C W.K Posted April 13, 2023 Report Share Posted April 13, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 13, 2023 Report Share Posted April 13, 2023 28 minutes ago, C W.K said: Hello, Readers. - I am a very rookie Fan-Story Creator but I have a goal which is I want to make an Archetype for my Main Character. The issue is that I just so happened to run into an absolute, roadblock... What could I do to make it unique? - The Monster Typing for this Archetype is Dinosaurs. I also wanted to focus on Tribute and Ritual Summoning. What sort of things would any of you viewers do for such an Archetype? Do you want them to be written or with images? I mean the cards, but I see that you want help rearding the concept, effects and playstyle of the Archetype Link to comment Share on other sites More sharing options...
C W.K Posted April 13, 2023 Author Report Share Posted April 13, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 14, 2023 Report Share Posted April 14, 2023 Ok, look. I've just came up with a good concept and theme for your Archetype. How about "phantom dinosaurs"? What do I mean by this? Well picture this: The remains of a prehistoric dinosaur (their bones I mean), used for studying, analizing, and collect data. Then someone comes with an idea and say "Hey! How about we play god, and invent an object that can re-animate the already extint dinosaurs, using our advance technology, all the data and dna we collected, and the remains of these creatures? Surely by doing that, we would get the answers to all of our million of stupid questions, or possibly cause a major disaster that it might end up with all of us dead. What do you think? Sounds fun, isn't it?" And like I sometimes say, <<the most intelligent people are the most stupid ones>>, they go ahead and do that. They make several cores (imagine a sphere like object that you have to hold with both hands, with an advance like design), each one filled with the collected data and dna of a certan dinosaur; then put them in the chest cavity of their skeletal remains. They expect the core to bring return life to the remains by giving it flesh, muscle, and organs once again, but instead it re-animated the skeleton, which now has glowing colorful eyes (that match with the color of the core) and a sinister aura around it's body (making it resemble the original body of the respective dinosaur). Also, it revives the natural instincts of the dinosaur, which also means that they start going on a rampage. That's the concept for the Archetype, and how the appearance of the monsters would be like. Now the  "normal effect" monsters (the brown cards), would be normal dinosaurs. You know the usual Velociraptor, Triceraptos, T-Rex, etc. And their levels would differ from Level 1 to 8. As for the Ritual Monsters... well... those would be a treat. You see, considering they are re-animated skeletons of dinosaurs, with the cores acting as their hearts, if they lose a limb or their head or something, they would be instantly re-attached, because of the core still being active and conected to the skeleton. And each re-animated skeleton has only one core... But what if the cores have a secret function? What if they could connect with each other because of the collected data and dna of the dinosaurs they are linked to? When this happen the cores will merge the two or more re-animated skelletons, bones connecting with each other, forming a brand new creature. One that is more powerfull than the previous dinos, and share their skills and abilities, all because it now has their cores. Those would be the Ritual Monsters. It may sound like Fusion Summoning, but it's actually Ritual Summoning themed, because your tributing the monsters in other to summon a newer one form their remains. As for the name of this Archetype... I was thinking maybe... "Phantomsaurus". Each monster would have the word "Phantomsaurus" at the beginning, then followed by a few syllables of their respective names. For example: "Phantomsaurus Raptor", "Phantomsaurus Tricera", "Phantomsaurus Tyranno", etc. Those are the "normal effect" monsters; the Ritual Monsters would have to be made up, like a combination between two or more, or something else, like "Phantomsaurus Indominus" (see what I did there?). So what do you think? Do you like it? When I have time, I'll try to see if I can write some of the cards. Link to comment Share on other sites More sharing options...
C W.K Posted April 14, 2023 Author Report Share Posted April 14, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 14, 2023 Report Share Posted April 14, 2023 40 minutes ago, C W.K said: Â Thank you for the concept and idea! It seems like a ton of effort went into it. But I do have a question about the 'Cores.' Are they more magical or mechanical in nature? Message whenever you can and thank you once more for all of your help. How about both? Magical and mechanical. Like I said they used advance technology to make them, and that implied using magic aswell. These are Duel Monsters. In their world there's magic, spiritual energy, advance tech, and a lot more of crazy things that the real world doesn't have. Link to comment Share on other sites More sharing options...
