JairoLeyn100 Posted April 5, 2023 Report Share Posted April 5, 2023 Hello there again!! Like I promised, I brought newer cards for the "ACCEL" Archetype. I'm also posting again the ones from the previous post, so you could see them again, along with the ones I fixed. I'll separate the ones I fixed and the new cards from the old ones. Hope you guys like them!! (OLD POST CARDS) "ACCEL Racer: V-Drive" Level 4 - LIGHT Machine/Effect ATK/1400 - DEF/1000 Monster Effect: Cannot be Tributed. When this card is Normal or Special Summoned: You can discard 1 "ACCEL" monster from your hand; Special Summon 1 "ACCEL" monster from your Deck of the same Level as the discarded monster. A "ACCEL" Xyz Monster that was Summoned using this card as material gains this effect. * If this card is Special Summoned: Target 1 face-up card your opponent controls; that card cannot activate it's effect while this card is on the field. You can only use this effect of "ACCEL Racer: V-Drive" once per turn. "ACCEL Racer: Shadow Rim" Level 3 - DARK Machine/Effect ATK/1100 - DEF/1500 Monster Effect: Cannot be Tributed. When another "ACCEL" monster is Special Summoned to the field, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. A "ACCEL" Xyz Monster that has this card attached to it as material gains this effect: * Once per turn, this card cannot be destroyed by battle or card effects. You can only use this effect of "ACCEL Racer: Shadow Rim" once per turn. "ACCEL Racer: Burst Road" Level 4 - FIRE Machine/Effect ATK/1500 - DEF/1000 Monster Effect: Cannot be Tributed. If you control 2 or more "ACCEL" monsters, you can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "ACCEL" monster from your Deck to your hand. A "ACCEL" Xyz Monster was Summoned using this card as material gains this effect. * If this card is Xyz Summoned: Destroy cards on the field equal to the current amount of Xyz Materials attached to this card, and if you do, inflict 500 damage to your opponent x each one destroyed. You can only use each effect of "ACCEL Racer: Burst Road" once per turn. "ACCEL Racer: Swift Ace" Level 4 - LIGHT Machine/Effect ATK/1600 - DEF/1100 Monster Effect: Cannot be Tributed. When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Machine monster from your hand in Defense Position. During your Main Phase: You can target another Machine monster with a Level you control; increase or decrease it's Level by 1, and if you do, match this card's Level with the targeted monster's. A "ACCEL" Xyz Monster that was Summoned using this card as material gains this effect. * If this card is Xyz Summoned: You can target 1 card on your opponent's field; shuffle it into the Deck. You can only use each effect of "ACCEL Racer: Swift Ace" once per turn. "ACCEL Racer: Thunder Flash" Level 3 - LIGHT Machine/Effect ATK/1200 - DEF/800 Monster Effect: Cannot be Tributed. If you control 1 Machine Xyz Monster, you can Normal Summon this card in addition to your Normal Summon/Set, but banish it when it leaves the field. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Machine monster from your Deck in Defense Position, but banish it when it leaves the field. A "ACCEL" Xyz Monster that has this card attached to it as material gains this effect. * Unaffected by card effects until the end of the next turn. You can only use each effect of "ACCEL Racer: Thunder Flash" once per turn. "ACCEL Racer: Neon Warp" Level 3 - DARK Machine/Effect ATK/900 - DEF/1000 Monster Effect: Cannot be Tributed. You can Special Summon this card (form your hand), by sending 1 Machine monster from your Deck to the GY. During your Main Phase, you can reveal 1 "ACCEL" Xyz Monster in your Extra Deck: Send 1 Machine monster from your Deck to the GY whose Level is equal to the targeted monster's Rank. A "ACCEL" Xyz Monster that has this card attached to it as material gains this effect. * When this card battles with an opponent's monster, this card gains 1000 ATK during damage calculation only. You can only use each effect of "ACCEL Racer: Neon Warp" once per turn. "ACCEL Racer: Kitty Wagon" Level 1 - EARTH Machine/Effect ATK/100 - DEF/100 Monster Effect: Cannot be Tributed. If you control a "ACCEL" Xyz Monster with no material: You can Normal Summon this card in addition to your Normal Summon/Set. During your Main Phase: You can target 1 Machine monster in your GY; match this card's Level to the targeted monster's original Level/Rank until the end of this turn, and if you do, Xyz Summon a Machine monster from your Extra Deck with