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DIGIMON-THE BEGINNING . BRAND NEW SET. GOOD VS EVIL . Trying to go for gold now . Help would be appricated


BowWow

What do you think over all and what might you like to see  

2 members have voted

  1. 1. Do you like the cards ?

    • NO!!!!!!!!!!!!
      1
    • NO-ISH
      0
    • Middle of the road
      0
    • YES-ISH
      0
    • YES!!!!!!!!
      1
  2. 2. Are these cards balanced

    • NO!!!
      0
    • NO-ISH
      1
    • Middle of the road.
      1
    • YES-ISH
      0
    • YES !!!!!
      0


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ChaosGallantmon

Level.8

Attribute.Dark

Type.Warrior/Digimon

Attack.3000

Def.2500

Effect. Banish 1 Gallantmon or 1 of the Holyknights from your Graveyard and 1 Dark attribute monster from your Hand or Graveyard. Once Per Turn you can banish a Dark Attribute monster from your Hand to banish 1 Light Attribute monster from  your opponents hand which is a Light Attribute monster (Your Opponent only shows the monsters that they have in their Hand).

 

 

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Tentomon

Level.3

Attribute.Light

Type.Insect/Digimon

Attack.1000

Defence.1000

Effect. When Tentomon is normal summoned  you can send 1 Insect  Digimon from your Deck  to your Graveyard. Once per turn you can destroy 1 non  Insect monster  on the field  with 1000 or less attack or 1000 or less defence .  On the turn you normal summoned Tentomon  you can destroy it and add 1 Insect  Digimon with 1500 attack/defence  or less to your hand from your Deck.

 

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Kabuterimon

Level.4

Attribute.Light

Type.Insect/Digimon

Attack.2000

Defence.1000

Effect.Kabuterimon must attack when its face-up on the field . When Kabuterimon inflicts damage to your opponent you must add 1 level 4 or Lower Light Insect Digimon from your Deck to your hand . You cannot  add another "Kabuterimon" to your hand with Deck with this effect. Once per duel you can send Kabuterimon from your hand to add Light Insect Digimon from your Deck to your Hand.

 

 

 

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Palmon.

Level.3

Attribute.Light

Type.Plant/Digimon

Attack.1000

Defence. 1000

Effect. When Palmon is normal summoned  you can send 1 Plant  Digimon from your Deck  to your Graveyard. Once per turn you can destroy 1 non  Plant monster  on the field  with 1000 or less attack or 1000 or less defence .  On the turn you normal summoned Palmon  you can destroy it and add 1 Plant  Digimon with 1500 attack/defence  or less to your hand from your Deck.

 

 

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Togamon

Level.4

Attribute. Light

Type. Plant/Digimon

Attack.1500

Defence.1500

Effect. When Togamon is normal summoned you can send 2 Plant  Digimon from your Deck  to your Graveyard. Once per turn you can destroy 1 non  Plant monster  on the field  with 1500 or less attack or 1500 or less defence .  On the turn you normal summoned Togamon  you can destroy it and add 1 Plant  Digimon with 2000 attack/defence  or less to your hand from your Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.  If Togamon gets attacked your opponent takes damage equal to the attack points of their attacking monster . 

 

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Liliymon

Level.5

Attribute. Light

Type. Plant/Digimon

Attack.2000

Defence.2000

Effect. When Lillymon is normal summoned  or special summoned you can send 3 Plant Or Light  Digimon from your Deck  to your Graveyard. Once per turn you can destroy 1 non  Plant or non Light monster  on the field  with 2000 or less attack or 2000 or less defence .  On the turn you normal summoned Lillymon  you can destroy it and add 1 Plant  Digimon with 2500 attack/defence  or less to your hand from your Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.  If Lillymon gets attacked by a non Plant monster return that monster back into your opponents Deck if it was controled by your opponent. Once per turn you can send 1 Plant or Light Digimon from your hand to the Graveyard to return 1 card on either side of the field back to the hand of the controler.

 

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Wormmon

Level.3

Attribute.Light

Type.Insect/Digimon

Attack.0

Defence.0

Effect. When Wormmon is summoned you can tribute it to add 1 Stingmon from your Deck to your H or Special Summon 1 Stingmon from you Hand.

 

 

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Belphemon-Sleep Mode The Demon Lord

Level.12

Attribute.Dark

Type.Fiend/Digimon

Attack.0

Defence.0

Effect. Belphemon-Sleep Mode The Demon Lord is also a Divine-Beast. You can send Belphemon-Sleep Mode The Demon Lord from your Hand to the Graveyard to add 1 monster from your DECK with Demon Lord in its name to your hand more than once per turn.

