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Anti zone-lock out cards


KH911

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This was inspired by the fact Kashtira can lock out all your zones before you even get to play. Let me make it clear, I think locking zones is a pretty interesting mechanic if done right (just make Shangri-la HOPT and the problem is fixed), but I also realized we don't have anti zone lock out effects so I decided to make a few:

 

Zone Avenger

Level 10 / Earth

Rock / Effect

This card cannot be normal summoned/set. You can only summon "Zone Avenger" once per turn. This card can only be special summoned by a "Zone" effect. If there are at least 2 locked zones, you can special summon this card from your hand. If there are at least 4 locked zones, you can special summoned this card from the deck. If this card is special summoned, apply these effects based on how many locked zones are on your field:

2: Banish all cards from your opponent's field

4: Banish all cards from your opponent's field and GY

6: Banish all cards from your opponent's field, hand, and GY

ATK / 4500 DEF / 0

 

 

Zone Liberator

Level 4 / Earth

Rock / Effect

You can only summon "Zone Liberator" once per turn. If there is at least 1 locked zone, you can special summon this card from the hand. If there's at least 2 locked zones, you can special summon this card from the deck. If this card is summoned, target 1 locked zone on the field, unlock it, then you can add 1 "Zone" card from your deck to your hand. Every time a "Zone" monster is summoned, you can target 1 locked zone on the field, unlock it.

ATK  / 1500 DEF / 1500

 

 

Zone Defender

Level 6 / Earth

Rock / Effect

You can only summon "Zone Defender" once per turn. If there is at least 1 locked zone, you can special summon this card from the hand. If there's at least 2 locked zones, you can special summon this card from the deck. Your zones cannot be locked. If you control another "Zone" monster, this card is unaffected by card effects.

ATK / 0 DEF / 3000

 

 

Zone Reverser

Level 8 / Earth

Rock / Effect

You can only summon "Zone Defender" once per turn. If there is at least 1 locked zone, you can special summon this card from the hand. If there's at least 2 locked zones, you can special summon this card from the deck. If this card is summoned, unlock any number of your locked monster zones, then lock an equal number of your opponent's monster zones.

ATK / 3000 DEF / 0

 

 

Help! I've Lost My Zone!

Counter trap

If your opponent locks a zone, special summon 1 "Zone" monster from your hand, deck, or GY. If 2 or more of your zones are locked, this card can be activated from the hand.

 

 

Free My Zone!

Normal Spell

Unlock up to 3 zones you control, then add an equal number of "Zone" cards from your deck to your hand.

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On 2/20/2023 at 11:46 PM, KH911 said:

Zone Avenger

Level 10 / Earth

Rock / Effect

This card cannot be normal summoned/set. You can only summon "Zone Avenger" once per turn. This card can only be special summoned by a "Zone" effect. If there are at least 2 locked zones, you can special summon this card from your hand. If there are at least 4 locked zones, you can special summoned this card from the deck. If this card is special summoned, apply these effects based on how many locked zones are on your field:

2: Banish all cards from your opponent's field

4: Banish all cards from your opponent's field and GY

6: Banish all cards from your opponent's field, hand, and GY

ATK / 4500 DEF / 0

I think this is a really good way to start.  But I think the correct PSCT would be the following (tho I don't know how to deal with Zones being locked and unlocked, but I will give it a try to fix it):
Cannot be Normal Summoned/Set. You can only summon "Zone Avenger" once per turn. This card can only be special summoned by a "Zone" effect.  If 2 of your Main Monster Zone(s) are unable to be used: You can make 1 of those unusable Monster Zones usable, and if you do, Special Summon this card, then if there are at least 4 locked Zones, you can Special Summon this card from your Deck.  If this card is Special Summoned: Apply the appropriate  effect based on how many locked zone are on your field:

2: Banish all cards from your opponent's field.

4: Banish all cards from your opponent's field and GY.

6: Banish all cards from your opponent's field, hand, and GY.

You can only use each effect of "Zone Avenger" once per turn.

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On 2/20/2023 at 11:46 PM, KH911 said:

Zone Liberator

Level 4 / Earth

Rock / Effect

You can only summon "Zone Liberator" once per turn. If there is at least 1 locked zone, you can special summon this card from the hand. If there's at least 2 locked zones, you can special summon this card from the deck. If this card is summoned, target 1 locked zone on the field, unlock it, then you can add 1 "Zone" card from your deck to your hand. Every time a "Zone" monster is summoned, you can target 1 locked zone on the field, unlock it.

ATK  / 1500 DEF / 1500

Correct PSCT
You can only Summon "Zone Liberator" once per turn. If there is at least 1 locked zone, you can Special Summon this card (from your hand). If this card is Summoned: Target 1 locked zone on the field; unlock it, then you can add 1 "Zone" card from your Deck to your hand. Every time a "Zone" monster is Summoned: You can target 1 locked zone on the field; make that unusable Zone usable.  You can only use each effect of "Zone Liberator" once per turn.

