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BaseBalliton cards (Their skeletons, But a Baseball team)


Chu The Shooting star

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Baseballiton Knuckleball

Level:4   1700\800

Attribute:light   Type:Zombie

When Baseballiton Knuckleball Attacks It deals piercing damage. If you have No Baseballiton monsters in your graveyard this card cannot Be destroyed(once per turn effect).

 

Baseballiton Seat warmer

Level:2   400\200

Attribute:light   Type:Zombie

When Baseballiton Seat warmer is in defence mode and is destroyed you can replace it with another Baseballiton monster in your hand.When This card is destroyed you can shuffle it into your deck.

 

Baseballiton Slugger

Link Monster       2300\Link-3

Attribute:light  Type:Zombie\link

3 or more Monsters(all three up arrows)

Once per turn you may Target the bottem card of your deck, If it is a Baseballiton monster, Add it to the top of your deck, If its not then send it to your graveyard..If Baseballiton Sluggers attack does not connect at any time or is stopped, It is Sent back to the extra deck and cannot be summoned for another 3 turns.

 

Baseballiton Catcher

Link Monster   1400\Link-1

Attribute:Light   Type:Zombie\Link

1 or more monsters(the Down arrow)

If this card is on your field when a Baseballiton monster destroy's another monster You can draw a card.

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interesting theme and effects that give a solid base for archetype mechanics, i can imagine a stadium field spell, bat equip spell, and some sort of combo extender called "Baseballiton Homerun!!!!" i do find light an unusual choice for the concept though, personally i would have made them fire to synergize with ultimate baseball kid for flavor

7 hours ago, B. The Shooting Star said:

Baseballiton Knuckleball

Level:4   1700\800

Attribute:light   Type:Zombie

When Baseballiton Knuckleball Attacks It deals piercing damage. If you have No Baseballiton monsters in your graveyard this card cannot Be destroyed(once per duel effect).

"If this card attacks a defense position monster, inflict piercing battle damage to your opponent. Once per duel, if you have no "Baseballiton" monsters in your GY this card cannot be destroyed by battle"

    I would suggest making this once per turn instead of once per duel, it's really conditional and not that big a deal on a monster that just has piercing, but i do like the condition for the protection and can see the whole deck revolving around keeping your graveyard monster free either through removal or monster banishment (perhaps a pitching machine that banishes monsters from your gy for burn damage?). it's definitely my favorite of them for it's uniqueness.

7 hours ago, B. The Shooting Star said:

Baseballiton Seat warmer

Level:2   400\200

Attribute:light   Type:Zombie

When Baseballiton Seat warmer is in defence mode and is destroyed you can replace it with another Baseballiton monster in your hand. When This card is destroyed you can shuffle it into your deck.

"When this defense position monster is destroyed Special Summon one "Baseballiton" monster from your hand. When this card is destroyed and would be sent to the GY you can shuffle it into your deck instead."

    pairs very well with knuckleball and has a very fitting name for it's effect, can bring it out on death and stays out of your graveyard as long as it's destroyed so you can make use of knuckleball's protection immediately. I would have the gy avoidance to put it on the bottom of the deck instead though.

8 hours ago, B. The Shooting Star said:

Baseballiton Slugger

Link Monster       2300\Link-3

Attribute:light  Type:Zombie\link

3 or more Monsters(all three up arrows)

Once per turn you can decrease your opponents life points by 300 points.If Baseballiton Sluggers attack does not connect at any time or is stopped, It is Sent back to the extra deck and cannot be summoned for another 5 turns.

"Once per turn you can inflict 300 damage to your opponent. If this card's attack is negated return it to the extra deck then you cannot summon "Baseballiton Slugger" until your fifth endphase after this effect resolves."

this one I'm honestly not sure about, free damage every turn isn't a good idea in my opinion and due to the consequences of it's second effect I don't see any reason to ever attack with it but I like the self bounce being yet another GY avoidance for knuckleball and think it shouldn't be consequence free, but 5 turns is way too many. I interpreted the "attack does not connect or is stopped" bit as negation because I'm not aware of other ways you would just stop a monster's attack without destroying/bouncing it.

8 hours ago, B. The Shooting Star said:

Baseballiton Catcher

Link Monster   1400\Link-1

Attribute:Light   Type:Zombie\Link

1 or more monsters(the Down arrow)

If this card is on your field when a Baseballiton monster destroy's another monster You can draw a card.

"When an opponents monster is destroyed by battle involving a "Baseballiton" monster you can draw a card."

    this one's fine, i'm assuming you only intended battle since none of them have the ability to destroy monsters and knuckleball/slugger both have battle-centric effects. the card draw is useful but the deck doesn't really have any heavy hitters that can reliably take advantage of it every turn.

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Thanks for the advice 0PxPz0 , I Edited slugger and Knuckleball, and made some new cards!

Baseballiton lineup

Normal spell

Target 3 Baseballiton monsters in your deck. you may put them on the top of your deck in any order.

 

Baseballiton Bunt

Equip spell

When the Equipped monster attacks another monster or is attacked it gains 300 attack points

 

Surprise screwball

Counter Trap

When a Trap is activated against you you can activate this card. The Other trap's effects are negated and is shuffed into your opponents deck.

 

Baseballiton Refere

Level:4    1100\1000

Attribute:light   Type:Zombie

Your opponent cannot activate traps when this card is on your field. Once per turn, If there are no Baseballiton monsters in your graveyard, You May Add one card from your deck to your hand at the cost of 200 life points. When this card is destroyed you can shuffle it into your deck

 

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Foul-Play

continuous trap.

You can activate this card every 3 turns.One of your opponents attacks is negated. This card is Destroyed after its 3rd activation.

 

Baseballiton Pinch hitter

Level:4   1300\200

Attribute:light  Type:zombie

Once per turn,If this card is the last to attack it gains 700 attack points and losses 100 next turn. If This cards attack is negated or does not connect, This card is destroyed.

 

Baseballiton OutFielder

Level:4   1400\1400

Attribute:light   Type:Zombie

You can summon this card during an attack to negate that attack.Once per Turn THis card gains 100 attack points if you have no Baseballiton monsters in your graveyard.

 

Flareblitz Fireball

Spell

You may only activate this card if you have a Baseballiton monster on your field. Discard one card in your hand.You may chose one card on your opponents field. That card is destroyed.Once this card is used it is banished.

 

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Baseballiton Coach

Link 4-(right, left, up, down)

A:Light    T:Zombie     ATK:2100

When This card is on the Field All other Link Monsters you control Gain 200 Atk points.If you have any cards in your Graveyard when this card is summoned Banish them. For each card Banished you can draw a card.This effect Stops When you have Seven cards In your hand. After This effect, For each card drawn, This card Loses 100 attack points. When this card is destroyed it is sent back to the extra Deck.

 

BASEBALLITON HOMERUN!!!!!

Quick play spell. You must control 3 Baseballiton monsters To activate this card. Each Monster Card Gains 400 attack For every other Baseballiton monster on the field.

 

And thats all Folks

(laugh track plays)

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