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Going 2nd cards that can be okay on 1st [written]


kungrajinn

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Lord of the Smelted Golem
[Monster|Effect] Fire / Rock 
[10*] 3000/3000
You can Special Summon this card (from your hand) to your opponent's field by Tributing 2 monsters they control. During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Neither player can Tribute cards, except by this card's effect. If your opponent Normal or Special Summoned 4 or more monsters this turn and this card was revealed (Quick Effect): You can Special Summon this card (from your hand) to your opponent's field in Attack Position by Tributing all monsters your opponent controls (min. 1). You can only Special Summon "Lord of the Smelted Golem" once per turn.

 

Necro Chaos
Quick-Play Spell Card
If your opponent controls a monster: Shuttle all banished cards into the Deck, and/or if you have no banished cards and control no monsters, target 1 face-up Spell/Trap your opponent controls; negate its effect. If you have no cards in your GY: You can activate this card from your hand during your opponent's turn.

 

Rivalry Rematch
Trap Card
If your opponent controls more cards than you do; banish up to 1 each "Evenly Matched", "Gozen Match" and/or "Rivalry of Warlords" from your field and/or Deck: Activate 1 of these effects based on the number of cards you banished; 

  • 1: Set 1 "Gozen Match" or "Rivalry of Warlords" directly from your Deck, except the card with the same name as the banished. 
  • 2: Activate 1 "Gozen Match" or "Rivalry of Warlords" directly from your Deck, except the card with the same name as the banished. 
  • 3: This effect becomes the effect of "Evenly Matched".

If there is a face-up Trap Card on the field, you can activate this card from your hand, and if you do, banish all face-up Normal Trap Card on the field.

 

Solemn Punishment
Counter Trap Card
When a monster(s) would be Summoned, OR a monster effect is activated on the field: Pay 2500 LP; negate the Summon or activation, and if you do, destroy that card. You can activate this card from your hand by banishing 1 "Forbidden" Quick-Play Spell from you Deck, and if you do, if you would win the Duel this turn, you lose the Duel instead.

 

There Is A Limit
Continuous Trap Card
Activate this card by shuffling "Summon Limit" and "There Can Be Only One" from your hand and/or field into the Deck, and/or banish them from your Deck and/or GY, and if you do, you can draw cards equal to the number of cards shuffled into the Deck. Each player can only control 2 monsters with the different Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type. During your opponent's End Phase, destroy this card unless you banish 1 "Summon Limit" or "There Can Be Only One" from your Deck.

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