Abstract12 Posted February 20, 2023 Report Share Posted February 20, 2023 For all the Wacky Woohoo Pizza Men out there. Name: Empusa, The Demonic Insect Attribute: DARK Level: 1 Type: Fiend/Effect Effect: (This card is always treated as a "DMC" card) If this card is sent to the gy: You can add 1 "DMC" card from your deck to your hand. ATK: 500 DEF: 500 Name: Green Empusa, The Airborne Evil Attribute: DARK Level: 1 Type: Fiend/Effect Effect: (This card is always treated as a "DMC" card) If this card is sent to the gy: You can Special Summon 1 "DMC" monster from your gy, exept "Green Empusa, The Airborne Evil." ATK: 200 DEF: 500 Name: Hell Caina, The Cleaving Vanguard Attribute: DARK Level: 2 Type: Fiend/Tuner/Effect Effect: (This card is always treated as a "DMC" card.) During your Main Phase: You can Special Summon 1 Level 2 or lower "DMC" monster from your deck. You can only use this effect of "Hell Caina, The Cleaving Vanguard" once per turn. ATK: 1000 DEF: 700 Name: Pyrobat, The Winged Deception Attribute: DARK Level: 2 Type: Fiend/Effect Effect: (This card is always treated as a "DMC" card.) Once per turn: You can send 1 "DMC" monster from your deck to the gy. ATK: 1000 DEF: 1000 Name: Empusa Queen, The Vermin Empress Attribute: DARK Level: 6 Type: Fiend/Effect Effect: (This card is always treated as a "DMC" card) You can Special Summon this card (from your hand) by tributing 1 Level 4 or lower "DMC" monster. If this card destroyes an opponents monster by battle: This card gains 1000 ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 "DMC" monster from your hand or deck. You can only use each effect of "Empusa Queen, The Vermin Empress" once per turn. ATK: 2000 DEF: 2000 Name: Dante, The Legendary Devil Hunter Attribute: DARK Level: 8 Type: Fiend/Effect Effect: (This card is always treated as a "DMC" card.) You can Special Summon this card from your hand or gy, by sending 1 Level 4 or lower "DMC" monster from your hand or field to the gy. If this card is Normal or Special Summoned; Equip 1 "Rebellion" or 1 "Ebony & Ivory" from your hand or deck to this card. If this card battles: You can return 1 "DMC" Equip Spell equipped to this card to your deck; Equip 1 "DMC" Equip Spell with a different name than the returned card from your hand or deck to this card. If this card would be destroyed by battle or card effect while "Devils Never Cry" is on the field; If it would be destroyed by card effect: You can move this card to one of it's adjacent unoccupied monster zones, and if you do, negate that effect, OR, If this card would be destroyed by battle: It is not destroyed, then, flip a coin and call it. If you call it right, Place 1 Royal Guard Counter on this card, but if you call it wrong, remove 1 Devil Trigger Counter from you side of the field. You can only use this effect once per turn. You can remove any number of Royal Guard Counters from this card: Destroy 1 monster you opponent controls whose ATK equals the number of counters removed x2000. ATK: 2500 DEF: 2500 Name: Nero, The Devil Hunter Attribute: DARK Level: 8 Type: Fiend/Effect Effect: You can Special Summon this card from your hand or gy by sending 1 Level 4 or lower "DMC" monster from your hand to the gy. You can activate "Devil Breaker" Quick-Play Spells from your hand during you opponents turn. Once per turn (Quick Effect) You can excavate cards from your deck until you excavate a "Devil Breaker" Quick-Play Spell: Add that excavated card from your deck to your hand. You can only use this effect of "Nero, The Devil Hunter" once per turn. If this card attack an opponents monster: It gains 500 ATK until the end of the battle phase. ATK: 2500 DEF: 2500 Name: V, The Mysterious One Attribute: DARK Level: 8 Type: Spellcaster/Effect Effect: (This card is always treated as a "DMC" card) You can Special Summon this card from your hand or gy by sending 1 Level 4 or lower "DMC" monster from your hand to the gy. Cannot be destroyed by battle or card effects while you control a "DMC" Fusion Monster. This card can attack while in face up Defense Position (If it does so using this effect: Apply it's DEF for damage calculation). During your Main Phase: You can Special Summon 1 "DMC" Fusion Monster from your Extra Deck. You can only use this effect of "V, The Mysterious One" once per turn. If this card battles an opponent's monster whose ATK equals 0: You can banish that monster, and if you do, infict damage to your opponent equal to its original ATK or DEF (whichever is higher). (Quick Effect) You can remove 1 Devil Trigger Counter from your side of the field and target 1 "DMC" Fusion Monster you control; The targeted monster gains 1000 ATK/DEF until the end of this turn. ATK: 0 DEF: 0 Name: Familiar- Griffon Attribute: DARK Level: 8 Type: Fiend/Fusion/Effect Effect: (This card is always treated as a "DMC" card) Must be Special Summoned by the effect of "V, The Mysterious One." Your opponent's monsters cannot be destroyed by