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[DUNE] Remaining cards


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DUNE-JP022 R-ACEプリベンター Rescue-ACE Preventer
Level 8/FIRE/Machine/Effect
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can banish 1 “Rescue-ACE” card from your GY; Special Summon this card from your hand.
(2) If you control another “Rescue-ACE” monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position.
(3) If this card is sent to the GY: You can target 1 of your banished “Rescue-ACE” monsters, except a Level 8 monster; Special Summon it.
2800/2800

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DUNE-JP058 EMERGENCY!
Spell/Quick-Play
(This card is always treated as a “Rescue-ACE” card.)
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Rescue-ACE” monster from your Deck in Defense Position, then Tribute 1 “Rescue-ACE” monster from your hand or field.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Rescue-ACE” Trap in your GY; Set it.

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DUNE-JP078 Little Opposition
Trap
You can only activate 1 card with this card’s name per turn.
(1) Choose 2 unused Main Monster Zones in the same column; apply this effect, then your opponent can apply it for themselves.
● Special Summon 1 Level 2 or lower monster from your hand or Deck to your chosen zone in Attack Position or face-down Defense Position.

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DUNE-JP027 Agnimal Candle
FIRE/Level 4/Pyro/Tuner/Effect
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) Once per Chain, up to thrice per turn, if a monster(s) is sent to your GY: You can increase or reduce this card’s Level by 1.
1700/0

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DUNE-JP030 Click & Echo
WATER/Level 2/Sea Serpent/Effect
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. You can only use the 2nd effect of this card’s name up to twice per turn.
(1) This face-up card on the field cannot be Tributed.
(2) If this card is sent to the GY as Link Material: Special Summon it to the Summoning player’s opponent’s field in Defense Position.
(3) If this card was Special Summoned by its 2nd effect, you must keep your hand revealed.
300/2100

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