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Monster Piper and Monster Capture Jar [Written]


Thomas★Zero

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Monster Piper
lv 3 FIRE
Illusionist/Effect
If this card is Normal or Special Summoned: Set 1 "Monster Capture Jar" from your Deck or GY, also, you can activate that card during the turn it was set. You can only use this effect of "Monster Piper" once per turn. If this card battles a monster, neither monster can be destroyed by that battle.
ATK/200 DEF/1800

Monster Capture Jar
Trap Card
Target 1 monster your opponent controls; equip this card to the targeted card. Take control of it. If you control "Monster Piper", your opponent cannot activate cards or effects in response to the activation of this card and this card is unaffected by your opponents card effects. 

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