Scorchion-X Posted January 28, 2023 Report Share Posted January 28, 2023 Hey everyone. If you've seen the last couple Topics of mine, I screwed up a bit and made someone mad. I would first like to apologize to that person. In response, I'm just gonna take this from the top. Infernadark Arena All "Nightblazer" monsters you control gain 500 ATK. If a "Nightblazer" monster you control destroys an opponent's monster by battle, you can activate 1 of these effects: *Target 1 Card your opponent controls; destroy it. *Add 1 "Infernadark" Spell/Trap from your deck to your hand, except "Infernadark Arena" *Inflict 1000 damage to your opponent You can only use this effect of "Infernadark Arena" once per turn Infernadark Reincarnation Target 3 of your "Nightblazer" monsters that are banished and/or in your GY; Shuffle them into the deck, then draw 2 cards. You can only activate 1 "Infernadark Reincarnation" per turn. Nightblazer - Axeflare Knight You cannot pendulum summon monsters, except "Nightblazer" monsters. This effect cannot be negated. Once per turn, during each of your Standby Phases; All "Nightblazer" monsters you control gain 300 ATK. This dreaded warrior crushes and melts the skulls of his countless victims with his burning axe. No creature has even thought of facing him and continued to live. Nightblazer - Sinister Necrowitch Cannot be normal summoned/set. Must be special summoned by banishing 1 "Nightblazer' monster and 1 "Infernadark" spell/trap from your GY. If your opponent controls a monster(s); You can Special summon 1 "Nightblazer" monster from your Hand, Deck, or GY. You can only use this effect of "Nightblazer - Sinister Necrowitch" once per turn. Nightblazer - Eternal Calamity Hydra Must be ritual summoned with the effect of "Infernadark Apocalypse" and cannot be ritual summoned with any other effects. Cannot be destroyed by battle or card effects. This card gains 200 ATK/DEF for each card in the GYs. When this card destroys a monster by battle, you can destroy 1 other card on the field, and if you do, inflict 1500 damage to your opponent. Infernadark Apocalypse If you control 3 or more "Nightblazer" monsters; Destroy all cards on the field, then inflict 500 damage to each player for each card destroyed. If 5 or more cards were destroyed by this card's effect, you can add 1 "Nightblazer" ritual monster from your deck to your hand. During your main phase; You can banish this card from the GY; Ritual summon 1 "Nightblazer" Ritual monster from your hand, by tributing monsters from your hand whose levels equal or exceed the level of the monster you are Ritual summoning. Infernadark Tome You do not have to pay LP or discard cards to activate the effects of your "Nightblazer" monsters. If your opponent controls more cards than you, while you control 2 or more "Nightblazer" monsters; You can send this card you control to the GY to inflict damage to your opponent equal to the difference in cards on each player's field x 1000. You can only use this effect of "Infernadark Tome" once per turn. Nightblazer - Slash Assassin If you control no monsters, you can discard 1 other card from your hand; special summon this card from your hand. You can discard 1 card to target 1 card on the field; send it to the GY. You can only use this effect of "Nightblazer - Slash Assassin" once per turn. Nightblazer - Power Wyvern If this card is discarded by the effect of a "Nightblazer" monster or "Infernadark" spell/trap; you can special summon this card from the GY. If you control 2 or more "Nightblazer" monsters, you can special summon this card from your hand. Nightblazer - Nebulaflare Dragon 3 "Nightblazer" monsters with different names When this card is fusion summoned; You can destroy all other face-up cards on the field. Cannot be destroyed by card effects. When this card destroys an opponent's monster by battle; you can activate 1 of these effects: *This card gains 1000 ATK. *This card can make a second attack in a row. *Inflict 1000 damage to your opponent. You can only use this effect of "Nightblazer - Nebulaflare Dragon" once per turn Infernadark Fusion Fusion summon 1 "Nightblazer" Fusion monster from your extra deck, by banishing the required materials from your hand, field, deck, or GY, but it cannot declare an attack this turn. You can only activate 1 "Infernadark Fusion" per turn. Infernadark Clash When your opponent summons a monster(s), or activates a card or effect, while you control a "Nightblazer" monster; negate the summon or activation, and if you do, destroy that card, then you can destroy 1 card on the field. You can banish this card from your GY; then target 1 "Infernadark" spell/trap that is banished or in your GY, except "Infernadark Clash"; Add it to your hand. Nightblazer - Infinisinge Hydra If you control a monster with less ATK than this card, your opponent cannot target this card with card effects. You can only use each of the following effects of "Nightblazer - Infinisinge Hydra" once per turn. - You can special summon this card (From your hand or GY) by banishing 3 other "Nightblazer" monsters with different names from your GY, but banish this card when it leaves the field. -If this card is special summoned, you can target up to 3 cards on the field; Banish them, but for the rest of this turn, this card cannot attack. -If this card leaves the field, you can special summon up to three "Nightblazer - Singe Tokens" (FIRE/Pyro/ATK/1000/DEF/1000). Nightblazer - Shroudwing Dragon You cannot pendulum summon monsters, except "Nightblazer" monsters. This effect cannot be negated. During each Standby Phase; Inflict 200 damage to your opponent for each "Nightblazer" monster you control. You can only use this effect of "Nightblazer - Shroudwing Dragon" once per turn. When this card is normal summoned; You can activate 1 of these effects: *Add 1 "Nightblazer" monster or 1 "Infernadark" spell/trap from your deck to your hand. *If you control another "Nightblazer" monster; Destroy 1 card your opponent controls. You can only use this effect of "Nightblazer - Shroudwing Dragon" once per turn. Nightblazer - Cursed Phoenix Once per turn, during the standby phase, if this card is in the GY because it was destroyed and sent there last turn: You can pay 1000 LP; Special summon this card, and if you do, negate the effects of 1 monster your opponent controls, until the end of this turn. Infernadark Turret Launch Destroy up to 2 "Nightblazer" monsters you control; Inflict damage to your opponent equal to half their combined ATK. You can only activate 1 "Infernadark Turret Launch" per turn Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted January 28, 2023 Report Share Posted January 28, 2023 Your still missing Text on the bottom of some of your cards it has to be all of the cards not just some of them but your on your to making cards somewhat well. Thanks for adding the rest of the text now that's how you should be doing your custom card thread come have a look at this @Rayfield Lumina Link to comment Share on other sites More sharing options...
Scorchion-X Posted January 28, 2023 Author Report Share Posted January 28, 2023 Just now, Zamazenta the OS-Tan Fan said: Your still missing Text on the bottom of some of your cards it has to be all of the cards not just some of them but your on your to making cards somewhat well. Try reading again, I already fixed it. Website messed up so I accidentally posted early Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted January 28, 2023 Report Share Posted January 28, 2023 Just now, Scorchion-X said: Try reading again, I already fixed it. Website messed up so I accidentally posted early Okay Please Refresh this page I edited my last message I saw it you got every single 1 of them. Link to comment Share on other sites More sharing options...
Scorchion-X Posted January 28, 2023 Author Report Share Posted January 28, 2023 Just now, Zamazenta the OS-Tan Fan said: Okay Please Refresh this page I edited my last message I saw it you got every single 1 of them. Yup, sorry if we seemed to get off on the wrong foot a bit there. We cool? Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted January 28, 2023 Report Share Posted January 28, 2023 1 minute ago, Scorchion-X said: Yup, sorry if we seemed to get off on the wrong foot a bit there. We cool? It's okay just next time when you make a custom card thread make sure if you have images of the cards you put the text as well. Yeah I'm sorry for sounding rough and being harsh towards you. It's cool dude. Link to comment Share on other sites More sharing options...
DifferentDimensionVanessa Posted January 28, 2023 Report Share Posted January 28, 2023 Glad you heard me out and made changes. Now there is one more change that definitely needs to be made: Your Ritual-summoning Trap card: "If you control 3 or more "Nightblazer" monsters; Destroy all cards on the field, then inflict 500 damage to each player for each card destroyed. If 5 or more cards were destroyed by this card's effect, you can add 1 "Nightblazer" ritual monster from your deck to your hand. During your main phase; You can banish this card from the GY; Ritual summon 1 "Nightblazer" Ritual monster from your hand, by tributing monsters from your hand whose levels equal or exceed the level of the monster you are Ritual summoning." This is a bad board-wipe card, and a bad Ritual-summon card, and when combined, it is still lacking. After you blow up three or more of your own cards, and take 1500 or more damage, you're still expected to have monsters in your hand whose levels sum up to 10 in order to ritual summon a monster after surviving the opponent's turn? And then, the monster itself has an ability which protects increases its ATK, yet you gave it protection from battle and not from being targeted.. The Ritual Monster is worse than Blue-Eyes Chaos MAX Dragon and the quick ways we can summon it, in a lot of ways, as it is now. Also, calculating Eternal Calamity Hydra's ATK based on cards from BOTH GYs can be inconvenient. Make it just one GY. We can fix the trap problem by changing it to: "If you control 2 or more "Nightblazer" monsters: Destroy all cards on the field, then inflict 500 damage to each player for each card destroyed. If 4 or more cards were destroyed by this card's effect, you can add 1 "Nightblazer" Ritual Monster from your deck to your hand. During your Main Phase; You can banish this card from the GY; Ritual summon 1 "Nightblazer" Ritual monster from your hand, by tributing monsters from your hand or field whose levels equal or exceed the level of the monster you are Ritual summoning." . As for the Ritual Monster there's many ways to go about changes. All-in-all good concepts and one of the better creations I've seen on this forum, which is also thanks to you taking my advice :) Link to comment Share on other sites More sharing options...
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