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Twin Tale, Twin Tails Rank Up theme [Written]


Thomas★Zero

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Twin Tale, Twin Tails
lv 2 LIGHT
Psychic/Effect
If this card is Normal Summoned: Special Summon 1 "Twin Tale, Twin Tails" from your hand, Deck or GY, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Xyz Monsters. During your Main Phase, except the turn this card was sent to the GY: You can shuffle 2 "Twin Tale, Twin Tails", including this card from your GY into the Deck; draw 2 cards. You can only use each effect of "Twin Tale, Twin Tails" once per turn. 
ATK/200 DEF/200

Twin Tale, Twin Tails RK2
Rank 2 LIGHT
Psychic/Effect
2 Level 2 monsters with the same name
Once per turn: You can detach 1 Xyz Material from this card; until the End Phase this turn, double this cards ATK and DEF and it can attack twice during the Battle Phase. During the End Phase, if this card attacked this turn: Xyz Summon 1 "Twin Tale, Twin Tails RK4" using this card as material. (Transfer this cards materials to the summoned monster.)
ATK/1200 DEF/1200

Twin Tale, Twin Tails RK4
Rank 4 LIGHT
Psychic/Effect
2 Level 4 LIGHT Psychic monsters with the same name
Must be Xyz Summoned. Once per turn: You can detach 1 Xyz Material from this card; apply 1 of the following effects.
* Destroy up to 2 cards your opponent controls.
* This card can attack twice during each of your Battle Phases.
During the End Phase, if this card activated its effect turn: Xyz Summon 1 "Twin Tale, Twin Tails RK8" using this card as material. (Transfer this cards materials to the summoned monster.)
ATK/2400 DEF/2400

Twin Tale, Twin Tails RK8
Rank 8 LIGHT
4 Level 8 LIGHT Psychic monsters with the same name
Must be Xyz Summoned. Once per turn: You can detach 2 Xyz Material from this card; apply 2 of the following effects, also, your opponent cannot activate cards or effects in response to the activation of this effect.
* Destroy all monsters your opponent controls.
* Destroy all Spell/Trap cards your opponent controls.
* This card can attack twice during the Battle Phase this turn.
* This card can attack directly this turn.
ATK/4800 DEF/4800

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These look really good thematically.  Keep up the good work!!!

There are other ideas that have been lost in history in yugioh when it comes to making custom cards. 

  • Attribute Changing (Elementsaber archetype,  Element Valkyrie)
  • Columns (Mekk-Knights were the original column focused deck, Senet Switch)
  • Level Modulation (can be used to make Synchro and Xyz Plays [also make Dark Synchros] esp. with archetypes)
  • Rank Up/Rank Down (depends on idea, it can be a never before seen method)
  • And lots more - look for a never before seen idea and play with that idea. 

 

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  • 2 weeks later...

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