 

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Belphemon-Rage Mode The Demon Lord  (YCS)

Level.12

Attribute.Dark

Type.Fiend/Digimon

Attack.4000

Defence.4000

Effect. Belphemon-Rage Mode The Demon Lord is also a Divine-Beast.  You can send Belphemon Rage Mode the Demon Lord from your Hand to the Graveyard to add 1 monster from your Deck with Demon Lord in its name to your hand but once per turn. You can banish 1 The Demon Lord from your Hand or Graveyard to Special Summon Belphemon Rage Mode the Demon Lord from your Hand. When Belphemon-Rage Mode The Demon Lord is summoned all monsters on your opponents field are Banished . You have you pay half of you life points to use Belphemon-Rage Mode The Demon Lord effects. Belphemon-Rage Mode The Demon Lord has to attack all your opponents monsters if they have monsters on their field. Belphemon-Rage Mode The Demon Lord cannot attack your opponent directly. Belphemon-Rage Mode The Demon Lord have pericing . Belphemon-Rage Mode The Demon Lord cannot be targeted or non targeted (??????????).

 

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Barbamon-The Demon Lord  (YCS)

Level.12

Attribute.Dark

Type.Fiend/Digimon

Attack.4000

Defence.4000

Effect. Barbamon-The Demon Lord is also a Divine-Beast. You can send "Barbamon-the Demon Lord" from your Hand to the Graveyard to add 1 monster from your DECK with "Demon Lord" in its name to your hand but once per turn. You can banish 1 "The Demon Lord" from your HAND or Graveyard to Special Summon "Barbamon-the Demon Lord" from your HAND. Once Per Turn you can pay half you life points or double your opponents life points to draw 2 cards. Once per turn you can Banish 1 card on your opponents and 1 on yourside of the field to let your opponent choose 2 cards in your DECK and add them to your hand . Once per turn you can banish all cards on the field by paying half your life points  (This effect cannot be negated) and you cannot summon any cards this turn when you use this effect. When "Barbamon-The Demon Lord" is targeted or not targeted (??????) you can banish 1 card from your hand to negate the effect.

 

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Lilithmon-The Demon Lord  (YCS)

Level.12

Attribute.Dark

Type.Fiend/Digimon

Attack.4000

Defence.4000

Effect.  Lilithmon-The Demon Lord is also a Divine Beast .  You can send "Lilithmon-the Demon Lord" from your Hand to the Graveyard to add 1 monster from your DECK with "Demon Lord" in its name to your hand but once per turn. Once per turn you can let your opponent draw 4 cards and then you look at their HAND and add 2 cards from their hand to yours. None of "lilithmon-The Demon Lord" effects cannot be negated or its summon either. Oe-Beast. Yonce Per Turn you can switch control of a card you control and your opponent controls . "Lilithmon-The Demon Lord" cannot change control (??????). If "Lilithmon-The Demon Lord" attacks a monster that monster is destroyed immediately ( The attack is not considered to be a attack) and your opponent draws 1 card and you and your opponent then look at each others hands and exchange 1 card to eachother . When "Lilithmon-The Demon Lord" is in your Graveyard you or your opponent can banish it and send all cards in your and and your opponents hand to the Graveyard  and you and your opponent draw 7 cards.

 

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Lucemon-Angel Mode  (YCS)

Attribute.Light

Type.Fairy/Digimon

Attack.0

Defence.0

Effect. Lucemon-Angel Mode is also a Divine Beast. During your or your opponents turn you can send "Lucemon-Angel Mode" from your Hand/DECK to your Graveyard to Special Summon 1 " The Demon Lord " except "Lucemon Chaos Mode- The Demon Lord" to your side of the field and its summon cannot be negated . "Lucemon-Angel Mode" cannot have its effect negated except by the effect of a DARK monster. "Lucemon-Angel Mode" is also a "Divine Beast". If you have a "Daemon-The Demon Lord" in your Hand or Graveyard you can banish it along with "Lucemon-Angel Mode" to Special Summon "Lucemon- The Demon Lord"

 

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Lucemon Chaos Mode- The Demon Lord (YCS)

Level.12

Attribute. Dark

Type. Fiend/Digimon

Attack.4000

Defence.4000

Effect. Lucemon Chaos Mode- The Demon Lord is also a  Divine-Beast. Lucemon Chaos Mode - The Demon Lord is also a Digimon. You can send "Lucemon Chaos Mode -the Demon Lord" from your Hand to the Graveyard to add 1 monster from your DECK with "Demon Lord" in its name to your hand but once per turn .  "Lucemon Chaos Mode- The Demon Lord" cannot be Special Summoned except by having exactly 1 "Lucemon-Angel Mode" in your hand and you have exactly 7 "Demon-Lords" with different names in your Graveyard or Banish ( There I go again) and only 1 of each "The Demon Lord). You can send the "Lucemon-Angel Mode" from your hand to the Graveyard or Banish ( Never know how to word Banish) . When "Lucemon Chaos Mode- The Demon Lord" is Special summoned you and your opponent sends or banishes their hands/graveyards/field until they have 7 cards in their DECK. Your opponent only have 7 turns or until their DECK runs out  to get rid of "Lucemon Chaos Mode - The Demon Lord" if they cannot you win the match ( Not finished with the effect by a long shot and it will be" more balanced")

 

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Leviamon- The Demon Lord  (YCS)