C W.K Posted April 14, 2023 Author Report Share Posted April 14, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 14, 2023 Report Share Posted April 14, 2023 6 minutes ago, C W.K said: Rock On! I do have the idea that some of the more powerful members might have the name of "Dreadasaurs" as opposed to "Phantomsaurus" but that is an idea for later. - The next part is... the theatrical 'gameplay' for this Archetype. Dinosaurs and Rituals. I still want this Archetype to play like Dinos - Do you think that is possible? Well, we could make some of the monsters and Spells/Traps have effects that play around dinos in general. Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 14, 2023 Report Share Posted April 14, 2023 11 minutes ago, C W.K said: Rock On! I do have the idea that some of the more powerful members might have the name of "Dreadasaurs" as opposed to "Phantomsaurus"Â but that is an idea for later. Hmmnn... I would like to see how you make that work out. I came up with this concept while imagining some of the cards working only around dinos in general and the term "Phantomsaurus". So that idea of your threw me out of loop a bit, but I'm curious how will yo make it work. Link to comment Share on other sites More sharing options...
C W.K Posted April 14, 2023 Author Report Share Posted April 14, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 14, 2023 Report Share Posted April 14, 2023 36 minutes ago, C W.K said: Â Understood; should we focus on the Monsters or Spells/Traps? I'll say... both, but not all of them. Otherwise, they would be used on every single dino Deck XD. To bridge off this idea - I was thinking of treating the "Dreadasaurs" as a Sub-Archetype where the Ritual Monsters reside however they are still treated as "Phantomsaurus" for card effects and the like. Maybe we could make the Ritual Monsters be called only "Dreadasaurus", and the normal Effect Monsters "Phantomsaurus". And have some cards of this Archetype have only 1 target specificly, and have some of them to target both; as in: <<You can target 1 "Phantomsaurus" or "Dreadasaurus" monster...>>. Â Link to comment Share on other sites More sharing options...
C W.K Posted April 14, 2023 Author Report Share Posted April 14, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 14, 2023 Report Share Posted April 14, 2023 34 minutes ago, C W.K said: Rock On, My Guy! Project: Dinosaur Devastation Is A Go! To start off this Archetype - Let's work on these three items. Two Main Deck Monsters. The Archetype "1st?" Ritual Spell. The 1st Boss Monster/Ritual Monster Let's see what kind of bases we could get going with that one.  Sounds like a good start. Link to comment Share on other sites More sharing options...
C W.K Posted April 15, 2023 Author Report Share Posted April 15, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 15, 2023 Report Share Posted April 15, 2023 2 hours ago, C W.K said: @JairoLeyn100 Do you have an idea for the Main Deck Monsters? If you got anything cooking, I'd love to hear it. Gonna have to wait until tomorrow. Right now, I'm gonna go to sleep, I have to get up early tomorrow. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 15, 2023 Report Share Posted April 15, 2023 We also want to see what you bring to the cards. Jairo gave you a good running start, and you already have a design direction. You just need to move forward with it! We can give further opinions after you make/post the cards, but if you're just going to ask Jairo to create everything, then they could just make the archetype on their own. Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 15, 2023 Report Share Posted April 15, 2023 1 hour ago, Tinkerer said: We can give further opinions after you make/post the cards, but if you're just going to ask Jairo to create everything, then they could just make the archetype on their own. That's actually a very good point. And I'm not gonna lie, I was actually thinking on doing that XD. While I like creating cards, I think it will be better if You C W.K create the cards in your own. Then we can provide You with our own opiniones. Maybe some corrections or a diferentes angel. But you'll have to be the one to create the cards Link to comment Share on other sites More sharing options...