an equal Rank, by using this card as it's only material. A "ACCEL" Xyz Monster was Summoned using this card as material gains this effect. * When Xyz Summoned: Your opponent cannot activate card effects until the end of this turn. You can only use each effect of "ACCEL Racer: Kitty Wagon" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters, the turn you activate this card's effect. "ACCEL Racer: Jetwing Foward" Level 5 - WIND Machine/Effect ATK/1300 - DEF/2100 Monster Effect: Cannot be Tributed. When your opponent activates a Spell/Trap Card or effect while you control a "ACCEL" Xyz Monster (Quick Effect): You can send this card from your hand to the GY; negate that effect, and if you do, destroy that card. When a material is detached from a "ACCEL" Xyz Monster you control, while this card is in the GY: You can Special Summon this card in Defense Position. A "ACCEL" Xyz Monster that was Summoned using this card as material gains this effect. * When Xyz Summoned: You can target 2 cards on the field; return them to the hand. You can only use each effect of "ACCEL Racer: Jetwing Foward" once per turn. "ACCEL Racer: Cliff Rider" Level 5 - EARTH Machine/Effect ATK/2200 - DEF/800 Monster Effect: Cannot be Tributed. (Quick Effect): You can send this card from your hand to the GY, then target 1 "ACCEL" Xyz Monster you control; that monster cannot be destroyed by battle or card effects until the end of this turn. When a "ACCEL" monster is Special Summoned to your field, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. A "ACCEL" Xyz Monster that was Summoned using this card as material gains this effect. * When your opponent activates a Spell/Trap or monster effect: You can banish 1 card in your GY; negate the activation, and if you do, destroy that card. You can only use each effect of "ACCEL Racer: Cliff Rider" once per turn. "ACCEL Racer: Land Slider" Level 5 - EARTH Machine/Effect ATK2300 - DEF/900 Monster Effect: Cannot be Tributed. You can Normal Summon this card without Tributing, but it becomes a Level 4 monster, and loses 800 ATK. If this card is sent to the GY: You can target another Machine monster in your GY; Special Summon it in Defense Position, but it cannot attack this turn, and cannot activate it's effects. During your Main Phase, except the turn this card was sent to the GY: You can detach 1 material from your Machine Xyz Monster; Special Summon this card, but banish it when it leaves the field. A "ACCEL" Xyz Monster that has this card attached as material gains this effect. * Once per turn: You can destroy 1 face-up card on your opponent's field. You can only use each effect of "ACCEL Racer: Land Slider" once per turn. "ACCEL Racer: Crimson Bullseye" Level 4 - DARK Machine/Effect ATK/1600 - DEF/1100 Monster Effect: Cannot be Tributed. When this card is Normal or Special Summoned: You can target 1 "ACCEL" monster with a Level you control, then excavate cards from the top of your Deck equal to the current Level of the targeted monster; Special Summon 1 excavated "ACCEL" monster, also send to the GY any other excavated monsters, and shuffle the rest on the bottom of your Deck in any order. A "ACCEL" Xyz Monster that was Summoned using this card as material gains this effect. * If this card is Special Summoned: You can target 2 "ACCEL" monsters with the same Level in your GY; Special Summon them. You can only use each effect of "ACCEL Racer: Crimson Bullseye" once per turn. "ACCEL Racer: Golden Stream" Level 4 - Light Machine/Effect ATK/1200 - DEF/ 1200 Monster Effect: Cannot be Tributed. (Quick Effect): You can target 1 face-up monster your opponent controls; Special Summon this card, and if you do, the targeted monster cannot be used as material for a Fusion, Synchro, Xyz or Link Summon. When this card is Special Summoned: You can increase or decrease this card's Level by 1, and if you do, add a "ACCEL" monster from your Deck or GY to your hand whose Level is equal to this card's. A "ACCEL" Xyz Monster that was Summoned using this card as material gains this effect. * If this card is Xyz Summoned: You can Set 1 "ACCEL" Spell/Trap Card directly from your Deck. You can only use each effect of "ACCEL Racer: Crimson Bullseye" once per turn. "ACCEL Racer: Lightning Zeus" Rank 5 - LIGHT Machine/Xyz/Effect ATK/2100 - DEF/2800 Monster Effect: 2+ Level 5 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: Lightning Zeus" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has Xyz Material, it cannot be destroyed by battle. When