Lone mouse Posted February 28, 2023 Report Share Posted February 28, 2023 Co-wolf level 4 DARK thunder 1600/0 You can special summon this card from your hand if you control a FIRE "Co-" monster. If this card is normal summoned: add one "Co-" monster from your deck to your hand. If this card is summoned while you control a "Co-" monster: Target one "Co-" monster in your gy; special summon it. You can only use each effect of "Co-wolf" once per turn. Co-mantis level 4 DARK thunder 800/800 You can special summon this card from your hand if you control a FIRE "Co-" monster. If this card is normal summoned: add one "Co-" spell from your deck to your hand. If this card is summoned while you control a "Co-" monster: Target one "Co-" spell in your gy; set it. You can only use each effect of "Co-mantis" once per turn. Co-ant level 4 DARK thunder 1200/400 You can special summon this card from your hand if you control a FIRE "Co-" monster. If this card is normal summoned: add one "Co-" trap from your deck to your hand. If this card is summoned while you control a "Co-" monster: Target one "Co-" trap in your gy; set it. You can only use each effect of "Co-ant" once per turn. Co-shark level 4 FIRE thunder 0/1600 You can special summon this card from your hand if you control a DARK "Co-" monster. If this card is normal summoned: add one "Co-" monster from your gy to your hand. If this card is summoned while you control a "Co-" monster: Reveal one "Co-" monster in your hand; special summon it. You can only use each effect of "Co-shark" once per turn. Co-worm level 4 FIRE thunder 800/800 You can special summon this card from your hand if you control a DARK "Co-" monster. If this card is normal summoned: add one "Co-" spell from your gy to your hand. If this card is summoned while you control a "Co-" monster: Reveal one "Co-" spell in your hand; set it. You can only use each effect of "Co-worm" once per turn. Co-snake level 4 FIRE thunder 400/1200 You can special summon this card from your hand if you control a DARK "Co-" monster. If this card is normal summoned: add one "Co-" trap from your gy to your hand. If this card is summoned while you control a "Co-" monster: Reveal one "Co-" trap in your hand; set it and it can be activated this turn. You can only use each effect of "Co-snake" once per turn. This isn't all the cards and I'm would be glad to know how I could make this archetype better. Link to comment Share on other sites More sharing options...
Lone mouse Posted February 28, 2023 Author Report Share Posted February 28, 2023 Co-tribo normal spell Target one other "Co-" card you control and send one "Co-" card of a different type (Monster, spell, trap) to the gy; add one "Co-" card of the third type from your deck to your hand Co-call continuous spell All "Co-" monsters you control gain 1600 ATK. If a "Co-" monster leaves the field to an opponent's card: Add one "Co-" card from your deck to your hand. You can banish this card from your gy target one "Co-" monster your control: it gains 800 ATK. Co-return continuous spell All "Co-" monsters you control gain 1200 ATK. If a "Co-" monster leaves the field to an opponent's card: Add one "Co-" card from your gy to your hand. You can banish this card from your gy target one "Co-" monster your control: it gains 600 ATK. Co-equilibrium normal trap You can only activate this card if your opponent controls more cards than you do: your opponent sends cards from theri field to the gy till they have the same number of cards you do. Co-numbers continuous trap All "Co-" monsters you control gain 600 ATK for each "Co-" monster you control. If a "Co-" monster leaves the field to an opponent's card: Add one "Co-" card from your banished zone to your hand. You can banish this card from your gy target one "Co-" monster your control: it gains 1100 ATK. Co-judgement counter trap If you control a "Co-" monster and your opponent would summon a monster; negate the summon @Phantasm12778 @Zamazenta the OS-Tan Fan what are your thoughts on these cards this is it for the main deck jsut need to make some extra deck boss monsters now Link to comment Share on other sites More sharing options...
Phantasm12778 Posted March 1, 2023 Report Share Posted March 1, 2023 I think its very well done. tbh a bit short effect but really good consistency. I feel like it would be really good as a consistency engine and extender tool. Nice work! Link to comment Share on other sites More sharing options...
Lone mouse Posted March 2, 2023 Author Report Share Posted March 2, 2023 23 hours ago, Phantasm12778 said: I think its very well done. tbh a bit short effect but really good consistency. I feel like it would be really good as a consistency engine and extender tool. Nice work! Yeah I made them not lock so it could be a small engine Link to comment Share on other sites More sharing options...
Lone mouse Posted March 3, 2023 Author Report Share Posted March 3, 2023 Co-shadow link 1(Down) DARK thunder 600 1 DARK "Co-" monster If this card is link summoned target one FIRE "Co-" monster in your gy; special summon it to a zone this card points to. You can only this each effect of "Co-shadow" once per turn Co-kindling link 1(Right) FIRE thunder 1000 1 FIRE "Co-" monster If this card is link summoned target one DARK "Co-" monster in your gy; special summon it to a zone this card points to. You can only this each effect of "Co-shadow" once per turn Link to comment Share on other sites More sharing options...
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