Jump to content

Aeons - Turn Back Time or Fast Forward! Finished (please move to finished sets/cards)


ShadowKyogre

Are the Aeon broken?  

1 member has voted

  1. 1. Are the Aeon broken?



Recommended Posts

I have decided to make the Aeon archetype first (people are still open to vote on which archetype they like best). I will be adding more cards when I make them. The first seven I illustrated myself. The other pictures are from deviantArt (they are abstract since the Aeon have no true form, they just turn into a form that suits the timeline they represent). Artists for other pictures: http://fraxa.deviantart.com/ , http://lithmyathar.deviatart.com/, http://holyspit.deviantart.com/, http://unicorngraphics.deviantart.com/, http://aexion.deviantart.com/, http://thearchon.deviantart.com/,

http://psion005.deviantart.com/

 

Here are the images of the cards themselves without having to click on them:

AeonicDevastator.jpgAeon.jpgAeonWormhole.jpgAeonEmissary.jpgAeonReplicator.jpgAeonCrushercard.jpgAeonAssaultercard.jpgAeonsOrbofKnowledge.jpgAeon-HallofMemories.jpgAeon-EraMolder.jpgAeon-GiftofAeon.jpgAeonCalling.jpgAeon-ChillingEra.jpgAeon-ChronosCannon.jpgAeonSacrifice.jpgAeonTree.jpgAeonAssassin.jpgAeon-SavingProphecy.jpgAeonGuardian.jpgAeon-ScarringEra.jpgAeon-TempleofAeon.jpgAeon-CosmicRulings.jpgAeon-ChronosCloning.jpgAeonTorturer.jpgAeon-ReturntoOrigins.jpgAeon-BrainwashingChronos.jpgAeonAdvancer.jpg

 

 

Text for Aeon Emissary:

When you Summon this card, flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. When this card gets flipped face-up or Summoned, it gains 200 ATK and DEF. When a Phase is entered, this card gains 200 ATK and DEF. This increase lasts as long as this card remains face-up.

 

Aeon Replicator:

When you Summon this card, flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. When this card gets flipped face-up or Summoned, pick a Phase. Both you and your opponent get double that Phase.

 

Aeon Devastator:

When you Summon this card, flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. When this card gets flipped face-up or Summoned, pick a Phase. Both you and your opponent have to skip that Phase as long as this card remains face-up.

 

Aeon Guardian:

When you Summon an "Aeon" monster (including this card), flip a coin and roll of die. If it is Heads, add the die result from the turn count (any effects that happen during certain Phases do so). If it is Tails, subtract the die result from the turn count and return any cards which don't have "Aeon" in its name to the Deck if they were played any turns ago equal to the die result. Also, you may redirect any damage to the turn count. If so, reduce the turn count by 1 for each 1000 points of damage.

 

And Aeon is the Monster version of Final Countdown. This should finish up the set now.

Link to comment
Share on other sites

And I agree with any of you that say they are overpowered. Any suggestions to water them down, but still make them a devastating force to be reckoned with? And I would also like it if anyone does the poll, they could tell me why they're broken and suggestions to fix them.

Link to comment
Share on other sites

Errata regarding the Aeon: Any Aeon Monster, Spell, or Trap that is sent to the Graveyard is automatically removed from play. In order to activate Cosmic Rulings, you need to have "Aeon Wormhole" face-up on your side of the field. Cosmic Rulings means that the only way to remove Aeon cards off the field is if the effect states "remove it from play". Only the controller of Aeon Wormhole can use its effect. To activate Brainwashing Chronos, the controller of it needs to have a face-up "Aeon, Dawn of Time."

Link to comment
Share on other sites

  • 2 weeks later...

Well' date=' yes, it should be. I basically made it like Final Countdown. I wonder how long it would take to summon in a duel if I changed it to 40 turns.

[/quote']

 

I was just thinking, because an 8000/8000 monster with no negative effects and a dodge effect should be very hard to summon. Plus, time is sped up with the Aeons, right?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...