battle with this card. If this card battles an opponent's monster: That monster loses ATK equal to this card's. Once per turn: (Quick Effect) You can target 1 monster your opponent controls, or if this card was targeted by the effect of "V, The Mysterious One," you can target 2 monsters instead; Negate the effects of the targeted monster(s). You can only use this effect of "Familiar- Griffon" once per turn. ATK: 2000 DEF: 2000 Name: Familiar- Shadow Attribute: DARK Level: 8 Type: Fiend/Fusion/Effect Effect: (This card is alwas treated as a "DMC" card) Must be Special Summoned by the effect of "V, The Mysterious One." Your opponent's monsters cannot be destroyed by battle with this card. If this card battles an opponent's monster: That monster loses ATK equal to this card's. Once per turn: (Quick Effect) You can target 1 monster your opponent controls, or if this card was targeted by the effect of "V, The Mysterious One," you can target 2 monsters instead; Destroy the targeted monster(s). You can only use this effect of "Familiar- Shadow" once per turn. ATK: 3000 DEF: 1000 Name: Familiar- Nightmare Attribute: DARK Level: 10 Type: Fiend/Fusion/Effect Effect: (This card is always treated as a "DMC" card) Must be Special Summoned by the effect of "V, The Mysterious One." You must also remove 3 Devil Trigger Counters from your side of the field. Cannot be destroyed by battle or card effects. Your opponent's monsters cannot be destroyed by battle with this card. During the Standby Phase: Remove 1 Devil Trigger Counter from your side of the field or return this card to the Extra Deck. If this card battles an opponent's monster: That monster loses ATK equal to this card's. Once per turn: (Quick Effect) You can move this card to one of your unoccupied Main Monster Zones, and if you do, Destroy all of your opponent's cards in this card's column. You can only use this effect of "Familiar- Nightmare" once per turn. ATK: 4000 DEF: 0 Name: Hell Antenora, The Brutal Berserker Attribute: DARK Level: 3 Type: Fiend/Synchro/Effect Effect: "Hell Caina, The Cleaving Vanguard" + 1 non-tuner "DMC" monster (This card is always treated as a "DMC" card.) Once per turn: If this card would be detroyed by battle, it is not destroyed, also destroy the opponent's monster that battled this card. If this card is sent to the gy: You can add 1 "DMC" Spell from your deck to your hand. ATK: 1500 DEF: 1000 Name: Hell Judecca, The Demon Horde Commander Attribute: DARK Level: 4 Type: Field/Synchro/Effect Effect: "Hell Caina, The Cleaving Vanguard" + 1+ non-tuner "DMC" Monsters (This card is always treated as a "DMC" card.) Once per turn: (Quick Effect) You Special Summon 1 "Hell Caina, The Cleaving Vanguard" from your deckor gy. If this card is sent to the gy: You can add 1 "DMC" Spell from your Deck to your hand. ATK: 2100 DEF: 1500 Name: Devil Trigger- Dante Attribute: DARK Rank: 8 Type: Fiend/Xyz/Effect Effect: 2 Level 8 "DMC" monsters (This card is always treated as a "DMC" card) During your Standby Phase: Remove 1 Devil Trigger Counter from your field. If you cannot: Return this card to the Extra Deck. This card gains the effects of the "Dante, The Legendary Devil Hunter" attatched to it as material. This card's name becomes "Dante, The Legendary Devil Hunter" while on the field. This card cannot be destroyed by battle or card effects. If this card would gain ATK: It gains that ATK +500. If this card leaves the field: You can Special Summon 1 "Dante, The Legendary Devil Hunter" from your gy. ATK: 3000 DEF: 3000 Name: Sin Devil Trigger- Dante Attribute: DARK Rank: 12 Type: Fiend/Xyz/Effect Effect: 3 Level 12 monsters (This card is always treated as a "DMC" card) Cannot be detroyed card effects. Cannot be targeted by card effects. Cannot be tributed or used as material for a Ritual, Fusion, Sychro, Xyz, or Link Summon. Your opponent cannot activate cards or effects in response to this card's activated effects. If this card is Special Summoned: You can equip 1 "Devil Sword Dante" from your deck or gy to this card. During your Main Phase: You can banish 2 cards your opponent controls. During the End Phase: Return this card to the Extra Deck, and if you do: You can Special Summon 1 "Dante, The Legendary Devil Hunter" from your gy. You can only use each effect of "Sin Devil Trigger- Dante" once per turn. ATK: 3500 DEF: 3500 Name: Qliphoth Roots, The Blood-Slicked Vegetation Attribute: DARK Link-2 Type: Fiend/Link/Effect Effect: 2 "DMC" monsters (This card is always treated as a "DMC" card) If this card is Link Summoned: You can Special Summon 1 "Qliphoth Token" (DARK/Level 1/Fiend/ATK 1000/DEF 1000) to each of your Monster Zones this card points to. Cannot be destroyed by battle or card effects while you control a "Qliphoth Token," also you take no damage from battles involving this card. If a "Qliphoth Token" leaves the field because of an opponents card: You can pay 500 or 1000 life points; Special Summon 1 "Qliphoth