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Cards inspired by instant fusion/some instant fusion support


Lone mouse

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Instant cuppa

level 4

WATER reptile 

1000/1000

You can discard this card: add one "Instant" normal spell from your deck to your hand. If a monster special summoned you control would be destroyed you can banish this card form your gy instead. You can only use each effect of "Instant cuppa" once per turn.

 

Instant Kraken

Level 5 fusion

DARK fish

2000/2000

Cannot be destroyed by card effects. This card must first be special summoned with "Instant fusion". You can pay 1000 lp; Add 1 "Polymerisation" or "Fusion" card from your deck to your hand. You can only use this effect of "Instant Kraken" once per turn.

 

Instant synchro

normal spell

Pay 1000 LP; Special Summon 1 Level 5 or lower synchro Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a synchro Summon.) You can only activate 1 "Instant synchro" per turn.

 

Instant Dragon

Level 5 synchro

WIND dragon

2000/2000

Cannot be destroyed by card effects. This card must first be special summoned with "Instant synchro". You can pay 1000 lp; Add 1 tuner monster from your deck to your hand. You can only use this effect of "Instant Dragon" once per turn.

 

Instant xyz

normal spell

Pay 1000 LP; Special Summon 1 Rank 5 or lower xyz Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase then attach this card to it as material. (This is treated as a xyz Summon.) You can only activate 1 "Instant xyz" per turn.

 

Instant Serpent

rank 5 xyz

LIGHT wyrm

2000/2000

Cannot be destroyed by card effects. This card must first be special summoned with "Instant xyz". You can pay 1000 lp; Add 1 "Rank-up-magic" spell from your deck to your hand. You can only use this effect of "Instant Serpent" once per turn.

 

Instant link

normal spell

Pay 1000 LP; Special Summon 1 Link 2 or lower link Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a link Summon.) You can only activate 1 "Instant link" per turn.

 

Instant Wizard

link 2 (bottom left, bottom right)

EARTH cyberse 

1300

Cannot be destroyed by card effects. This card must first be special summoned with "Instant link". You can pay 1000 lp; special summon 2 monster from your gy to zones this card points to and negate their effect. You can only use this effect of "Instant Wizard" once per turn.

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interesting idea, if I could make a suggestion, maybe have instant xyz attach it's self as a material so you can still use the summoned monster's effect potentially, otherwise I don't see it getting much play outside of summoning a material for the elder entities (and maybe some other cards I'm unaware of that can make use of a 0 material xyz), but the ladder is less likely since both are valid instant fusion targets already.

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For instant Cuppa: Just to clarify, the protection effect where it banishes itself instead requires it to be on the field, right?
I have the feeling that effect was meant to be "banish from the GY" but you forgot to add the "from the GY" part.

These cards are all an amazing engine for extending plays and giving consistency. This I believe would be used competitively in about any format, even if the strain on the Extra Deck slots is a ton and they add up in LP pay if you were to use them all in some manner.

Instant Cuppa alone is an extremely easy engine to get going. You make King of Feral Imps with any Rank 4 setup and search it up, or if you feel more adventurous you can Snake Rain and Salvage (hehehe ) and start making each of these plays every turn, or commit to a single mechanic and search for a copy of them every turn (except Instant Fusion so long as it remains limited but still).

Giving you an extra body on board without restrictions on what to use it on, each searching you for any Tuner (which includes all ghost girl hand traps and Veiler just as a bonus), any Fusion card (which it is great it can be any kind of card and not just Spells), or outright reviving 2 monsters (which hands down is the most broken one in these cards).

That's a great deal of pluses and extenders.