a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use each effect of "ACCEL Racer: Lightning Zeus" once per turn. "ACCEL Warrior: Lightning Zeus" Rank 5 - LIGHT Machine/Xyz/Effect ATK/2800 - DEF/2100 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: Lightning Zeus" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. This card gains 200 ATK/DEF x each "ACCEL" Xyz Monster you control. (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up cards currently on your opponent's side of the field until the end of this turn. You can only use each effect of "ACCEL Warrior: Lightning Zeus" once per turn. "ACCEL Racer: Paink Rotor Roller" Rank 3 - LIGHT Machine/Xyz/Effect ATK/1400 - DEF/1800 Monster Effect: 2+ Level 3 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: Paink Rotor Roller" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has Xyz Material, it cannot be targeted by card effects. (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; increase that monster's ATK by it's current DEF, or increase it's DEF by it's current ATK until the End Phase. You can only use each effect of "ACCEL Racer: Paink Rotor Roller" once per turn. "ACCEL Warrior: Paink Rotor Roller" Rank 3 - LIGHT Machine/Xyz/Effect ATK/1800 - DEF/1400 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: Paink Rotor Roller" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. During either player's turn (Quick Effect): You can detach 1 material from this card; all "ACCEL" monsters you control gain 800 ATK, and all monsters your opponent controls lose 800 ATK until the End Phase of the next turn. You can only use each effect of "ACCEL Warrior: Paink Rotor Roller" once per turn. "ACCEL Racer: Jawvelin Neptune" Rank 4 - WATER Machine/Xyz/Effect ATK/1500 - DEF/2500 Monster Effect: 2+ Level 4 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: Jawvelin Neptune" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. Once per turn, while this card has Xyz Material, it cannot be destroyed by battle or by card effects. (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; return it to the hand, and if you do, inflict 500 damage to your opponent. You can only use each effect of "ACCEL Racer: Jawvelin Neptune" once per turn. "ACCEL Warrior: Jawvelin Neptune" Rank 4 - WATER Machine/Xyz/Effect ATK/2500 - DEF/1500 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: Jawvelin Neptune" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. During the Battle Phase (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls with lower or higher ATK than this card; this card gains ATK equal to the difference between this card's current ATK and the targeted monster's until the end of the Battle Phase. You can only use each effect of "ACCEL Warrior: Jawvelin Neptune" once per turn. "ACCEL Racer: Nova Rooster" Rank 5 - FIRE Machine/Xyz/Effect ATK/2000 - DEF/3000 Monster Effect: 2+ Level 5 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: Nova Rooster" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. This card gains 200 ATK/DEF for each Xyz Material attached to this card. (Quick Effect): You can detach 1 material from this card, then target 1 monster on your opponent's side of the field; destroy it, and if you do, inflict damage to your opponent equal to the targeted monster's original ATK. You can only use each effect of "ACCEL Racer: Nova Rooster" once per turn. "ACCEL Warrior: Nova Rooster" Rank 5 - FIRE Machine/Xyz/Effect ATK/3000 - DEF/2000 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: Nova Rooster" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. During the Battle Phase, this card gains 400 ATK/DEF x each Xyz Material attached to it. (Quick Effect): You can detach 1 material from this card; your opponent cannot activate cards or effects from the GY until the End Phase, also negate any activated effect. You can only use each effect of "ACCEL Warrior: Nova Rooster" once per turn. "ACCEL Racer: Red Road Buster" Rank 4 - EARTH Machine/Xyz/Effect ATK/1400 - DEF/2500 Monster Effect: 2+ Level 4 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: Red Road Buster" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has materials attached, your opponent cannot declare an attack nor target other Machine monsters you control with card effects, except this card. During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 2 "ACCEL" monsters in your GY with the same Level; Special Summon them to the field. You can only use each effect of "ACCEL Racer: Red