Attribute. Dark

Type.Fiend/Digimon

Attack.4000

Defence.4000

Effect. Leviamon- The Demon Lord is also a Divine-Beast .  You can send "Leviamon The Demon Lord" from your Hand to the Graveyard to add 1 monster from your DECK with "Demon Lord" in its name to your hand but once per turn.  When  Leviamon is drawn from your DECK you must Normal Summon it or Special Summon it but only from your 2nd turn to more ( In other words it cannot be summoned on your 1st turn). When "Leviamon-The Demon Lord" is Normal Summoned or Special Summoned it attack increases by 2000X the amount "Demon Lord" in your Graveyard and Banished.  "Leviamon- The Demon Lord" can only attack once and has piercing and if you dont reduce you opponents life points to 0 you lose the match. "Leviamon- The Demon Lord" cannot be  targeted or non-targeted by spells or traps or monster effects. "Leviamon-The Demon Lord" attacks always cause damage ( No Kuribohs and Wabakus and like effects). 

 

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Daemon - The Demon Lord 

Level. 12

Attribute. Dark

Type. Fiend/Digimon

Attack. 4000

Defence. 4000

Effect. Daemon- The Demon Lord is also a Divine-Beast. Daemon- The Demon Lord is also a Digimon  During your or your opponents turn you can send "Daemon-The Demon Lord" from your Hand/DECK to your Graveyard to Special Summon 1 " The Demon Lord " except "Lucemon Chaos Mode- The Demon Lord" to your side of the field and its summon cannot be negated . "Daemon The Demon Lord" cannot have its effect negated except by the effect of a LIGHT monster. If you have a "Lucemon-Angel Mode"" in your Hand or Graveyard you can banish it along with "Daemon- The Demon Lord" to Special Summon "Lucemon- Chaos Mode - The Demon Lord". While "Daemon- The Demon Lord" is in your Graveyard or has been banished  all of your monsters will have piercing and you can pay half of your life points allow all monsters on yourside of the field to attack twice but you take the damage half the damage your opponent has recived by "Daemon- The Demon Lord".You can send "Daemon The Demon Lord" from your Hand to the Graveyard to add 1 monster from your DECK with "Demon Lord" in its name to your hand but once per turn.

 

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Beelzemon- The Demon Lord

Level.12

Attribute. Dark

Type. Fiend/Digimon

Attack.4000

Defencee.4000

Effect. Beelzemon- The Demon Lord is also a Divine Beast. Beelzemon- The Demon Lord is also a Digimon   You can send "Beelzemon- The Demon Lord" from your Hand to the Graveyard to add 1 monster from your DECK with "Demon Lord" in its name to your hand but once per turn. Once per turn you can send "The Demon Lord" cards from your hand to destroy cards on the field equal to the discarded cards. If "Beelzemon- The Demon Lord" is going to be destroyed or banished its summon being negated to you banish 1 card from your Graveyard to negate it (???? how to term).  Once per turn you can banish cards in your Graveyard to destroy or banish cards on your opponents side of the field. "Beelzemon- The Demon Lord" cannot destroy monsters on the field with 2000 or lower attack or level 4 or lower."Beelzemon- The Demon Lord" has piercing.

 

 

 

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Mercurymon

Level.4

Attribute. Dark

Type. Spell Caster/Digimon

Attack.1500

Defence.1500

Effect. Once Per Turn when Mercurymon card is normal summoned you can send it to the Graveyard to add 1 DARK or Spellcaster digimon from your DECK to your hand. You can banish Mercurymon from your Graveyard after you use Mercurymon first effect to add 1 DARK or Spellcaster Digimon from your DECK to your hand. You can send Mercurymon from your hand to the Graveyard during your opponents turn to end their turn. If you have a Mercurymon which has been banished you can send it back into your DECK by sending 1 Mercurymon from your HAND or DECK to the Graveyard.

 

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Alphamon The Royal Knight

Level.8

Attribute. Light

Type.Warrior/Digimon

Attack.3000

Defence.2500

Effect. Alphamon cannot be Normal summoned or set . Alphamon cannot be Special Summoned except by 3 Light level 8 Warrior monsters in your Graveyard which contain the name "The Royal Knight". When you special summon Alphamon The Royal Knight  you have you put 3 counters on it but if you cannot put counters on Alphamon The Royal Knight  it is destroyed . While you have Alphamon The Royal Knight on your side of the field you can remove 1 counter from it to 

 

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  • BowWow changed the title to DIGIMON-THE BEGINNING . BRAND NEW SET. GOOD VS EVIL . Trying to go for gold now . Help would be appricated
14 hours ago, BowWow said:

You can only use Digimon in a Digimon Deck and  nothing but Digimon. There are NO DIGIMON FUSIONS/XYZ/SYNCHRO/TUNERS/PENDULUM/LINK/SPELLS/TRAPS. So all you can have in DIGIMON MONSTERS (I won't be changing that mechanic AT ALL).

If that's what you really want:

1. Incorporate it into the card text in some shape or form

2. This belongs in Casual Cards. Not Realistic Cards

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