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Theirs a reason their in causal cards but yeah Instant cuppa was meant to be from gy. I'd image that all the Instant spells here would be limited and I always forget that the ghost girls are tuners though can't spright search Max C? And the link monster must summon 2 from gy so when its summoned by Instant link it requires a little setup

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2 hours ago, Lone mouse said:

Theirs a reason their in causal cards but yeah Instant cuppa was meant to be from gy. I'd image that all the Instant spells here would be limited and I always forget that the ghost girls are tuners though can't spright search Max C? And the link monster must summon 2 from gy so when its summoned by Instant link it requires a little setup

Searching the Ghost Girls is a good thing, they lack search. I never liked how one is meant to just open with them when needed. 
Other than Snow Rabbit that technically works off the field and not just hand so Emergency Teleport can access it. Although E Tele probably has better things to do in decks already using it xD. The other option is a silly "Tour Guide into Sangan to Link into something and wait the turn for Sangan's drawback to wear off" xD

Yeah I think those would be easily limited. The link one in particular is basically giving you a better version of Noden (which is banned) and can potentially facilitate you an Extra Link play, which even if no longer locks your opponent out of an Extra Deck, is still neat.

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I made sure it said 2 not up to 2 to balance it a little bit and I tried to make the effects of the extra deck monster relate to their summon mechanic and that's all I could think of for link also yeah I guess I made it easier to get to add cause if you add ash you just turn off certain decks

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These ones are really good!! Although they are written cards, I can imagine what their artwork would look like. Considering the fact that "Instant Fusion" it's a cup of noodles, I can imagine the other "Instant" Spells would look like different typer of cups of noodles with different flavours or something. And the monsters could be chibi sized with utensils as weapons or something. Just thinking about the artwork makes me hungry XDXDXDXDXD.

Anyway, if possible... may I suggest another Main Deck Effect monster besides Instant Cuppa? Just to expand this Archetype a bit more. But that is if you would like too, so no need to be so... FED about it XD.

... I'll be leaving now -_-

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Instant Shroom

Level 4

EARTH plant

1500/500

You can special summon this card from your hand by paying 1000 lp but you cannot special summon monsters from the extra deck for the rest of the turn except with spell effects. You can banish this card from your gy; One "Instant" monster you control gains 1000 atk/def. You can only use each effect of "Instant Shroom" once per turn.

 

Instant Accel

normal spell

Pay 2000 lp and target one level 5 or lower synchro monster you control; Send the targeted monster to the gy then special summon a synchro monster whose level is between 6-10 but it cannot attack is destroyed during the end phase and you cannot special summon monsters from the extra deck this turn except synchro monsters. You can only activate "Instant Accel" once per turn.

 

Instant Fernyi

level 10 synchro

WIND dragon

3000/3000

Cannot be destroyed by card effects. This card must first be special summoned with "Instant Accel". You can pay 2000 lp; Add 1 tuner monster from your deck or gy to your hand. or special summon it. You can only use this effect of "Instant Fernyi" once per turn.

 

Instant Rank-Up-Magic

normal spell

Pay 2000 lp and target one rank 5 or lower xyz monster you control; special summon an xyz monster 5 ranks higher using that monster as material (transfer its material) but it cannot attack is destroyed during the end phase and you cannot special summon monsters from the extra deck this turn except xyz monsters. You can only activate "Instant Rank-Up-Magic" once per turn.

 

Instant Typhlop

Rank 10 xyz

LIGHT wyrm

3000/3000

Cannot be destroyed by card effects. This card must first be special summoned with "Instant Rank-Up-Magic". You can pay 2000 lp; Add 1 "Rank-Up-Magic" card from your deck or gy to your hand. or set it and if it is a quickplay spell or trap card it can be activated this turn. You can only use this effect of "Instant Typhlop" once per turn.

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  • 1 month later...

as a suggestion to the archetype :

instanty continuos spell

once per turn if a instant spell card is activated add an instant spell with different name but cards with its name connot be activated this turn

sanity normal trap 

during the end phase of the turn this card was activated add 1 instant spell cards that mentions synchro xyz fusion link for each  shyncro xyz fusin link monster  respectively(summoned xyz you get only xyz) your opponent summoned this turn but not more than 1 of the same name

i can't put it into better words but until theres more than one instant for each mechanic it functions the way it is supposed to

 

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