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Manga to TCG/OCG Roids + Missile Heliroid [Written]


Thomas★Zero

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Heliroid
lv 4 WIND
Machine/Effect
If you control no monsters, you can Special Summon this card (from your hand), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Machine Fusion monsters. You can only Special Summon "Heliroid" once per turn this way. If this card is Normal or Special Summoned: Special Summon 1 "Missileroid" from your hand or Deck. You can only use this effect of "Heliroid" once per turn. "Missileroid" you control can attack your opponent directly.
ATK/1500 DEF/1300

Missileroid
lv 3 FIRE
Machine/Effect
If you control a Level 4 or higher Machine monster, this card cannot be targeted for attacks. At the start of the damage step, if this card battles an opponents monsters: Your opponents monster loses ATK and DEF equal to the number "Missileroid" you control x 1000 during damage calculation only. (Quick Effect): You can banish this card from your GY, then, target 1 monster your opponent control; the targeted card loses 1000 ATK and DEF until the End Phase this turn. 
ATK/1000 DEF/200

Missile Heliroid
lv 7 FIRE
Machine/Fusion/Effect
"Heliroid" + 1 non-WIND "roid" Machine monster
Cannot be destroyed by battle or by card effects. You can only use the following effects of "Missile Heliroid" once per turn.
* (Quick Effect): You can return 1 non-WIND "roid" monster that's banished or in your GY to the bottom of your Deck, then, target 1 card your opponent controls; destroy the targeted card, then, inflict 1000 points of damage to your opponents LP.
* If this card is sent from the field to the GY; Special Summon 1 "Heliroid" from your hand, Deck or GY.
ATK/2500 DEF/1500

Support Mission
Quickplay Spell Card
Activate this card when a "roid" Machine monster you control attacks. Apply 1 of the following effects.
* Add 1 Level 4 or higher "roid" Machine monster from your Deck to your hand.
* Special Summon 1 Level 3 or lower non-WIND "roid" monster from your Deck.
You can only activate 1 "Support Mission" per turn.

Roid Reinforcements
Trap Card
Discard any number of cards from your hand; Special Summon "roid" Machine monsters from your GY equal to the number of cards discard by this effect, also, until your End Phase, you cannot Special Summon monsters from your Extra Deck except Machine Fusion monsters. If a "roid" monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead. You can only activate 1 "Roid Reinforcements" per turn.

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