Road Buster" once per turn. "ACCEL Warrior: Red Road Buster" Rank 4 - EARTH Machine/Xyz/Effect ATK/2500 - DEF/1400 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: Red Road Buster" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. (Quick Effect): You can detach 1 material from this card; Xyz Summon 1 Xyz Machine Monster, except "ACCEL Racer: Red Road Buster", using monsters you control as materials. You can only use each effect of "ACCEL Warrior: Red Road Buster" once per turn. "ACCEL Armament: Astral Wingjet" Rank 4 - WIND Machine/Xyz/Union/Effect ATK/2000 - DEF/1000 Monster Effect: 2 Level 4 "ACCEL" monsters When this card is Xyz Summoned: You can target 1 "ACCEL" Xyz Monster in your GY; Special Summon it, and if you do, you can transfer up to 2 of these card's materials to the targetted monster. Once per turn, you can either: Target 1 Machine Xyz Monster you control; equip this card to that target, and if you do, transfer this card's materials to that monster, OR: Unequip this card and Special Summon it. A Xyz Monster equipped with this card gains 1000 ATK and 500 DEF, and it cannot be targeted by card effects, except by "ACCEL" cards. If the equipped monster would be destroyed by battle or card effect, detach 1 material from the equipped monster instead, otherwise destroy this card. If this card with no materials is sent to the GY, you can add 1 "Rank-Up-Magic" Spell from your Deck to your hand. "ACCEL Spark Overdrive" Spell - Quick-Play Effect: Target 1 "ACCEL" Xyz Monster you control; it gains 400 ATK or DEF x each material attached to it until the end of the next turn. During either player's turn, while this card is in the GY: You can target 1 "ACCEL" Xyz Monster you control; attach this card to it as a material, and if you do, it gains this effect: * If this card battles, your opponent's cards or effects cannot be activated until the end of the Damage Step. You can only use this effect of "ACCEL Spark Overdrive" once per turn. If this card is detached from a Xyz Monster, and sent to the GY, banish it instead. "ACCEL Armaments Unit" Trap - Continuous Effect: When activated: You can target 1 "ACCEL" Spell/Trap Card from your GY, except "ACCEL Armaments Unit", then Set it. All face-up "ACCEL" monsters you control gain 500 ATK/DEF. You can only activate each of the following effects once per turn: * When a "ACCEL Racer" Xyz Monster attacks or is attacked: It cannot be destroyed by that battle, and the battle damage from that battle is inflicted to your opponent instead. * When a "ACCEL Warrior" Xyz Monster attacks or is attacked: It gains ATK equal to half it's original ATK during the Damage Calculation only, and all battle damage from that battle is doubled. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, then target 1 "ACCEL Armament" monster in your GY or Extra Deck; equip it to a "ACCEL" Xyz Monster you control. "Re-Acceleration" Trap - Counter Effect: When a Machine monster on the field attacks or activates it's effect: You can negate that monster's attack or effect, and if you do, it cannot attack or activate it's effects until the end of this turn. At the Standy Phase of the next turn, if the monster had it's effect negated; it can be activated then; OR if it had it's attack negated; the current controller of that monster can inflict damage equal to the monster's ATK, to their opponent LP. You can only activate 1 "Re-Acceleration" once per turn. "Rank-Up-Magic Spark Evolution" Spell - Quick-Play Effect: Target 1 face-up Rank 6 or lower Xyz Machine Monster you control; Special Summon from your Extra Deck, 1 Xyz Machine Monster with double the Rank of the targeted monster, by using it as that card's material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become materials on the summoned monster.) During your Main Phase, except the turn this card was sent to the GY: You can target 1 Rank 6 or lower Xyz Machine Monster in your GY; Special Summon it, and if you do, attach this card to it as a material. (FIXED CARDS) "ACCEL Armament: Saber Tooth Cannon" (I just changed it's name, that's all XD) Rank 3 - LIGHT Machine/Xyz/Union/Effect ATK/1800 - DEF/1400 Monster Effect: 2 Level 3 "ACCEL" monsters Once per turn, you can either: Target 1 Machine Xyz Monster you control; equip this card to that target, and if you do, transfer this card's materials to that monster, OR: Unequip this card and Special Summon it. A Xyz Monster equipped with this card gains 900 ATK and 700 DEF, and it cannot be targeted by card effects, except