Chu The Shooting star Posted January 7, 2023 Report Share Posted January 7, 2023 these cards look like Surgay's cards when he dueled yuya, like these: Zinform Woemore A:dark Type:fiend Level:4 1400\1200 When this card is in your hand you can banish one other "Zinform" monster in your hand to special summon this card. When a spell involving cards removed from play is activated your opponent must send one card from their extra deck to the graveyard. Zinform Maracasa A:dark T:Fiend Level:2 100\1000 When this card is removed from play you can target one monster on the field, that card is banished and you gain half that monsters defence points as life points. Zinform vainbiz FUSION MONSTER A:dark T:Fiend\Fusion Level:7 1000\1200 when this card is summoned you can target 3 "Zinform" monsters removed from play. this card gains all those monsters attack points and your opponent can only summon level 4 or higher monsters when this card is on the field. if this card is destroyed in battle then you can target one card on the field. next turn that card is banished. when this card is destroyed it is removed from play. crazed Fusion spell you can target 2 cards removed from play and use them to Fusion summon. Zin-Removal You can target up to 3 cards in your graveyard. for each card targeted your opponent takes 300 points of damage.then the cards are removed from play and for each Zinform monster removed from play you can summon 1 level 3 or below Zinform monster. Link to comment Share on other sites More sharing options...
Pommelo Posted January 7, 2023 Report Share Posted January 7, 2023 Hey, this is actually pretty nice. Just a heads up: "Removed from play" is an old term that is not used anymore. Use banish all the time. Banish Banish Banish. The cards are relatively well balanced, I don't see important issues. Probably the one that tilts to be too powerful is the last one, Zin-Removal, as it is an easy 1200 damage without HOPT (Hard Once per turn Clause) which means you could easily inflict 3600 dmg to your opponent since the banished cards have no requirement (generic), then each time you use this you can summon up to 3 of the archetypal mons for too many combos. It definitely needs the HOPT. @The Nyx Avatar banishing left and right, just like the doctor recommended xD. And you can see in this thread an example of what I told you just some minutes ago n.n Link to comment Share on other sites More sharing options...
Chu The Shooting star Posted January 9, 2023 Author Report Share Posted January 9, 2023 On 1/7/2023 at 1:10 PM, Rayfield Lumina said: tilts to be too powerful is the last one, Zin-Removal, as it is an easy 1200 damage without HOPT (Hard Once per turn Clause) which means you could easily inflict 3600 dmg to your opponent since the banished cards have no requirement (generic), then each time you use this you can summon up to 3 of the archetypal mons for too many combos. It definitely needs the HOPT. Okay thanks I'll edit it, also, have you seen my Werner archetype? Link to comment Share on other sites More sharing options...
Chu The Shooting star Posted January 9, 2023 Author Report Share Posted January 9, 2023 ANYHOW- Zinform Magneus FUSION MONSTER A:dark Type:fusion\fiend level:8 2700\1300 3 or more Zinform monsters When this card is on the field once per turn you can banish the bottom card of your deck to the graveyard, if that card is a monster your opponent takes 400 points of damage. if that card is a spell or trap you take 400 points of damage and this cards effect cannot be activated next turn. when this card attacks a monster in attack mode evan if that mosters attack is higher than this cards that monster is destroyed. Zinform Watabar A:dark T:fiend level:3 900\200 When Zinform Watabar is alone on your field it is automattically destroyed.when Zinform Watabar is on the field cards that involve negating the effects of your "Zinform" monsters are destroyed. Zinform shock Trap card Target one Zinform monster you control that is about to be destroyed by a spell or trap. that monster is banished and You can use the spell or trap that was going to destroy your Zinform monster against your opponent. Zany Zinform Equip spell You can equip this card to one Zinform monster you control. that monster cannot attack your opponent directly and it loses all its attack and defence points. and must be in attack mode. when the equipped card is destroyed you can draw 2 cards and your opponent loses 400 life points. Link to comment Share on other sites More sharing options...
Chu The Shooting star Posted January 9, 2023 Author Report Share Posted January 9, 2023 Zinform Provakate A:dark T:Fiend Level:1 200\0 When this card is in your hand if you have banished at least 3 cards this turn you can activate this card as the spell card "Polemerazation" Zinform Assurate A:dark T:Fiend Level:3 1100\100 if this card is banished from your hand or field you can summon it in defence mode o your side of the field. Once per turn if this card is on your field you can deal 200 points of damage to your opponent for each card that was banished this turn. Zen Zinform Ziplock Trap card. When a Zinform monster you control deals damage to your opponent you can activate this card. the damage deals an extra 300 points of damage. this card can be activated once every 3 turns. Link to comment Share on other sites More sharing options...
Chu The Shooting star Posted January 10, 2023 Author Report Share Posted January 10, 2023 Zinform outcast Spell card target 1 "Zinform" monster removed from play. shuffle it into your deck and if you draw that card on your next 3 turns your opponent takes 300 points of damage. Link to comment Share on other sites More sharing options...
Chu The Shooting star Posted February 10, 2023 Author Report Share Posted February 10, 2023 Zinform coblit A:dark T:Fiend level:1 300\0 You can send Zinform coblit from your field to the graveyard To fusion summon with monsters on your field and banished monsters. Zinform Watchog A:dark T:fiend level:5 2000\1700 If this card is on the field at the end of your turn you can look at one card in your opponents hand for every 2 cards in your hand. f that card is a spell or trap it is banished. Once every 2 turns you can banish a card from your opponents graveyard, in return you can draw a card. Devil's swing Field spell if this card is on your field when a card is banished, this card gains a Devil's counter.By removing A certain amount of Devil's counters from this card you can activate one of the following effects: 1 counter:banish a card from your graveyard. 2 counters:draw 2 cards and banish one. 3 or more counters:Summon a Banished Zinform monster. Link to comment Share on other sites More sharing options...
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