Lone mouse Posted March 31, 2023 Report Share Posted March 31, 2023 Instant cuppa level 4 WATER reptile 1000/1000 You can discard this card: add one "Instant" normal spell from your deck to your hand. If a monster special summoned you control would be destroyed you can banish this card form your gy instead. You can only use each effect of "Instant cuppa" once per turn. Instant Kraken Level 5 fusion DARK fish 2000/2000 Cannot be destroyed by card effects. This card must first be special summoned with "Instant fusion". You can pay 1000 lp; Add 1 "Polymerisation" or "Fusion" card from your deck to your hand. You can only use this effect of "Instant Kraken" once per turn. Instant synchro normal spell Pay 1000 LP; Special Summon 1 Level 5 or lower synchro Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a synchro Summon.) You can only activate 1 "Instant synchro" per turn. Instant Dragon Level 5 synchro WIND dragon 2000/2000 Cannot be destroyed by card effects. This card must first be special summoned with "Instant synchro". You can pay 1000 lp; Add 1 tuner monster from your deck to your hand. You can only use this effect of "Instant Dragon" once per turn. Instant xyz normal spell Pay 1000 LP; Special Summon 1 Rank 5 or lower xyz Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase then attach this card to it as material. (This is treated as a xyz Summon.) You can only activate 1 "Instant xyz" per turn. Instant Serpent rank 5 xyz LIGHT wyrm 2000/2000 Cannot be destroyed by card effects. This card must first be special summoned with "Instant xyz". You can pay 1000 lp; Add 1 "Rank-up-magic" spell from your deck to your hand. You can only use this effect of "Instant Serpent" once per turn. Instant link normal spell Pay 1000 LP; Special Summon 1 Link 2 or lower link Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a link Summon.) You can only activate 1 "Instant link" per turn. Instant Wizard link 2 (bottom left, bottom right) EARTH cyberse 1300 Cannot be destroyed by card effects. This card must first be special summoned with "Instant link". You can pay 1000 lp; special summon 2 monster from your gy to zones this card points to and negate their effect. You can only use this effect of "Instant Wizard" once per turn. Link to comment Share on other sites More sharing options...
0PxPz0 Posted March 31, 2023 Report Share Posted March 31, 2023 interesting idea, if I could make a suggestion, maybe have instant xyz attach it's self as a material so you can still use the summoned monster's effect potentially, otherwise I don't see it getting much play outside of summoning a material for the elder entities (and maybe some other cards I'm unaware of that can make use of a 0 material xyz), but the ladder is less likely since both are valid instant fusion targets already. Link to comment Share on other sites More sharing options...
Lone mouse Posted March 31, 2023 Author Report Share Posted March 31, 2023 I was thinking that but didn't know if it would be too broken Link to comment Share on other sites More sharing options...
0PxPz0 Posted March 31, 2023 Report Share Posted March 31, 2023 i don't think so, you only get one use of the effect then it dies, plus cards like Xyz Reborn already do that Link to comment Share on other sites More sharing options...
Lone mouse Posted March 31, 2023 Author Report Share Posted March 31, 2023 I guess yeah your right Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted April 1, 2023 Report Share Posted April 1, 2023 Why is inant Xyz rank 3 and lower it should be like the oether 2 where its Rank 5 and lower now for the Link one it should be Link 3 and lower. Link to comment Share on other sites More sharing options...
Lone mouse Posted April 1, 2023 Author Report Share Posted April 1, 2023 For the xyz one sure I'd be fine to change that if it isn't too broken but the link one is as low as it is to stop link claiming I don't need a two-card access code with 5300 atk Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted April 1, 2023 Report Share Posted April 1, 2023 44 minutes ago, Lone mouse said: For the xyz one sure I'd be fine to change that if it isn't too broken but the link one is as low as it is to stop link claiming I don't need a two-card access code with 5300 atk I know but again making it Link 3 would make more sense. since its closer to Rank 5 Level 5. Link to comment Share on other sites More sharing options...
Sleepy Posted April 5, 2023 Report Share Posted April 5, 2023 For instant Cuppa: Just to clarify, the protection effect where it banishes itself instead requires it to be on the field, right? I have the feeling that effect was meant to be "banish from the GY" but you forgot to add the "from the GY" part. These cards are all an amazing engine for extending plays and giving consistency. This I believe would be used competitively in about any format, even if the strain on the Extra Deck slots is a ton and they add up in LP pay if you were to use them all in some manner. Instant Cuppa alone is an extremely easy engine to get going. You make King of Feral Imps with any Rank 4 setup and search it up, or if you feel more adventurous you can Snake Rain and Salvage (hehehe ) and start making each of these plays every turn, or commit to a single mechanic and search for a copy of them every turn (except Instant Fusion so long as it remains limited but still). Giving you an extra body on board without restrictions on what to use it on, each searching you for any Tuner (which includes all ghost girl hand traps and Veiler just as a bonus), any Fusion card (which it is great it can be any kind of card and not just Spells), or outright reviving 2 monsters (which hands down is the most broken one in these cards). That's a great deal of pluses and extenders. Link to comment Share on other sites More sharing options...
