ShadowKyogre Posted May 21, 2008 Report Share Posted May 21, 2008 I have decided to make the Aeon archetype first (people are still open to vote on which archetype they like best). I will be adding more cards when I make them. The first seven I illustrated myself. The other pictures are from deviantArt (they are abstract since the Aeon have no true form, they just turn into a form that suits the timeline they represent). Artists for other pictures: http://fraxa.deviantart.com/ , http://lithmyathar.deviatart.com/, http://holyspit.deviantart.com/, http://unicorngraphics.deviantart.com/, http://aexion.deviantart.com/, http://thearchon.deviantart.com/,http://psion005.deviantart.com/ Here are the images of the cards themselves without having to click on them: Text for Aeon Emissary:When you Summon this card, flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. When this card gets flipped face-up or Summoned, it gains 200 ATK and DEF. When a Phase is entered, this card gains 200 ATK and DEF. This increase lasts as long as this card remains face-up. Aeon Replicator:When you Summon this card, flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. When this card gets flipped face-up or Summoned, pick a Phase. Both you and your opponent get double that Phase. Aeon Devastator:When you Summon this card, flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. When this card gets flipped face-up or Summoned, pick a Phase. Both you and your opponent have to skip that Phase as long as this card remains face-up. Aeon Guardian:When you Summon an "Aeon" monster (including this card), flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. Also, you may redirect any damage to the turn count. If so, reduce the turn count by 1 for each 1000 points of damage. And Aeon is the Monster version of Final Countdown. This should finish up the set now. Link to comment Share on other sites More sharing options...
Father Wolf Posted May 21, 2008 Report Share Posted May 21, 2008 use img codes please Link to comment Share on other sites More sharing options...
ShadowKyogre Posted May 22, 2008 Author Report Share Posted May 22, 2008 Okay, it's completely fixed now. Link to comment Share on other sites More sharing options...
L. Rutsah Posted May 22, 2008 Report Share Posted May 22, 2008 Playing with the time eh? I prefer stealing with my thief cards. Anyway, really good job 8.50/10 Link to comment Share on other sites More sharing options...
Lord Ursus Posted May 22, 2008 Report Share Posted May 22, 2008 Whats with you and your thief cards, Gravemaster? Link to comment Share on other sites More sharing options...
lalolalo Posted May 22, 2008 Report Share Posted May 22, 2008 I think they are bit oeverpowered, I mean you 8000/8000!!! for just 20 turns, or you can negate any Spell or Trap card just by let the count go back 1, you can use that card on any type of deck, too overpowered. Link to comment Share on other sites More sharing options...
antiinferno Posted May 22, 2008 Report Share Posted May 22, 2008 I think Dawn of Time is a bit overpowered. You could lower the defence a LOT considering not many people with a monster that has that level of attack will set it, and then lower the attack maybe to 6500. Link to comment Share on other sites More sharing options...
smas bros fan Posted May 22, 2008 Report Share Posted May 22, 2008 cool cards, but way to owerpowered some of the cards Link to comment Share on other sites More sharing options...
LAD Posted May 22, 2008 Report Share Posted May 22, 2008 some are overpowered but beautiful pictures. Link to comment Share on other sites More sharing options...
Junk Raver Posted May 22, 2008 Report Share Posted May 22, 2008 Moved to 'other cards' Aeon as a type = not realistic Aeon as a Subtype, would be. Link to comment Share on other sites More sharing options...
ShadowKyogre Posted May 22, 2008 Author Report Share Posted May 22, 2008 (DJ Osiris) Yeah...I couldn't find a type that could definitively describe beings that manipulate time...And I'm still clueless on plausible actual types. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted May 22, 2008 Report Share Posted May 22, 2008 cool cards' date=' but way to owerpowered some of the cards[/quote'] I agree. Link to comment Share on other sites More sharing options...
ShadowKyogre Posted May 22, 2008 Author Report Share Posted May 22, 2008 And I agree with any of you that say they are overpowered. Any suggestions to water them down, but still make them a devastating force to be reckoned with? And I would also like it if anyone does the poll, they could tell me why they're broken and suggestions to fix them. Link to comment Share on other sites More sharing options...
Shrekstasy Posted May 23, 2008 Report Share Posted May 23, 2008 I like them, but they're a little complex for most players. :)10/10 Link to comment Share on other sites More sharing options...
ShadowKyogre Posted May 23, 2008 Author Report Share Posted May 23, 2008 (Hiya): Yeah, especially with all the jargon about Phases and turn count. It shouldn't be a problem for pro players to use these. So what's the one you like the most and the one you think is most broken? Link to comment Share on other sites More sharing options...
Shrekstasy Posted May 23, 2008 Report Share Posted May 23, 2008 My favorite would be the Aeon Devastator, I don't think any are broken, though :)EDIT: Now I like the Aeon Torturer! Link to comment Share on other sites More sharing options...
ShadowKyogre Posted May 23, 2008 Author Report Share Posted May 23, 2008 (Hiya) Okay, just wondering. My favorite out of the ones I've made so far is Aeon Assaulter. Link to comment Share on other sites More sharing options...
ShadowKyogre Posted May 24, 2008 Author Report Share Posted May 24, 2008 Errata regarding the Aeon: Any Aeon Monster, Spell, or Trap that is sent to the Graveyard is automatically removed from play. In order to activate Cosmic Rulings, you need to have "Aeon Wormhole" face-up on your side of the field. Cosmic Rulings means that the only way to remove Aeon cards off the field is if the effect states "remove it from play". Only the controller of Aeon Wormhole can use its effect. To activate Brainwashing Chronos, the controller of it needs to have a face-up "Aeon, Dawn of Time." Link to comment Share on other sites More sharing options...
AJRocks95 Posted June 1, 2008 Report Share Posted June 1, 2008 I thix they r lil overpoweredn u shuld try 2 find a type that is not made upi just like to use the original card types so it makes sense. Link to comment Share on other sites More sharing options...
ShadowKyogre Posted June 1, 2008 Author Report Share Posted June 1, 2008 (AJ) Yes, but I can't find a type that describes beings that bend time...and yes, I need to do some tuning. Link to comment Share on other sites More sharing options...
bury the year Posted June 1, 2008 Report Share Posted June 1, 2008 I do believe "Aeon, Dawn of Time" should be Summoned after 40, not 20 turns. 20 turns can pass quite fast... Link to comment Share on other sites More sharing options...
ShadowKyogre Posted June 1, 2008 Author Report Share Posted June 1, 2008 Well, yes, it should be. I basically made it like Final Countdown. I wonder how long it would take to summon in a duel if I changed it to 40 turns. Link to comment Share on other sites More sharing options...
AJRocks95 Posted June 1, 2008 Report Share Posted June 1, 2008 maybe spellcaster will work Link to comment Share on other sites More sharing options...
ShadowKyogre Posted June 1, 2008 Author Report Share Posted June 1, 2008 (thinks) That could work, but they also embody time as well. Link to comment Share on other sites More sharing options...
bury the year Posted June 1, 2008 Report Share Posted June 1, 2008 Well' date=' yes, it should be. I basically made it like Final Countdown. I wonder how long it would take to summon in a duel if I changed it to 40 turns.[/quote'] I was just thinking, because an 8000/8000 monster with no negative effects and a dodge effect should be very hard to summon. Plus, time is sped up with the Aeons, right? Link to comment Share on other sites More sharing options...
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