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Animal Knights Archetype based on Digimon (and Pokemon I guess)


Frix Kingly

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I have an archetype I'm really struggling with to think of ideas for. Essentially it is a combination of Animals and Knights (my initial naming idea was Arfturian Knights but I don't wanna keep it to just Doggies.) but basically it's an archetype inspired by Digimon (and Pokemon I guess ) where the Knights, when they're on the field, create tokens (or SS weak low level monsters from the Deck or Hand) then those tokens turn into God killing monsters, and maybe even fuse with the original creator Knight of the Token (Like in Digimon Tamers when the Main Characters merged with their Digimon to make their Mega forms). The only issue is

1. I don't know what the Primary Mechanic should be between what I said above.

2. I don't know a name :c

3. I actually don't have a third one I just like making lists of three.

 

Thinking more on it a bit. I think making it more like HEROes where there are the base Arfturian Knights, but then there are also other Turian Knights that represent other kingdoms like Cat-Turian Knights, Air-Turian Knights, or something like that that represent different kinds of animals could potentially work but I want to lay on this as a last resort if I don't find a good name that represents the entire Archetype as the whole "Animal Kingdom" (i am so funny).

 

What do y'all think? Any recommendations for mechanics that could help me get into the right direction of this? (and a FREAKING NAME!!!!)

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28 minutes ago, Horu said:

Have you tried splitting the archetype in half like the Element Sabers and Element Lords?

As in like making the Boss Monster Animal Spirits the Element Lords and the Knights being the smaller, combo pieces that are more like Element Sabers, and then just having them have one name th- I have no idea what I am talking about could you elaborate what you mean?

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You're working with knights. You could make your Lv4 and lower monsters as Squires. Your Lv5 and higher could be your Knights. If you want to include animal spirits, I'd suggest making Paladins for the Extra Deck. But that depends on how extensive you want the archetype to be.

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40 minutes ago, Horu said:

You're working with knights. You could make your Lv4 and lower monsters as Squires. Your Lv5 and higher could be your Knights. If you want to include animal spirits, I'd suggest making Paladins for the Extra Deck. But that depends on how extensive you want the archetype to be.

Well the Animal spirits are supposed to be the main gimmick of the deck. You summon a knight then they send out an Animal Spirit like Digimon or Pokemon, then the Knights turn give them more and more strength through "evolving" (probably just summoning their stronger forms from the Extra Deck). The Knights are there to service the Animal Spirits not the other way around so that's why I need the prime name of the Archetype to be a combination of Knights and Animals

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What did they suggest on Reddit? Keep in mind that Charmers or "LV" monsters (that work similarly to an evolution) have the innate weakness of being slow. You could easily speed up things with Contact Fusion, Syncho or XYZ summons (personally I see that all 3 would thematically fit), so some thing like
1) Summon the Knight, who SS or equip himself with a low monsters;
2) Combine them with a field spell or a continuous card OR go fusion/synchro/xyz.

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On 1/10/2023 at 8:27 AM, Veyson said:

What did they suggest on Reddit? Keep in mind that Charmers or "LV" monsters (that work similarly to an evolution) have the innate weakness of being slow. You could easily speed up things with Contact Fusion, Syncho or XYZ summons (personally I see that all 3 would thematically fit), so some thing like
1) Summon the Knight, who SS or equip himself with a low monsters;
2) Combine them with a field spell or a continuous card OR go fusion/synchro/xyz.

Yeah my thought was some kind of Contact Fusion, or like some kind of Fusion that was like one card like Masked HEROes. Also the name they suggested was Pawladins (which I absolutely love) and the mechanics they thought up were a few things. 1 was swapping one Mon from the deck with the Mon from the field with an ability, and alot of floating effects, like the Extra Deck monsters float to a low level Animal Spirit Mon, that Contact Fusion could work like Neo Spacians where instead of sending monsters to the Graveyard they go to the Deck. I've always been partial to Fusion so I think I want to either do that, or XYZ. I'm just not sure how the entire Gameplay is gonna work as a whole

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17 hours ago, Frix Kingly said:

Pawladins

Love the name!
 

17 hours ago, Frix Kingly said:

swapping one Mon from the deck with the Mon from the field with an ability, and alot of floating effects

Gladiator Beasts

 

17 hours ago, Frix Kingly said:

Contact Fusion could work like Neo Spacians where instead of sending monsters to the Graveyard they go to the Deck

Again Gladiator Beasts

 

Look up at the Gladiator Beasts, you could find some inspiration there. They usually swap during the End Phase after achieving something on the field, like suriving the Battle Phase. You instead could make them work like the Dragonmaid, who usually swap to the big boys at the beginning of the Battle Phase.
You'd have some basic monsters that during the Main Phase or at the start of the Battle Phase would swap with some monsters in the Deck; you could also Contact Fusion at this point, nothing prevents you to summon from the Extra Deck during the Battle Phase. Just some ideas, you can really do anything here. You could decide to make the monster swap during your opponent's turn, disrupting their chains or combos.
Masked Hero, Gladiator Beasts, any Contact Fusion archetype (Gladiator Beasts were the first to use it), Dragonmaid, Charmer and "LV" monsters. There's plenty of styles to mix up there!

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Oh dear guthix, I kind of love what my section has become over the years. Open discussion's was always something I wanted but could never fenagle it without breaking the mold. That being said...

1. You can explore quite heavily with that now, given the nature of XYZ monster's being a thing for like a decade now. It would be a tricky balance between what's "acceptable" and what's mechanically possible, but you could do it. Not sure how you'd do it without creating a whole new card type, subtype or definition. That's on you. But the groundwork exists for the very thing you're looking for.... who know's I might borrow your concept and work on something (if you'd pardon my years of rust), with your blessing of course. 

2 and 3: Names are always tricky. Three.

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13 hours ago, Veyson said:

Love the name!
 

Gladiator Beasts

 

Again Gladiator Beasts

 

Look up at the Gladiator Beasts, you could find some inspiration there. They usually swap during the End Phase after achieving something on the field, like suriving the Battle Phase. You instead could make them work like the Dragonmaid, who usually swap to the big boys at the beginning of the Battle Phase.
You'd have some basic monsters that during the Main Phase or at the start of the Battle Phase would swap with some monsters in the Deck; you could also Contact Fusion at this point, nothing prevents you to summon from the Extra Deck during the Battle Phase. Just some ideas, you can really do anything here. You could decide to make the monster swap during your opponent's turn, disrupting their chains or combos.
Masked Hero, Gladiator Beasts, any Contact Fusion archetype (Gladiator Beasts were the first to use it), Dragonmaid, Charmer and "LV" monsters. There's plenty of styles to mix up there!

I'll check out Gladiator Beasts, but I'll probs speed them up a bit

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