Jump to content

Sea Lords


Problamatico

Recommended Posts

Me, @Beau the shooting star and @Baron-777 made a monster series from my The New Normals game. Hope you can give me your input on the monsters.

 

Sea King Nepsideoro

Cannot be Normal Summoned or Set. Can only be Pendulum Summoned, or Special summoned from you hand or deck by tributing 3 "Sea Lord" monsters from your hand.  While face up on the field, your opponent cannot target any monsters as an attack target except this card. If this card destroys a monster by battle and sends it to the GY, add one "Sea Lord" card from your GY to your hand. Once per turn, you can destroy one field spell you control; destroy all spell and trap cards on your opponent's side of the field. 

827897332_SeaKingNepsideoro.jpeg.thumb.png.90a1bc51b37baf9cdc42b10716369ac8.png

 

 

 

Sea Queen Sirianeris

Cannot be Normal Summoned or Set. Can only be Pendulum Summoned, or Special summoned from you hand or deck by tributing 3 "Sea Lord" monsters from your hand.  While face up on the field, all "Sea Lord", "Sea King" and "Sea Queen" monsters gain 500 ATK/DEF. Each time a "Sea Lord", "Sea King" or "Sea Queen" monster destroys a monster by battle and sends it to the GY, they can attack once more. Once per turn, you can discard one "Sea Lord" card from your hand to your GY; add one field spell to your hand from your deck then shuffle the deck.

1782833877_SeaQueenSirianeris.jpeg.thumb.png.9216553d6bc6789fa7f9eb70f8f07e53.png

 

Sea Lord Aquafurino.jpeg.png

Sea Lord Electellia.jpeg.png

Sea Lord Vengarinoran.jpeg.png

Sea Lord Coratitanus.jpeg.png

Sea Lord Lumina.jpeg.png

Sea Lord Typherior.jpeg.png

Sea Lord Serpenterren.jpeg.png

cd08f97a8922.jpg

b6c4d0ed6496.jpg

2e9455dd3f98.jpg

406490400_sealordbitter.thumb.jpeg.fd0bd5cb71f295e19f8cc40643922f61.jpeg

21833570409d.jpg

2080315559_SealordMuzan.thumb.jpeg.56e52352d027d9087e468af8f445a3e1.jpeg

418264647_sealordwerapord.thumb.jpeg.07c36098cd4ac42608d975dba5a0f0f6.jpeg

Link to comment
Share on other sites

I actually made this to commemorate the Sea Lord's completion. 

Name: Domain of the Sea Lords

Field Spell

Effect: "This card's name is treated as "Umi". During your Main Phase, you can Normal Summon 1 "Sea Lord" monster in addition to your Normal Summon/Set (You can only gain this effect once per turn). You can Normal Summon "Sea Lord" monsters without Tributing, but their original ATK and DEF become halved until the End Phase. While you control only Normal monsters, "Sea Lord" monsters you control are unaffected by your opponent's monsters' effect." 

d6820071bc4e.jpg 

Link to comment
Share on other sites

WOW, "Domain of the Sea Lords" is a very good card that makes the "Sea Lords" really powerful. For "Biophotabia", it could have an effect that returns the ATK of Sea Lords to normal to cover the weakness of "Domain of the Sea Lords" and for the direct attack, the original ATK of the "Sea Lord" becomes halfed until the end of that turn. If you thing it will become buffed or something, you can change the effect that prevents the opponent from targeting the lv 9+ monsters with card effects to "your opponent cannot target you lv 9+ monsters with S/T card effects" because for monster effects is not necessary since the Field Spell makes them unaffected by monsters' effects. Also, the "Biophotaba" must be treated as a "Sea Lord" card. But both cards are still great and they aren't depend to its other. You can also make a card that adds "Sea Lord" S/T from the deck or GY to the hand, which it would be a great addition!

Link to comment
Share on other sites

5 minutes ago, John49WS1 said:

WOW, "Domain of the Sea Lords" is a very good card that makes the "Sea Lords" really powerful. For "Biophotabia", it could have an effect that returns the ATK of Sea Lords to normal to cover the weakness of "Domain of the Sea Lords" and for the direct attack, the original ATK of the "Sea Lord" becomes halfed until the end of that turn. If you thing it will become buffed or something, you can change the effect that prevents the opponent from targeting the lv 9+ monsters with card effects to "your opponent cannot target you lv 9+ monsters with S/T card effects" because for monster effects is not necessary since the Field Spell makes them unaffected by monsters' effects. Also, the "Biophotabia" must be treated as a "Sea Lord" card. But both cards are still great and they aren't depend to its other. You can also make a card that adds "Sea Lord" S/T from the deck or GY to the hand, which it would be a great addition!

I totally desagree with your point of view. I don't want to change "Biophotabia" effects. Also i don't want to make this card a "Sea Lord" archetype, because i can't call it "Sea Lord Biophotabia" or "Hunting of the Sea Lords". It does not match with the picture. Also, this Continuous Spell makes an addition that protects "Sea Lords" from Spells and Traps too. So it is not necessary to change it. Also I agree for the card that adds "Sea Lord" S/T from your deck to your hand. So, go ahead and make it!!!

Link to comment
Share on other sites

11 minutes ago, Anastasis Karaoglanidis said:

I totally desagree with your point of view. I don't want to change "Biophotabia" effects. Also i don't want to make this card a "Sea Lord" archetype, because i can't call it "Sea Lord Biophotabia" or "Hunting of the Sea Lords". It does not match with the picture. Also, this Continuous Spell makes an addition that protects "Sea Lords" from Spells and Traps too. So it is not necessary to change it. Also I agree for the card that adds "Sea Lord" S/T from your deck to your hand. So, go ahead and make it!!!

