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Look Mega Latios and Latias turned into Yugioh Cards also the Eon Flute


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Level 11/LIGHT/Dragon/Synchro/Effect
You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn.
Must be Synchro Summoned.
1 Tuner + 1 "Latios the Eon Prince" equipped with a "Soul Dew"
(1) If this card is Synchro Summoned: You can banish 1 other card on the field, then you can equip 1 "Soul Dew" from your Deck or GY to this card.
(2) During your opponent's Main Phase (Quick Effect): You can Special Summon 2 Dragons monsters from your Deck and/or GY (1 Tuner and 1 non-Tuner), whose total Levels equal 8, but negate their effects, then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only those monsters.
(3) If this Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Latios the Eon Prince" from your Extra Deck or GY, then you can equip 1 "Soul Dew" from your Deck or GY to it, also for the rest of the turn those cards cannot leave the field. (This is treated as a Synchro Summon.)
4500/3500

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Level 11/LIGHT/Dragon/Synchro/Effect
You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn.
Must be Synchro Summoned.
1 Tuner + 1 "Latias the Eon Princess" equipped with a "Soul Dew"
(1) If this card is Synchro Summoned: You can add 1 of your cards that are banished or in the GY to your hand, then you can equip 1 "Soul Dew" from your Deck or GY to this card.
(2) During your opponent's Main Phase (Quick Effect): You can Special Summon 2 Dragons monsters from your Deck and/or GY (1 Tuner and 1 non-Tuner), whose total Levels equal 8, but negate their effects, then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only those monsters.
(3) If this Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Latias the Eon Princess" from your Extra Deck or GY, then you can equip 1 "Soul Dew" from your Deck or GY it, also for the rest of the turn those cards cannot leave the field. (This is treated as a Synchro Summon.)
3500/4500

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Normal Trap
(1) If you do not control a "Latios" or "Latias" monster: You can Special Summon 1 "Latios" or "Latias" Level 8 Synchro Monster from your Extra Deck or GY, then you can equip 1 of your "Soul Dew(s)" that is banished, in your hand, Deck, or GY to it, and if you do, it gains the following effects depending on the monster:
● Latios: During your opponent's turn (Quick Effect): You can banish 1 card from your opponent's hand, until the end of your opponent's next End Phase.
● Latias: During your opponent's turn (Quick Effect): You can Set 1 Spell/Trap from your opponent's GY to your field, also it can be activated this turn, but banish it face-down when it leaves the field. (This is treated as a Synchro Summon.)

@Lone mouse Take a look I finally added the 3 last cards.

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3 minutes ago, Lone mouse said:

Don't I love making borreload savage dragon during the oppents turn fun

Alright but I'll have to have a Link in GY first also which are stronger The Megas or the regluar also do you like how they also requiree an Equip like the Crasles Link 1 monster we got for Infernoble support also which do you prefer the Megas or the Non Megs forms also what do you think of the Eon Flute do you like it?

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  • 2 weeks later...

Hmmn... These new cards seem to be a little bit to much. I mean the Megas Synchros are much more stronger, and their effects to instantly summon a Level 8 Synchro Monster would make it easy to summon their previous forms or any other Level 8 monster. I also like the fact that they can re-summon a Level 8 Latios or Latias once they leave the field and equip them with a Soul Dew card. The only problem would be the ATK and DEF. Latios having 4500 ATK and Latias having 4500 DEF si a ti much. I mean sure, there's another Level 11 Synchro Monster that has 4500 ATK, and has a destruction effect and no protection yo itself, but with their effects alone, they are already powerful enough. I suggest reducing that amount of ATK and DEF, just ti make it a bit more fair.

Then there's the Trap Card. That one needs more restrictions. Like, say "You can only activate this card if you don't control a Synchro Monster" or something. Not to mention giving that monster another powerful effect along with the one that the Equip Spell would give it and it's own effect would make it almost impossible to beat; so I suggest tone it down a bit by giving a restriction, like for example, make the Synchro Summoned monster return to the Extra Deck at the end of the next turn. Also make it as if you can only activate 1 Eon Flute once per turn.

Those are my opinion on these cards. Hope you don't feel offended or something.

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