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W- archetype ready for battle


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W-wing 

WIND winged beast

Level 1 

100/100

If this card is summoned you can add one “W-” monster from your deck to your hand. If this card is sent to the graveyard you can add one “W-” spell/trap from your deck to your hand. You can only use each of these effects of "W-wing" once per turn. During each of your standby phase’s this card gains 100 ATK/DEF.

 

W-winion 

WIND winged beast

Level 1

0/200

You can special summon this card from your hand if you control a level-one monster. You take no battle damage while this card is face-up on your field. During each of your standby phase this card gains 200 DEF. If this card is summoned you can add one “W-” card from your deck to your hand. You can only use the last effect of “W-winion” once per turn.

 

W-wan 

WIND winged beast

Level 1

200/0

You can special summon this card from your hand if you control a level-one monster. All level 4 or lower WIND winged beast monster’s can attack directly. During each of your standby phase, this card gains 200 ATK. If this card is summoned you can add one “W-” card from your graveyard to your hand. You can only use the last effect of “W-wan” once per turn.

 

W-wall

Normal spell

Target one “W-” monster you control; untill your opponent's end phase the targeted card cannot be destroyed by battle of card effect. You can banish this card form your graveyard to add one “W-” monster form your deck to your hand. You can only use the last effect of “W-wall” once per turn.

 

W-warrier 

Normal spell

Target one “W-” monster you control; while you control that face-up monster you take no effect damage. You can banish this card form your graveyard to add one “W-” spell/tarap form your deck to your hand. You can only use the last effect of “W-warrier” once per turn.

 

W-wreck

normal trap

target one W- monster double its attack then target cards on the field equal to the attack the monster gained in multiples of 100 negate their effects until the end phase.

 

W-won

WIND winged beast

Link 1 (bottom)

100

1 level one “W-” monster

If this card is summoned add “W-wind winged beast mountain” form your deck to your hand. This card and cards this card points to gain 100 ATK during each of your standby phases. If this card is sent to the graveyard you can special summon one “W-” monster form your hand.

 

Special thanks to @Beau the shooting star @Rayfield Lumina and @Sleepy for all the help in making these cards. 

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W-wind wing
WIND winged beast
Level 5
500/500
You can special summon this card from your hand by tributing one WIND monster. During each of your standby phase, this card gains 500 ATK/DEF. If this card is summoned you can destroy all spells/traps on the field. If this card is sent to the graveyard add one “W-” card from your deck or graveyard to your hand. You can only use the last effect of “W-wind wing” once per turn.

 

W-wreeze winion
WIND winged beast
Level 5
0/1000
You can special summon this card from your hand If you control a level 5 wind monster. During each of your standby phase, this card gains 1000 def. If this card is summoned you can destroy all spell/traps on your field. You take no battle damage while this card is face-up on your field.

 

W-wale wan
WIND winged beast
Level 5
1000/0
You can special summon this card form your hand If you control a level 5 wind monster. During each of your standby phases this card gains 1000 atk. If this card is summoned you can destroy all spells/traps on your opponent's field. All level 6 or lower WIND monsters can attack directly.

 

W-wind wobble
Continuous spell
When this card is activated; destroy all other face-up spells/traps on the field. All wind monster’s gain 500 atk. You cannot summon monsters except wind monster’s.

 

W-wreeze wock
Continuous spell
When this card is activated; destroy all other face-up spells/traps on your field. You take no damage from battles involving WIND monsters. You cannot summon monster’s except wind monsters.

 

W-wind whacker
Continuous trap
When this card is activated; destroy all face-down spells/traps on the field. All WIND monsters gain 500 def. You cannot summon monsters except wind monster’s.
 

W-wong won
WIND winged beast
Link 2 (bottom left, bottom right)
1000
2 WIND “W-”
If this card is summoned destory all spells/traps on the field. This card and cards this card points to gain 1000 ATK during each of your standby phases. If this card is sent to the graveyard target one monster your opponent controls return it to their hand.

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W-winged beast
WIND winged beast
Level 5
500/500
You can special summon this card form your hand by tributing one winged beast monster. During each of your standby phase’s this card gains 500 atk/def. If this card is summoned and their are no spells/traps on the field this card gains 500 atk/def. If this card is sent to the graveyard add two “W-” cards form your deck to your hand. You can only use the last effect of “W-wind wing” once per turn.

W-winioned banimal
WIND winged beast
Level 5
0/1000
You can special summon this card form your hand if you control a level 5 winged beast monster. During each of your standby phase’s this card gains 1000 def. If this card is summoned and their are no spells/traps on your field this card gains 1000 def. You take no battle damage while this card is face-up on your field.

