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My Kunai Cards


Phantasm12778

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If you control no monsters in your Banish Zone, or all monsters in your Banish Zone are "Kunai" or "Haikunai" Monsters, You can Special Summon this card from your hand, GY, or Banish Zone. If this card is Normal or Special Summoned: apply this effect: Send one Non-LIght "Kunai" monster from the Deck to the GY, and if you do, banish cards from your opponents field, up to that monsters level If this card is used as material for a Link or XYZ material for a "Haikunai" Monster: That monster gains the following effect, based on the type of "Haikunai" monster summoned with this card as material:
XYZ: You can detach a material from this card, banish 1 monster from your GY; Banish cards from your opponents GY up to that monsters Level. While this monster is on the field, Your opponent cannot move cards from the banish zone to another place
Link: Once per turn, you can banish 1 monster from your GY, Banish cards from the top of your opponents Deck equal to that monsters Level.While this monster is on the field, Your opponent cannot move cards from the banish zone to another place
If this card is used as a cost for the effect of a "Haikunai" monster, Until the end of this turn, all of your opponents cards that are sent to the GY are banished instead. You can only use each effect of "Kunai Shade" Once per turn

If you control no monsters in your GY, or all monsters in your GY are "Kunai" or "Haikunai" Monsters, You can Special Summon this card from your hand or GY. If this card is Normal or Special Summoned: apply this effect: Special Summon one Non DARK "Kunai" or "Haikunai" monster from your GY, and if you do, This cards ATK becomes Double its current ATK every time it battles during each Battle Phase. If this card is used as material for a Link or XYZ material for a "Haikunai" Monster: That monster gains the following effect, based on the type of "Haikunai" monster summoned with this card as material:
XYZ: You can detach a material from this card, banish 1 monster from your GY and if you do, Return 1 monster Special Summoned from the Extra Deck back to the Extra Deck, also neither player can Special Summon monsters with the same name from their Extra Deck.
Link: Once per turn, you can banish 1 monster from your GY, Your opponent cannot XYZ, Link, Fusion, or Synchro Summon using monsters you control as materials, also they cannot Special Summon monsters from the ED who shares an Attribute or Type with monsters you control.
If this card is used as a cost for the effect of a "Haikunai" monster, Double that monsters ATK. You can only use each effect of "Kunai Glimmer" Once per turn

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This card can be used as the entire requirement for the Ritual Summon of a "Haikunai" RItual Monster. If this card is Normal or Special Summoned: Halve this cards ATK and DEF, and if you do, apply these effects in sequence:
*Add 1 "Kunai Tensei" from your Deck or GY to your hand
*Gain 100 LP for each card in your hand
If this card is Tributed for the Ritual Summon of a "Haikunai" Ritual Monster: Gain 500 LP and if you do, halve the DEF of all monsters your opponent controls
If this card is used as a cost to activate the effect of a "Haikunai" Ritual Monster: Gain LP equal to half the Total current DEF of all monsters your opponent controls in Defense Position. If this card is used as Material for the Ritual Summon of a "Haikunai" monster, that monster gains the following effect
* Once per turn if this card battles, you can banish 1 "Kunai" Monster from your GY, Change the DEF of the monster this card is battling to 0, and if you do, halve that monsters ATK, but it cannot be destroyed by battle this turn.
You can only use each effect of "Kunai Splash" Once per turn

If you control no Spell/Trap cards You can Special Summon this card from your hand or GY. This card cannot be used as Synchro material while you control , Except for the summon of a WIND Warrior Monster. If this card is Normal or Special Summoned: Select 1 Spell/Trap card in your opponents hand, set it to their field, but it cannot be activated this turn, also return that card back to the hand during the End Phase, and if you do, inflict 500 damage to each player.
If this card is used as a cost for the activation and resolution of an WIND "Haikunai" Synchro monster: You can shuffle one card on the field into the Deck, then, if its a monster, take damage equal to its ATK when it left the field, otherwise take 500 damageĀ 
If this card is used as Synchro Material for the summon of an WIND "Haikunai" monster, That monster gains the following effect:
* Once per turn, while you control no Spells/Traps(Quick Effect); You can banish 1 WIND Tuner from your GY; Negate the effects of a Spell/Trap your opponent controls and if you do, take 1000 damage, then shuffle that card into the Deck
You can only use each effect of "Kunai Breeze" once per turn

If you control no monsters, or all monsters you control are "Kunai" or "Haikunai" monsters: You can Special Summon this card from your hand or GY. This card cannot be used as material for a summon from the Extra Deck, Except for the summon of a "Haikunai" EARTH Fusion Monster. If this card is Normal or Special Summoned: Apply these effects in sequence:
*Destroy 1 card your opponent controls. This card cannot attack the turn you activate this effect
*Increase this cards ATK by 500
If this card is used as a cost for the activation and resolution of an EARTH Warrior Fusion monster: Destroy 1 card on the field, but that monster cannot attack this turn.
If this card is used as Fusion Material for the summon of an EARTH "Haikunai" monster, That monster gains the following effect:
* Once per turn, you can discard 1 card and banish 1 EARTH "Kunai" monster, destroy 1 card on the field, and increase this cards ATK by 500. This card cannot attack the turn you activate this effect
You can only use each effect of "Kunai Tremor" once per turn

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