P.S.

Just making some balance changes and PSCT changes to your archetype.  But other than that, it REALLY is an antithesis to Kashtira, and possibly its natural predator. Also fix some ruling issues regarding your cards.  

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6 hours ago, Surge77754 said:

A Kashtira antagonist - I like it tbh.  But is unlock a keyword in PSCT, cuz if it is, it is a really good one.

 

Yea Lock and Unlock are new keywords for PSCT. It's easier than saying "make it unusable" or "make it usable".

5 hours ago, Surge77754 said:

I think this is a really good way to start.  But I think the correct PSCT would be the following (tho I don't know how to deal with Zones being locked and unlocked, but I will give it a try to fix it):
Cannot be Normal Summoned/Set. You can only summon "Zone Avenger" once per turn. This card can only be special summoned by a "Zone" effect.  If 2 of your Main Monster Zone(s) are unable to be used: You can make 1 of those unusable Monster Zones usable, and if you do, Special Summon this card, then if there are at least 4 locked Zones, you can Special Summon this card from your Deck.  If this card is Special Summoned: Apply the appropriate  effect based on how many locked zone are on your field:

2: Banish all cards from your opponent's field.

4: Banish all cards from your opponent's field and GY.

6: Banish all cards from your opponent's field, hand, and GY.

You can only use each effect of "Zone Avenger" once per turn.

So I actually wanted him to have 2 separate ways of summoning himself. If there are at least 2 locked zones, he can summon himself from the hand, OR if there are at least 4 locked zones, he can instead summon himself from the deck. And I made it so that if ANY zones are locked, it didn't have to be monster zones, if your spell/trap zones were locked, you can still summon him. I appreciate your attempt at PSCT, but you completely changed how the monster is supposed to work.

5 hours ago, Surge77754 said:

Correct PSCT
You can only Summon "Zone Liberator" once per turn. If there is at least 1 locked zone, you can Special Summon this card (from your hand). If this card is Summoned: Target 1 locked zone on the field; unlock it, then you can add 1 "Zone" card from your Deck to your hand. Every time a "Zone" monster is Summoned: You can target 1 locked zone on the field; make that unusable Zone usable.  You can only use each effect of "Zone Liberator" once per turn.

P.S.

Just making some balance changes and PSCT changes to your archetype.  But other than that, it REALLY is an antithesis to Kashtira, and possibly its natural predator. Also fix some ruling issues regarding your cards.  

Same idea here. I want all the zone monsters to have the ability to special summon themselves either from the hand or from the deck if there are enough locked zones. The "Awakening of the possessed" monsters can special summon themselves out of the deck so it's definitely allowed (and frankly I want more monsters that can do that).

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Yeah it may be a great a Kashtira antagonist but that's it this card sucks against literary every other deck so its only good against 1 Deck that's it well aside from Ojamas but this how do you play this Deck against Tears or Dragon Link or other META and Rouge options like HEROS this deck sucks alot I don't like to come off harsh but at least its a good Kashtira antagonist and Ojama antagonist but other then that This Deck can't do much against decks not like this.

Yeah this Deck suck @KH911 no other Decks locks your zones it isn't a very common thing that you see with other Decks.

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24 minutes ago, Zamazenta the OS-Tan Fan said:

Yeah it may be a great a Kashtira antagonist but that's it this card sucks against literary every other deck so its only good against 1 Deck that's it well aside from Ojamas but this how do you play this Deck against Tears or Dragon Link or other META and Rouge options like HEROS this deck sucks alot I don't like to come off harsh but at least its a good Kashtira antagonist and Ojama antagonist but other then that This Deck can't do much against decks not like this.

Yeah this Deck suck @KH911 no other Decks locks your zones it isn't a very common thing that you see with other Decks.

This isn't a deck lol. This is a series of cards, like the "Forbidden" quick-play spells, that serve a specific purpose. I know that currently the only decks this can be played against are Kashtira and Ojamas, but I kinda want zone locking to be more prevalent in the future. I don't want any deck being able to lock out the entire board like Kashtira does, but maybe throwing in a couple of zone-locking effects into some decks would allow for a bigger variety of effects and make things more interesting. And if that happens, then people could maybe run 1 or 2 of these "Zone" monsters as a counter measure, similar the "Forbidden" quick-play spells.

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3 minutes ago, KH911 said:

This isn't a deck lol. This is a series of cards, like the "Forbidden" quick-play spells, that serve a specific purpose. I know that currently the only decks this can be played against are Kashtira and Ojamas, but I kinda want zone locking to be more prevalent in the future. I don't want any deck being able to lock out the entire board like Kashtira does, but maybe throwing in a couple of zone-locking effects into some decks would allow for a bigger variety of effects and make things more interesting. And if that happens, then people could maybe run 1 or 2 of these "Zone" monsters as a counter measure, similar the "Forbidden" quick-play spells.

alright but these are way more niche then those spells.

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