Token" for every 500 paid. You can only use each effect of "Qliphoth Roots" once per turn. ATK: 0 Name: Goliath, The Incandecent Colossus Attribute: DARK Link-3 Type: Fiend/Link/Effect Effect: (This card is always treated as a "DMC" card) Once per turn: (Quick Effect) You can tribute 1 monster this card points to; Destroy 1 card your opponent controls. During your Main Phase: You can destroy all cards in this card's column. You can only use 1 "Goliath, The Incandecent Colossus" per turn, and only once that turn. ATK: 2200 Name: Devil Breaker- Overture Type: Quick-Play Spell Effect: If you control a Level/Rank 8 or higher "DMC" monster: You can target 1 monster your opponent controls; Destroy it. If a Level 8 or higher "DMC" monster would be destroyed by battle or card effect: You can banish this card from your hand or gy instead. Name: Devil Breaker- Gerbera Type: Quick-Play Spell Effect: If your opponent activates a card or effect while you control a Level 8 or higher "DMC" monster: You can negate that effect, and if you do, destroy that card. If a Level 8 or higher "DMC" monster would be destroyed by battle or card effect: You can banish this card from your hand or gy instead. Name: Devil Breaker- Punch Line Type: Quick-Play Spell Effect: Target 1 Level 8 "DMC" monster you control; It cannot be destroyed by card effects this turn, also, if you activated this card during your turn: That monster can attack directly, but if it does so using this effect: The damage your opponent takes from that battle is halved. If a Level 8 or higher "DMC" monster would be destroyed by battle or card effect: You can banish this card from your hand or gy instead. Name: Devil Breaker- Helter Skelter Type: Quick-Play Spell Effect: Target 1 Level 8 "DMC" monster you control; It cannot be destroyed by battle this turn, also, if you activated this card during your turn: If that monster attack an opponents defense position monster: Inflict Piercing battle damage. If a Level 8 or higher "DMC" monster would be destroyed by battle or card effect: You can banish this card from your hand or gy instead. Name: Devil Breaker- Tomboy Type: Quick-Play Spell Effect: Target 1 Level 8 "DMC" monster you control; It gains 1000 ATK. If a Level 8 or higher "DMC" monster would be destroyed by battle or card effect: You can banish this card from your hand or gy instead. Name: Rebellion Type: Equip Spell Effect: (This card is always treated as a "DMC" card.) Equip only to "Dante, The Legendary Devil Hunter." You can only control 1 "Rebellion." The equipped monster gains 500 ATK. You can remove 3 Devil Trigger Counters from the field and tribute this card; Special Summon 1 "Sin Devil Trigger- Dante" from your Extra Deck, using the equipped monster as material, but return it to the Extra Deck during the end of the battle phase, and if you do, you can Special Summon 1 "Dante, The Legendary Devil Hunter." Name: Devil Sword Dante Type: Equip Spell Effect: (This card is always treated as a "DMC" card) Equip only to "Dante, The Legendary Devil Hunter." You can only control 1 "Devil Sword Dante." The equipped monster gains 1000 ATK. The first time the equipped monster would be destroyed by battle or card effect: It is not destroyed. Negate the effects of monsters destroyed by battle involving the equipped monster. Name: Ebony & Ivory Type: Equip Spell Effect: (This card is always treated as a "DMC" card.) Equip only to "Dante, The Legendary Devil Hunter." You can only control 1 "Ebony & Ivory." Once per turn: You can inflict 500 damage to your opponent, or, if "Devils Never Cry" is on the field, you can activate 1 of these effects instead: (1) Destroy 1 Monster your opponent controls. (2) Reduce the ATK of 2 monsters you opponent controls by 1000. (3) Inflict 1000 damage to your opponent. Name: The Qliphoth Type: Continuous Spell Effect: (This card is always treated as a "DMC" card) Level 7 or lower "DMC" monsters you control gain 500 ATK/DEF. Once per turn: You can activate 1 of these effects: (1) Send 1 "DMC" monster from your deck to the gy. (2) Banish 1 "DMC" monster from your gy; Add 1 "DMC" monster to from your deck to your hand. (3) Shuffle 1 "DMC" monster from your hand into the deck; Draw 1 card then discard 1 card. You can only control 1 "The Qliphoth." Name: Devils Never Cry Type: Field Spell Effect: (This card is always treated as a "DMC" card.) Level/Rank 8 or higher "DMC" monster you control can attack all monsters your opponent controls, once each. If a "DMC" monster destroys an opponents monster by battle: You can place 1 Devil Trigger Counter on this card. If this card has 3 or more Devil Trigger Counters, You can target 1 Level 8 Fiend "DMC" monster you control; Special Summon 1 Rank 8 Xyz Monster from your Extra Deck that mentions the targeted monster in its text, by using that monster as material. Link to comment Share on other sites More sharing options...
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