by "ACCEL" cards. If the equipped monster would be destroyed by battle or card effect, detach 1 material from the equipped monster instead, otherwise destroy this card. If this card is sent from the field to the GY: You can add 1 "ACCEL" Spell/Trap from your Deck to your hand. "ACCEL Light Speed" (Changed it's effect) Spell - Normal Effect: You can reveal up to 3 "ACCEL" monsters in your hand, then shuffle them into the Deck; and if you do, draw cards equal to the amount of "ACCEL" monsters revealed +1. During your Main Phase, while this card is in the GY, except the turn it was sent there: You can target 1 "ACCEL" Xyz Monster you control; attach this card to it as a material, and if you do, it gains this effect: *When a card or effect is activated: You can detach 1 material from this card to negate the activation, and if you do, destroy that card. You can only use 1 "ACCEL Light Speed" effect per turn, and only once that turn. "ACCEL Quantum Bridge" (Changed it's effect and type) Spell - Normal Effect: During your Main Phase, you can activate 1 of the following effects: Discard 1 card, then reveal the top 3 cards of your Deck; add 1 "ACCEL" card revealed to your hand. Target 1 "ACCEL" card in your GY; shuffle it into the Deck. While this card is in the GY, except the turn it was sent there: You can target 1 "ACCEL" Xyz Monster you control; attach this card to it as a material, and if you do, the targeted monster gains this effect: * Once per turn: You can reveal the top card of your Deck. If the revealed card is a Level 4 or lower monster, you can Special Summon it in face-up Defense Position, but it has it's effects negated. You can only use 1 "ACCEL Quantum Bridge" effect per turn, and only once that turn. "ACCEL Future City Speedway" (Changed it's effect and type) Spell - Continuous Effect: When this card is activated: You can add 1 "ACCEL" card from your Deck to your hand. Each time a "ACCEL" monster is Special Summoned, place 1 Acceleration Counter on this card. You can remove Acceleration Counters from this card to activate each of these effects once per turn: * 1 Counter: Add 1 "ACCEL" monster from your Deck or GY to your hand. * 2 Counters: Target 1 Level 5 or lower "ACCEL" monster in your GY; Special Summon that target. * 3 Counters: Set 1 "ACCEL" Spell/Trap from your Deck or GY. * 4 Counters: Reveal 2 "ACCEL" monsters in your Deck with the same Level, but with different names, then Special Summon 1 "ACCEL Racer" Xyz Monster whose Rank is equal to the revealed monster's Levels, from your Extra Deck in Defense Position, and if you do, attach the revealed monsters to the summoned Xyz Monster as materials. When this card is destroyed by an opponent's card effect: You can draw cards equal to the number of Acceleration Counters this card had when it was destroyed. "ACCEL Speed Cyber Citadel" (Changed it's effect) Spell - Field Effect: While you control a "ACCEL" Xyz Monster, your opponent cannot target this card with card effects. During the Main Phase (Quick Effect): You can target 1 "ACCEL" Continuous Spell/Trap Card in your GY; place it in your field. If 1 o more "ACCEL" monsters you control would be destroyed by an opponen't card effect: You can destroy this card instead. If this card is destroyed by a card effect: You can place 1 "ACCEL" Field Spell, except "ACCEL Speed Cyber Citadel", from your hand or Deck on your Field Zone. When a "ACCEL" Continuous or Field Spell/Trap Card you control, except "ACCEL Speed Cyber Citadel", is destroyed and sent to the GY (Quick Effect): You can place this card from your GY or face-up banished pile on your Field Zone; and if you do, add the destroyed Spell/Trap Card to your hand. You can only use each effect of "ACCEL Speed Cyber Citadel" once per turn. "ACCEL Switch-Up Battle Form" (Changed it from Spell to Trap) Trap - Continuous Effect: Target 1 face-up "ACCEL Racer" or "ACCEL Warrior" Xyz Monster you control, then send it back to the Extra Deck; Special Summon 1 "ACCEL Racer" or "ACCEL Warrior" Xyz Monster with the same Rank and a similar name to the targeted monster, and if you do, transfer that monster's materials to the summoned monster. When your opponent activates a card or effect in response to any of your "ACCEL" monster's effects: You can banish this card from your GY; negate that card or effect activation, and if you do, attach it to 1 "ACCEL" Xyz Monster you control. "ACCEL Star Night Street Race" (Changed it's effect) Trap - Continuous Effect: When this card is activated, all "ACCEL" monsters you control cannot be destroyed by battle or card effects until the end of this turn. Each time a "ACCEL" monster is Special Summoned, place 1 Acceleration Counter on this card. You can remove Acceleration Counters from this card to activate each of these effects once per turn: * 1 Counter: Target 1 face-up card on the field; negate it's effects until the end of this turn. * 2 Counters: Choose 1 card in your opponent's hand; send it to the GY. * 3 Counters: Target 1 card in your opponent's GY; banish it. * 4 Counters: Special Summon 1 "ACCEL Racer" Xyz Monster from your GY. If this card is destroyed by an opponent's card effect: You can target up to 5 "ACCEL" cards in your GY, and/or face-up banished pile; shuffle them into the Deck. (NEW CARDS) "ACCEL Racer: Stream Circuit" Level 4 - LIGHT Machine/Effect ATK/1200 - DEF/1600 Monster Effect: Cannot be Tributed. When this card is Normal or Special Summoned: You can target up to 2 "ACCEL" monsters in your GY or face-up banished pile; add them to your hand, and if you do, Special Summon "ACCEL Holo Tokens" (Machine/LIGHT/Level 4/ATK 0/DEF 0) up to the same amount. The turn you used this effect, you cannot Special Summon monsters from the Extra Deck, except Machine monsters. A "ACCEL" Monster that was Summoned from the Extra Deck by using this card as material gains this effect. * If this card is Special Summoned: You can reveal any number of "ACCEL" monsters in your Deck equal to the same amount of cards currently in your hand, then your opponent randomly picks 2 for you to Special Summon, and you shuffle the rest into your Deck. You can only use each effect of "ACCEL Racer: Stream Circuit" once per turn. "ACCEL Racer: Hot Wheels" Level 3 - FIRE Machine/Effect ATK/900 - DEF/1000 Monster Effect: Cannot be Tributed. You can Special Summon this card from your hand or GY, by tributing a "ACCEL" monster you control. If this card is Special Summoned, it's Level becomes 5. During your Main Phase: You can Normal Summon 1 "ACCEL" monster with the same Level as this card, in addition to your Normal Summon/Set. If you Normal Summon a Level 5 "ACCEL" monster with this effect, you can Summon it without Tribute. The turn you used this effect, you cannot Special Summon monsters from the Extra Deck, except Machine monsters. A "ACCEL" Monster that was Summoned from the Extra Deck by using this card as material gains this effect. * If this card is Special Summoned: You can inflict damage to your opponent equal to half this card's ATK, and if you do, you can Special Summon 1 Machine monster from your Deck, hand, GY or face-up banished pile with an ATK equal or lower than the damage inflicted. You can only use each effect of "ACCEL Racer: Hot Wheels" once per turn. "ACCEL Racer: Athenaz" Rank 4 - LIGHT Machine/Xyz/Effect ATK/1400 - DEF/2000 Monster Effect: 2+ Level 4 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: Athenaz" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has materials attached, your opponent cannot activate monster effects (from their hand) during your turn. (Quick Effect): You can detach 2 materials from this card; both players shuffle as many cards as possible from their hand back to their Decks, then each player draws the same number of cards shuffled. During your Main Phase: You can pay 1000 LP; reveal 1 "ACCEL" Xyz Monster in your Extra Deck, then target 2 "ACCEL" monsters in your Deck with Levels equal to the Xyz Monster's Rank, and if you do, Special Summon them in face-up Defense Position. You cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "ACCEL Racer: Athenaz" once per turn. "ACCEL Warrior: Athenaz" Rank 4 - LIGHT Machine/Xyz/Effect ATK/2000 - DEF/1400 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: Athenaz" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has Xyz Materials attached to it, you gain 500 LP each time your opponent activates cards or effects. (Quick Effect): You can detach 1 material from this card; banish 1 card from your opponent's field, hand, or GY, and if you do, it cannot activate it's effects and all effects activated are negated. You can only use each effect of "ACCEL Warrior: Athenaz" once per turn. "ACCEL Racer: W-Ares" Rank 4 - DARK Machine/Xyz/Effect ATK/2000 - DEF/2700 Monster Effect: 2+ Level 4 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: W-Ares" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has materials attached, your opponent cannot activate Spell/Trap Cards (from their hand) during your