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[DUNE] "Chimera the Flying Mythical Beast" retrain theme


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https://ygorganization.com/backtobasicsforawholenewtype/

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DUNE-JP003 Gensou no Oh Gazelle (Gazelle the King of Mythical Claws)
Level 4/EARTH/Beast/Effect
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 “Chimera Fusion” from your Deck to your hand.
(2) If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusionist monster from your Deck to your hand.
1500/1200

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DUNE-JP004 Taiyoku no Baphomet (Baphomet the Great Wings/Berfomet the Great Wings)
DARK/Level 5/Fiend/Effect
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 “Chimera Fusion” from your Deck to the hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters.
(2) If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusionist monster in your GY; Special Summon it.
1400/1800

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DUNE-JP005 Cornfield Coatl (Cornfield Koator)
Level 4/WIND/Illusionist/Effect
You can only use the (1) (3) effect of this card’s name each once per turn.
(1) You can discard this card; add 1 monster that mentions “Chimera Fusion” from your Deck to your hand, except “Cornfield Coatl”.
(2) Monsters cannot be destroyed by battles involving this card.
(3) When your opponent activates a card or effect that targets a card(s) you control and you control “Chimera the Flying Mythical Beast”: You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.
500/1700

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DUNE-JP006 Mirror Sword Knight (Mirror Swordsman)
Level 4/LIGHT/Illusionist/Effect
You can only use the (1) and (3) effect of this card’s name once per turn.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions “Chimera Fusion” from your Deck, except “Mirror Sword Knight”.
(2) Monsters cannot be destroyed by battles involving this card.
(3) When your opponent activates a monster effect on the field and you control “Chimera the Flying Mythical Beast”: You can banish this card from your field or GY; negate that effect.
1900/300

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DUNE-JP034 Gensoumajuu Chimaera (Chimera the Illusion Magical Beast)
Level 8/DARK/Illusionist/Fusion/Effect
“Chimera the Flying Mythical Beast” + 1+ Illusionist monsters
(1) This card’s name becomes “Chimera the Flying Mythical Beast” and is treated as a “Phantom Beast” card while the field or in the GY.
(2) This card can make attacks on monsters during each Battle Phase, up to the number of Fusion Materials used for its Summon.
(3) Monsters cannot be destroyed by battles involving this card.
(4) If this card battled an opponent’s monster, at the end of the Damage Step: You can change that opponent’s monster’s ATK to 0, also negate its effects.
3100/2800

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DUNE-JP033 Genjuuou Chimaera (Chimera the Phantom Beast King)
Level 6/WIND/Beast/Fusion/Effect
1 Beast monster + 1 Fiend monster
You can only use the (2) and (3) effects of this card’s name once per turn.
(1) This card’s name becomes “Chimera the Flying Mythical Beast” while on the field or in the GY, but is still treated as a “Phantom Beast” card.
(2) If this card is Fusion Summoned: You can activate this effect; during the End Phase of this turn, send 1 random card from your opponent’s hand to the GY.
(3) During your opponent’s turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusionist monster in your GY; Special Summon it.
2100/1800

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DUNE-JP052 Chimera Fusion
Spell/Quick-Play
You can only use the (2) effect of this card’s name once per turn.
(1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Beast or Fiend monster.
(2) During your Main Phase, if this card in your GY and you have “Chimera the Flying Mythical Beast” on your field or in your GY: You can activate 1 of these effects;
● Add this card to your hand.
● Banish this card, and if you do, Special Summon 1 “Gazelle the King of Mythical Beasts” and 1 “Berfomet” from your Deck and/or GY.

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Seeing how there's more Phantom Beast monsters that still haven't been retrained, I doubt this is all we're getting. I'm excited to see where this archetype, as well as the Illusion type, go. I hope older monsters like Relinquished, Dream Mirror, and even Cloudian have their types changed to Illusion. It's also funny to see all the Gazelle and Chimera retrains being "treated as x" as well as "treated as phantom beast", like why couldn't they just put Phantom Beast in the name instead of text box space, and there's basically no reason for their names to be treated as anything else (at least so far).

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2 hours ago, KH911 said:

Seeing how there's more Phantom Beast monsters that still haven't been retrained, I doubt this is all we're getting. I'm excited to see where this archetype, as well as the Illusion type, go. I hope older monsters like Relinquished, Dream Mirror, and even Cloudian have their types changed to Illusion. It's also funny to see all the Gazelle and Chimera retrains being "treated as x" as well as "treated as Phantom Beast", like why couldn't they just put Phantom Beast in the name instead of text box space, and there's basically no reason for their names to be treated as anything else (at least so far).

As it stands, this is it for now looking at set numbers, but reading the effects of these cards, the jury's out on whether we'll see the other Phantom Beasts retrained. As for older monsters like Relinquished, Cloudians, etc, I don't see their types being changed to Illusion tbph. 

Also regarding the effects of the Chimera fusions, the level 6 does have Phantom Beast in its name, so the clause of it being treated as a Phantom Beast is relevant as its name becomes the OG Chimera, and whilst you'd think that there's no reason for their names to be treated as the OG Chimera, I disagree considering the main deck Illusionist monsters require you to control Chimera the King of Mythical Beasts for their effects and whilst you can use the OG (if you wish to choose violence), you don't want to in this day and age, hence the clause on the new guys.

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