Lone mouse Posted April 5, 2023 Author Report Share Posted April 5, 2023 Theirs a reason their in causal cards but yeah Instant cuppa was meant to be from gy. I'd image that all the Instant spells here would be limited and I always forget that the ghost girls are tuners though can't spright search Max C? And the link monster must summon 2 from gy so when its summoned by Instant link it requires a little setup Link to comment Share on other sites More sharing options...
Sleepy Posted April 5, 2023 Report Share Posted April 5, 2023 2 hours ago, Lone mouse said: Theirs a reason their in causal cards but yeah Instant cuppa was meant to be from gy. I'd image that all the Instant spells here would be limited and I always forget that the ghost girls are tuners though can't spright search Max C? And the link monster must summon 2 from gy so when its summoned by Instant link it requires a little setup Searching the Ghost Girls is a good thing, they lack search. I never liked how one is meant to just open with them when needed. Other than Snow Rabbit that technically works off the field and not just hand so Emergency Teleport can access it. Although E Tele probably has better things to do in decks already using it xD. The other option is a silly "Tour Guide into Sangan to Link into something and wait the turn for Sangan's drawback to wear off" xD Yeah I think those would be easily limited. The link one in particular is basically giving you a better version of Noden (which is banned) and can potentially facilitate you an Extra Link play, which even if no longer locks your opponent out of an Extra Deck, is still neat. Link to comment Share on other sites More sharing options...
Lone mouse Posted April 5, 2023 Author Report Share Posted April 5, 2023 I made sure it said 2 not up to 2 to balance it a little bit and I tried to make the effects of the extra deck monster relate to their summon mechanic and that's all I could think of for link also yeah I guess I made it easier to get to add cause if you add ash you just turn off certain decks Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 5, 2023 Report Share Posted April 5, 2023 These ones are really good!! Although they are written cards, I can imagine what their artwork would look like. Considering the fact that "Instant Fusion" it's a cup of noodles, I can imagine the other "Instant" Spells would look like different typer of cups of noodles with different flavours or something. And the monsters could be chibi sized with utensils as weapons or something. Just thinking about the artwork makes me hungry XDXDXDXDXD. Anyway, if possible... may I suggest another Main Deck Effect monster besides Instant Cuppa? Just to expand this Archetype a bit more. But that is if you would like too, so no need to be so... FED about it XD. ... I'll be leaving now -_- Link to comment Share on other sites More sharing options...
Lone mouse Posted April 5, 2023 Author Report Share Posted April 5, 2023 The idea for the cards arts I had is similar to yours but for the monsters, I imagine they'd be made of noodles and I do pan to expand the archetype I'm just still working on the cards Link to comment Share on other sites More sharing options...
Lone mouse Posted April 6, 2023 Author Report Share Posted April 6, 2023 Instant Shroom Level 4 EARTH plant 1500/500 You can special summon this card from your hand by paying 1000 lp but you cannot special summon monsters from the extra deck for the rest of the turn except with spell effects. You can banish this card from your gy; One "Instant" monster you control gains 1000 atk/def. You can only use each effect of "Instant Shroom" once per turn. Instant Accel normal spell Pay 2000 lp and target one level 5 or lower synchro monster you control; Send the targeted monster to the gy then special summon a synchro monster whose level is between 6-10 but it cannot attack is destroyed during the end phase and you cannot special summon monsters from the extra deck this turn except synchro monsters. You can only activate "Instant Accel" once per turn. Instant Fernyi level 10 synchro WIND dragon 3000/3000 Cannot be destroyed by card effects. This card must first be special summoned with "Instant Accel". You can pay 2000 lp; Add 1 tuner monster from your deck or gy to your hand. or special summon it. You can only use this effect of "Instant Fernyi" once per turn. Instant Rank-Up-Magic normal spell Pay 2000 lp and target one rank 5 or lower xyz monster you control; special summon an xyz monster 5 ranks higher using that monster as material (transfer its material) but it cannot attack is destroyed during the end phase and you cannot special summon monsters from the extra deck this turn except xyz monsters. You can only activate "Instant Rank-Up-Magic" once per turn. Instant Typhlop Rank 10 xyz LIGHT wyrm 3000/3000 Cannot be destroyed by card effects. This card must first be special summoned with "Instant Rank-Up-Magic". You can pay 2000 lp; Add 1 "Rank-Up-Magic" card from your deck or gy to your hand. or set it and if it is a quickplay spell or trap card it can be activated this turn. You can only use this effect of "Instant Typhlop" once per turn. Link to comment Share on other sites More sharing options...
i exist Posted May 24, 2023 Report Share Posted May 24, 2023 as a suggestion to the archetype : instanty continuos spell once per turn if a instant spell card is activated add an instant spell with different name but cards with its name connot be activated this turn sanity normal trap during the end phase of the turn this card was activated add 1 instant spell cards that mentions synchro xyz fusion link for each shyncro xyz fusin link monster respectively(summoned xyz you get only xyz) your opponent summoned this turn but not more than 1 of the same name i can't put it into better words but until theres more than one instant for each mechanic it functions the way it is supposed to Link to comment Share on other sites More sharing options...
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