LinktotheFuture Posted January 26, 2023 Report Share Posted January 26, 2023 Gladiator Beast Commodus 3100/1400 Attribute: Dark Level: 9 Winged Beast/ Fusion/ Effect Gladiator Beast Alexander + 1 Gladiator Beast monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the deck (You do not use Polymerization). The Special Summon of this monster cannot be negated. All other Gladiator Beasts you control gain 1000 ATK. Monsters this card battles will not be destroyed. If this card attacks a Defense Position monster, inflict piercing damage to your opponent. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck, banish one card your opponent controls. This is based on the Roman emperor Commodus. He was the only emperor to fight in the arena personally. He once killed 100 lions in a day, hence using Alexander as his Fusion requirement. He never killed any of his gladiatorial adversaries, that's why he cannot destroy monsters by battle. The monster would wield a bow, a favorite of the real world emperor. The animal would be an ostrich. This involves a bizarre story; he killed one in the arena, carried over its head to the Roman Senators in attendance to try to intimidate them. The Senators simply found the whole thing ridiculous and had to hold back their laughter. Inner Workings of the Colosseum Counter Trap Card If this card is flipped face-up you can search your deck for “Colosseum – Cage of the Gladiator Beasts” and place it in your Field Zone. While this card is face-up on the field, your “Colosseum – Cage of the Gladiator Beasts” cannot be negated or destroyed. Once per turn, during your Main Phase 2, if a "Gladiator Beast" is returned to the deck or Special Summoned from the deck this turn, target one opponent's monster; it cannot attack, its effects are negated, and it cannot be used for a Fusion, Synchro, XYZ, or Link Summon. This references all of the mechanisms beneath the real world Roman Collosem, including trap doors and elevators. After a battle has occurred, it ties an opponent's monster down, unable to take action till it is destroyed on your next turn. The artwork would be an underground shot, where you would see all these devices in operation. What do you all think? How well do these help their playability? Hopefully it offers some improvement. Link to comment Share on other sites More sharing options...
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