W-waned breature  
WIND winged beast
Level 5
1000/0
You can special summon this card form your hand if you control a level 5 winged beast monster. During each of your standby phase’s this card gains 1000 atk. If this card is summoned and their are no spells/traps on your field this card gains 1000 atk. All level 6 or lower winged beast monster’s can attack directly.
 

W-winged beast strike
Quick-play spell 
If their are no face-up spell/trap cards send one spell card from yours opponents hand or deck to grave (their choice). Winged beast monsters cannot be destroyed by battle the turn you activate this card. You cannot summon monsters this turn except winged beast monsters.

W-winioned banimal bang

quick-play spell

If you controls no face-up spell/trap cards send one spell card from your opponents  hand or deck to the graveyard (their choice). You take no damage form battles involving a winged besat monster for the rest of the turn after you activated this card. You cannot summon monsters this turn except winged beast monsters.
 

W-wudgement
Counter trap
If a monster would be summoned OR a spell/trap card is activated and you control a face-up “W-” card; negate the summoner activation and if you do destory the card.
 

W-woned beast
WIND winged beast
Link 2 (bottom left, bottom right)
1000
2 winged beast “W-” monsters
If this card is summoned and their are no spells/traps this card gains 5000 ATK. This card and cards this card points to gain 1000 ATK during each of your standby phases. If this card is sent to the graveyard you can special summon this card during the next standby phase but banish this card if it would leave the field. 

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W-wind winged beast  
WIND winged beast
Level 7
700/700
You can special summon this card form your hand by tributing one WIND monster and one winged beast monster. During each of your standby phase’s this card gains 700 atk/def. If this card is summoned you can destory all spells/traps on the field then this card gains 700 atk/def. This card cannot be destroyed by battle.

W-wreeze winioned banimal  
WIND winged beast
Level 7
0/1400
You can special summon this card form your hand if you control a level 7 WIND winged beast monster. During each of your standby phase’s this card gains 1400 def. If this card is summoned you can destory all spells/traps on your field then this card gains 1400 def. You take no battle damage while this card is face-up on your field.

W-wale waned breature  
WIND winged beast
Level 7
1400/0
You can special summon this card form your hand if you control a level 7 WIND winged beast monster. During each of your standby phase’s this card gains 1400 atk. If this card is summoned you can destory all spells/traps on your opponent's field then this card gains 1400 atk. All level 9 or lower WIND winged beast monster’s can attack directly.
 

W-wind winged beast mountain
Feild spell
When this card is activated you can add one “W-” card form your deck to your hand. All WIND winged beast monsters you control gain 700 atk/def. You cannot summon monsters except WIND winged beast monsters. You can only activate “W-wind winged beast mountain” once per turn. 
   
W- wreeze winioned banimal mountain
field spell 
When this card is activated you can add one “W-” card form your graveyard to your hand. All wind winged beast monsters gain 1400 def. You cannot summon monsters except wind winged beast monsters.
 

W-wind winged beast barrel whip
Equip spell
Equip only to a WIND winged beast monster or a “W-” monster. The equiped monster gains 700 atk/def
 

W-wong woned beast
WIND winged beast
Link 3 (bottom left, bottom right, bottom)
2100
2+ WIND winged beast “W-” monsters
If this card is summoned destory all spells/traps on the field then during the end phase if their are no spell/trap cards this card gains 2100 ATK. This card and cards this card points to gain 2100 ATK during each of your standby phases. If this card is sent to the graveyard target one “W-” monster you control that target gains 2100 ATK.

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W-wun wong won
WIND winged beast
Link 5 (bottom left, bottom right, bottom, left, right)
3500
3+ WIND winged beast “W-” monsters
If this card is summoned destory all spells/traps on the field then if their are no spell/trap cards this card gains 3500 ATK. This card and cards this card points to gain 3500 ATK during each of your standby phases. “W-” cards cannot be destroyed by card effect. This card is unaffected by your opponents card effects.

W-whip
WIND winged beast
Level 4
1200/500
You can special summon this card form your hand if you control a “W-” monster. This card gains 1200 ATK if you control a “W-” link monster. If this card is sent to the graveyard as link material for a “W-” monster you can add this card to your hand. You can only use each effect of “W-whip” once per turn.

W-wash
WIND winged beast
Level 3
600/400
You can special summon this card form your hand to a zone your “W-” link monster points to. This card gains 600 ATK if you control a “W-” link monster. If this card is sent to the graveyard as link material for a “W-” monster you can special summon this card but banish it when it leaves the field. You can only use each effect of “W-wash” once per turn.

 

Boss monster plus cards that support the links

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