C W.K Posted April 15, 2023 Author Report Share Posted April 15, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 15, 2023 Report Share Posted April 15, 2023 4 hours ago, C W.K said: Well, Shit - Gonna have to jump into this crap head first and see where it goes. Don't worry. It's actually much more fun when you make it. And like I and Tinkerer said, we would help you along the way. - Name: Phantomsaurus Rex Card Type: Monster (Effect) Attribute: [Earth or Dark - (Undecided)] Level: 8 Monster Type: Dinosaur/Effect ATK/DEF: 2800/2200 (Card Text) Cannot be Normal Set. Cannot be destroyed by opponents' card effects. Once per turn: Destroy 1 'Dinosaur' monster in your hand/field; this card gains ATK equal to 300 x the destroyed monster's Level. How about going with only DARK for all the monsters in this Archetype? That was my original thought when I came up with the concept. It cannot be "Normal Summoned/Set", that's ok; considering it's following effects. But why don't you give it a Special Summon effect; one that allows it to be Special Summoned at the cost of something, like destroying a Dinosaur monster in your hand or field, but it cannot attack the turn it was Summoned this way. That and until when the ATK gained would end? For me, it will be better like this: Cannot be Normal Summoned/Set. Cannot be destroyed by your opponents' card effects. You can Special Summon this card (from your hand), by destroying 1 Dinosaur monster you control or in your hand. If Summoned this way, this card cannot attack that turn. Once per turn: You can destroy 1 Dinosaur monster in your hand/field; this card gains ATK equal to 300 x the destroyed monster's Level until the end of this turn. - Name: Phantomsaurus Hatchi Card Type: Monster (Effect) Attribute: Earth Level: 2 Monster Type: Dinosaur/Effect ATK/DEF: 200/300 (Card Text) If this card is destroyed by battle or card effects: Add 1 Ritual Spell or Ritual Monster that lists "Phantomsaurus" or "Dreadasaurus" in its text to your hand from the Deck. When a Level 4 or lower 'Dinosaur' monster on your field is destroyed by battle and this card is in your GY: Special Summon it in Defense Position. Ok this one is very good. It has an effect that when destroyed by battle or by card effects, it would allow you to add to your hand any Ritual Spell or Ritual Monster that mentions Phantomsaurus or Dreadasaurus from your Deck. Considering some dinos have effects that destroy cards you control or in your hand, this would make it easier for you to activate it. Not to mention it's other effect, which activates while it's in the GY; it can Special Summon itself from there if a Level 4 or lower Dinosaur monster you control is destroyed by battle (You know, why not make it as if the monster is destroyed by card effects aswell? It would make it easier to summon the Ritual Monsters). The question is, are both effects 'once per turn each' or 'only 1 effect per turn, and only once that turn? And is it only for one copy of the monster or for the monster in general? (What I mean by this is, if one or both effects of copy of the monster, are activated and cannot activate them again, would that mean that you can still activate the same effects of a second copy of the monster? Hopefully you could understand this) If this card is destroyed by battle or card effects: You can add 1 Ritual Spell or Ritual Monster that lists "Phantomsaurus" or "Dreadasaurus" in its text from your Deck to your hand. When a Level 4 or lower Dinosaur monster you control is destroyed by battle or card effects, while this card is in your GY: You can Special Summon it in Defense Position. - Name: Phantom DNA Splice Card Type: Spell (Ritual) (Card Text) This card can be used to Ritual Summon any "Dreadasaurus" Ritual Monsters from your hand. You must also tribute 'Dinosaur' monsters from your hand or field whose total Level(s) equal or exceed the Level of the "Dreadasaurus" Ritual Monster you Ritual Summon. You can banish this card from your GY; Draw 1 card and Destroy 1 card in your hand/field. Generic Ritual Spell with secondary function (effect); NICE!! Although, it is worrisome that you can banish it in order to draw 1 card and destroy 1 card on your field or in your hand. I guess there would be a monster and/or spell/trap that would allow you to recover the Ritual Spell, if this happens. But, again, is it once per turn this last effect? Cause if you constantly use this with every copy of it, it would be dangerous for you and unfair for the opponent. This card can be used to Ritual Summon any "Dreadasaurus" Ritual Monsters from your hand. You must also tribute Dinosaur monsters from your hand or field whose total Level(s) equal or exceed the Level of the Monster you will Ritual Summon. Once per turn, except the turn this card was sent to the GY: You can banish this card; draw 1 card, and if you do, you can destroy 1 card on your field or in your hand. - Name: Dreadasaurs Fang King Card Type: Monster (Ritual/Effect) Attribute: Dark Level: 10 Monster Type: Dinosaur/Ritual/Effect ATK/DEF: 3300/2500 (Card Text) You can Ritual Summon this card with "Phantom DNA Splice". When this card is Ritual Summoned: monsters your opponent controls have their ATK/DEF halved. This card can make a second attack during Each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. Ok, this one is also good. A very destructive monster. Although, I feel like it doesn't have enough effects for a Level 10 Ritual Monster. Maybe add a 'recovery' type of effect; something along the lines of like: "If this card is destroyed by battle or by card effects: You can target any number of Dinosaur monsters in your GY, whose total Level(s) equal the Level of this card; Special Summon them". So essentially, it would be like this: You can Ritual Summon this card with "Phantom DNA Splice". When this card is Ritual Summoned: monsters your opponent controls have their ATK/DEF halved. This card can make a second attack during Each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if this card is destroyed by battle or by card effects: You can target any number of Dinosaur monsters in your GY, whose total Level(s) equal the Level of this card; Special Summon them. - So here are my thoughs about the cards you came up with so far. I think you should just make every single monster of this Archetype be DARK monsters. They are re-animated skeletons after all. A.VERY.DARK.IDEA. Link to comment Share on other sites More sharing options...
