster Piper" once per turn. If this card battles a monster, neither monster can be destroyed by that battle. ATK/200 DEF/1800 Monster Capture Jar Trap Card Target 1 monster your opponent controls; equip this card to the targeted card. Take control of it. If you control "Monster Piper", your opponent cannot activate cards or effects in response to the activation of this card and this card is unaffected by your opponents card effects. Link to comment Share on other sites More sharing options...
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