turn. (Quick Effect): You can detach 1 material from this card; declare 1 card name. Cards with that name, and their effects, cannot be used until the end of this turn. During your Main Phase: You can target 1 "ACCEL" Spell/Trap in your GY or face-up banished pile; add it to your hand. You can only use each effect of "ACCEL Racer: W-Ares" once per turn. "ACCEL Warrior: W-Ares" Rank 4 - DARK Machine/Xyz/Effect ATK/2700 - DEF/2000 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: W-Ares" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has Xyz Materials attached to it, your opponent must pay 500 LP to activate cards or effects. Once per turn (Quick Effect): You can detach 1 material from this card, then declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link); for the rest of this turn, your opponent cannot Special Summon monsters of the declared type. "ACCEL Warrior: S.T.C. Paladin" Link-3 - LIGHT Machine/Link/Effect ATK/2100 Monster Effect: 2+ Machine monsters, including a "ACCEL" monster This card gains 200 ATK for each Machine Xyz Monster it points to. During your Main Phase: You can target 1 Level 5 or lower "ACCEL" monster in your GY: Special Summon it to the field. If 1 or more "ACCEL" monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 2 Machine monsters you control with a Level, then declare a Level from 3 to 5; those monsters become that Level until the End Phase. If this Link Summoned card leaves the field: You can Special Summon 1 "ACCEL Armament" Xyz Monster from your Extra Deck, GY, or face-up banished pile, then attach this card to it as a Xyz Material. You can only use each effect of "ACCEL Warrior: S.T.C. Paladin" once per turn. "ACCEL Quantum Rift" Spell - Quick-Play Effect: Target 2 "ACCEL" monsters with the same Level in your GY and/or face-up banished pile; Special Summon them in face-up Defense Position, and if you do, immediately after this effect resolves, Xyz Summon 1 Machine Xyz Monster, using those 2 monsters only. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 "ACCEL" cards in your GY and/or face-up banished pile; attach them to a Xyz Machine Monster you control as Xyz Materials. "Rank-Up-Magic ACCELERATE!!!" Spell - Quick-Play Effect: Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "ACCEL" Xyz Monster that is the same Rank as the targeted monster, by using it as material, also for the rest of this turn, after this card resolves, you cannot Special Summon monster from the Extra Deck, except Xyz Monsters. If the targeted Xyz Monster is a "ACCEL" monster; Special Summon 1 "ACCEL" Xyz Monster that is 1 Rank higher or lower than the targeted monster instead. (This is treated as an Xyz Summon. Transfer it's materials to the summoned monster). "ACCEL Sacrifice" Spell - Quick-Play Effect: Destroy any number of Machine monsters you control; Special Summon from your Deck, GY, and/or face-up banished pile, a number of Level 5 or lower "ACCEL" monsters equal to that same amount in face-up Defense Position, and with their effects negated. You cannot Summon monsters until the end of the next turn, except Machine monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, then target 1 card on the field; banish it. You can only activate 1 "ACCEL Sacrifice" once per turn. "ACCEL Betrayal" Trap - Normal Effect: Target 1 or more Xyz Monsters on the field; detach a number of materials attached to them, and if you do, you can activate 1 of the following effects, depending of the number of materials detached. 1: Target 1 card you control and 1 card your opponent controls; negate both of their effects until the End Phase. 2: Both players send all cards in their hand (if possible) to the GY, and then draw the same amount. 3: Return to the hand all face-up monsters on the field. 4: Destroy all Spell/Traps on the field. 5: Both players shuffle into their Decks all cards on the field, GYs, and face-up banished piles. "ACCEL Escapade" Trap - Counter Effect: When your opponent activates a Spell/Trap Card, or monster effect: You can target 1 "ACCEL" Xyz Monster you control; send it back to the Extra Deck, and if you do, negate that card's activation. When a "ACCEL" Xyz Monster is Xyz Summoned, while this card is in the GY, except during the turn it was sent there: You can set this card from your GY, but banish it once it leaves the field. You can only activate 1 "ACCEL Escapade" effect once per turn. Link to comment Share on other sites More sharing options...
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