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Evil HERO Support [Written]


Thomas★Zero

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Evil HERO Freeze Edge
lv 3 WATER
Fiend/Effect
If you control no monsters or you control a "Evil HERO" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Evil HERO Freeze Edge" once per turn this way. If this card is Normal or Special Summoned: Add 1 "Evil HERO" monster or "Dark Fusion" from your Deck to your hand. (Quick Effect): You can send this card that's banished or in your GY to the bottom of your Deck, then, target 1 Spell/Trap card to your opponent controls; destroy the targeted card. You can only use each effect of "Evil HERO Freeze Edge" once per turn.
ATK/800 DEF/900

Evil HERO Venom Rose
lv 6 EARTH
Fiend/Effect
This card can be Normal Summoned/Set without tributing. While on the field, in your GY or banished, all monsters your opponent controls lose 100 ATK for each "Evil HERO" monster in your GY. If this card is used as Fusion Material for a "Evil HERO" monster, and sent to the GY or banished: Inflict 2000 points of damage to your opponents LP. You can only use this effect of "Evil HERO Venom Rose" once per turn.
ATK/1900 DEF/2000

Evil HERO Infernal Wingman
lv 6 WIND
Fiend/Fusion/Effect
1 "Evil HERO" monster + 1 Level 4 or lower monster
Must be Special Summoned by the effect of "Dark Fusion". If this card is Fusion Summoned: You can activate 1 "Supreme King's Castle" from your Deck or GY. You can only use this effect of "Evil HERO Infernal Wingman" once per turn. At the start of the damage step, if this card battles an opponents monster that was summoned from the Extra Deck: This cards ATK becomes equal to the ATK of the monster it battles +100. If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monsters original ATK or DEF (whichever is higher.)
ATK/2100 DEF/1200

Evil HERO Supreme Fiend
lv 10 DARK
Fiend/Fusion/Effect
1 "Evil HERO" Fusion monster + 1 Effect monster
Must be Special Summoned by the effect of "Dark Fusion". Cannot be targeted or destroyed by your opponents card effects, also, this card gains 300 ATK for each "Evil HERO" monster in your GY. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If this card destroys a Special Summoned monster, this card can make an additional attack during the Battle Phase this turn.
ATK/3500 DEF/3100

Super Dark Fusion
Quickplay Spell Card
Fusion Summon 1 "Evil HERO" Fusion monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. (This is treated as a Fusion Summon with "Dark Fusion".) You can only activate 1 "Super Dark Fusion" per turn.

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On 3/29/2023 at 4:08 PM, Toadally Awesome said:

You should actually make the cards. This is a card making website, after all

Let ol' Grampa Tinkerer here tell you a story~

Back in the site's heyday, there used to be enforced rules regarding posting cards without pictures. Finding good art for the card was (and still is, to an extent) a hassle.

Written cards were always acceptable though, so a lot of us who cared more about making cards rather than finding art would just post written cards. It's quick, easy, and we were usually able to get critique on what we cared about - the cards themselves.

For those who've posted written cards for years, it's just become a habit. But if you're willing to find pictures and make the cards yourself, feel free. Just make sure to credit Thomas if you're copying the effect!

~~~

As for the cards themselves, they're... Fine, I guess. Feels pretty uninspired tbh since they just seem to do what other/mixed HERO variants are already able to do.

Big, set burn damage isn't really seen, but since that effect of Rose is locked behind fusioning an Evil HERO, it doesn't seem like a play worth doing unless you're dead set on running pure Evil HERO.

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