C W.K Posted April 16, 2023 Author Report Share Posted April 16, 2023 TBA Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 17, 2023 Report Share Posted April 17, 2023 5 hours ago, C W.K said: @JairoLeyn100Â I see, I see, I see! (Super Sorry, I had a busy day and I tried to get out a reply.) ((P.S. This might be a long read, boss. Get back to me whenever you can)) It's ok, don't worry. Take your time on thinking about your cards, and make sure to give yourself time to rest aswell; it's important to rest. And I like reading long stories or messages, they have more information. Also, "boss"? XD HAHAHA. You don't need to call me that really. Phantomsaurus Rex Attribute:Â Dark exclusivity can work out. I actually intended to be some lee-way given that certain "Phantomsaurus" and "Dreadasaurus" monsters may still be unprocessed fossils that haven't been entirely freed from the stone but this works out too. Summoning:Â I actually dunno how I feel about this one. Doesn't it seem a little bit too restrictive for a Level 8 who hasn't even broken 3000 ATK? I mean, I could just beef it up if we go with this one. Hmmmnn... maybe you're right. I probably came up with this idea, because the monster is not only a high-Level one, but it also has 2800 ATK. Not to mention it cannot be Normal Summoned/Set. It has very strong stats, but it's effects were a bit too... um... 'insuficient' for a monster like this. I just wanted to give it something more besides it's own effect of destroying a Dinosaur monster in your field or hand. Once per turn:Â Thank you for the wording part actually, I was debating on some parts of it and I didn't know what I should do. Don't worry about it. Write as freely as you want. If there are some wording errors, me and possibly more people will correct them. - Phantomsaurus Hatchi Effects Limits:Â I was planning on this little dude being the 'Baby' of this Dino Archetype so I wasn't planning on adding on the once-per-turn clause. GY Special Summon:Â Given the amount of Dinosaur card destruction; would this effect be balanced in your mind? It's not too impressive in terms of stats but it is a Dinosaur that can be destroyed by player card effects or used as Tribute for a Tribute or Ritual Summon. While it's a good way to re-cycle it, you have to consider that there could be like 3 copies of the same card on a Deck. So if you keep destroying a Dinosaur cards while there are 3 copies of this monster in the GY, you will be spamming this monster constatnly, and that's not very balanced if you ask me. That's why I think you should consider giving this monster a limitation. For example, what if we make it, after it was Special Summoned from the GY by it's own effect, banish itself once it leaves the field? Kinda like Quillbolt Hedgehog (it can Special Summon itself from the GY if you control a Tuner monster, but afterwards it's banished once it leaves the field). - Phantom DNA Splice Banish Effect:Â The once-per-turn works out to balance this card BUT how about changing the exception clause to be only when it is sent to the graveyard after it was used for the Ritual Summon itself? Hmmn... that could also work. But you'r gonna have to specify it like this: "If this card is in the GY, after you Ritual Summon a monster with it's effect:...". I think it would go like this, but I'm not entirely sure; we need to consult with someone more professional than me (god knows I'm not one XD). Also - Would replacing 'Destroy' with 'Discard' be a more fair change? Fair change? On 'this' Archetype and specially on a 'Dinosaur' Deck? HELL NO!! That 'Destroy' effect works very well in my opinion. But just to be sure, we shall ask someone else about thair opinion on this. - Dreadasaurus Fang King More Effects:Â That is an ultra-fair assessment; let's save the 'Recovery' feature for a different Ritual Monster later. This one is more about beating down the opponent as opposed to having a safety net just in case it was destroyed. [Continued Post] I'll repost the update cards in the thread later on after I give it some more thought about certain things. Like what Mr. Montgomery Burns (form the Simpsons) always say: <"Excellent"> You know, it occured to me... we need more people on this. Like someone else's take/opinion. I'm all about into helping you, but I don't have all the 'Yu-Gi-Oh' knowledge in the world inside my head. I don't know all the ins and outs of certain realistic cards. We need someone else in here. I'm gonna try and see if I can get someone else to help us. Link to comment Share on other sites More sharing options...
C W.K Posted April 17, 2023 Author Report Share Posted April 17, 2023 TBA Â Link to comment Share on other sites More sharing options...
C W.K Posted April 17, 2023 Author Report Share Posted April 17, 2023 TBA Â Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Report Share Posted April 17, 2023 THOSE ARE AWESOME. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Report Share Posted April 17, 2023 I updated the message just check it then you'll know that I just told you what the message you have to type is. That was to C.W.K. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.