I didn't say to change the name, just write "(this card is treated as a "Sea Lord" card)". For the change of S/T i said as an idea to support my other idea(change the ATK of the Sea Lords) to original) because you might think it'd be buffed or something.

Link to comment
Share on other sites

I wish I could've found better art for this but here we go:

694284289_CollectionofSeaLordCrabAbyssia.jpeg.thumb.png.e669c6835cacaad4885ea97673ac34e8.png

You can only activate this card while "Sea Lord Crab Abyssia" is face-up on the field. Once per turn, equip one "Sea Lord" monster from your GY to "Sea Lord Crab Abyssia" (Max: 2). It gains ATK equal to the equipped monster's ATK. Once per turn, if "Sea Lord Crab Abyssia" would be destroyed, send one of the equipped monsters to the GY instead. While "Sea Lord Crab Abyssia" is equipped with monsters, this card cannot be targeted.

Link to comment
Share on other sites

A "Sea Lord Serpenterren" addition

789833798_SeaLordSerpenterrensRage.thumb.jpeg.cdea6257ea6c4dd712d043f60297fd72.jpeg

When this card is activated, if you control a "Sea Lord" monster, you can add "Sea Lord Serpenterren" from your deck or GY to your hand. The turn this card is activated, you can Normal Summon "Sea Lord Serpenterren" in addition of your Normal Summoning/Set. As long as "Sea Lord Serpenterren" is face-up on the field, your opponent cannot target other "Sea Lord" monsters for attacks except "Sea Lord Serpenterren". Your opponent cannot target "Sea Lord Serpenterren" with card effects. You can only activate this effect once per turn: If "Sea Lord Serpenterren" battles, you can target 1 other "Sea Lord" monster you control; equip it to "Sea Lord Serpenterren". "Sea Lord Serpenterren" gains half the ATK/DEF of the "Sea Lord" monsters equiped to this card. If "Sea Lord Serpenterren" leaves the field, while equiped with a "Sea Lord" monster, you can return the monster(s) equiped to "Sea Lord Serpenterren" to your hand.

Link to comment
Share on other sites

A "Sea Lord Electellia" addition:

1556665791_SeaLordElectelliasSparks(1).thumb.jpeg.644d27d57a696f9d6ac17f0faaaf0261.jpeg

When this card is activated, if you control a "Sea Lord" monster, you can add "Sea Lord Electellia" from your deck or GY to your hand. The turn this card is activated, you can Normal Summon "Sea Lord Electellia" in addition of your Normal Summoning/Set. Each time your opponent activates a card effect that targets "Sea Lord Electellia on the field, deal 800 damage to your opponent's LP. Once per turn, if your opponent took damage this turn, you can target 1 "Sea Lord" monster in your hand or GY; equip it to a "Sea Lord Electellia" you control. "Sea Lord Electellia" gains 800 ATK for each equiped to it "Sea Lord" monsters. Once per turn, if you control a "Sea Lord Electellia" while equiped with a card, you can activate this effect: deal 400 damage to your opponent's LP for each equiped card to "Sea Lord Electellia". If "Sea Lord Electellia" is destroyed while equiped with a 'Sea Lord" card, deal 800 damage to your opponent's LP for each card equiped to it before its destruction.

Link to comment
Share on other sites

34 minutes ago, John49WS1 said:

A "Sea Lord Electellia" addition:

1556665791_SeaLordElectelliasSparks(1).thumb.jpeg.644d27d57a696f9d6ac17f0faaaf0261.jpeg

When this card is activated, if you control a "Sea Lord" monster, you can add "Sea Lord Electellia" from your deck or GY to your hand. The turn this card is activated, you can Normal Summon "Sea Lord Electellia" in addition of your Normal Summoning/Set. Each time your opponent activates a card effect that targets "Sea Lord Electellia on the field, deal 800 damage to your opponent's LP. Once per turn, if your opponent took damage this turn, you can target 1 "Sea Lord" monster in your hand or GY; equip it to a "Sea Lord Electellia" you control. "Sea Lord Electellia" gains 800 ATK for each equiped to it "Sea Lord" monsters. Once per turn, if you control a "Sea Lord Electellia" while equiped with a card, you can activate this effect: deal 400 damage to your opponent's LP for each equiped card to "Sea Lord Electellia". If "Sea Lord Electellia" is destroyed while equiped with a 'Sea Lord" card, deal 800 damage to your opponent's LP for each card equiped to it before its destruction.

Very nice

Link to comment
Share on other sites

18 minutes ago, Problamatico said:

Very nice

Thanks!

And i have an idea: someone can make a card called "Reunite of the Sea Lord Family" or something like that which bring the father, mother, brother and sister of "Sea Lord Bitter" if it is face-up on the field or something relating to this.!!!

Link to comment
Share on other sites

Wish i could find a better art but ok

1096051565_SeaLordLuminasMercifulPath.thumb.jpeg.ebc70c5e68315ebbdcf429d7d0218a6c.jpeg

Sea Lord Lumina's Merciful Path

If you control "Sea Lord Lumina", you can target 1 level 9 or higher Normal Monster in your GY; Special Summon that target. When a "Sea Lord" S/T is going to be destroyed by a S/T effect, you can banish this card from your GY instead. You can activate one effect of "Sea Lord Lumina's Merciful Path" per turn and only once per turn.

Link to comment
Share on other sites

Now one for Vengarinoran

1829499780_SeaLordVengarinoransRot.jpeg.thumb.png.ae7b3bf3444d2edddc94faf59751227c.png

If this card is equipped to "Sea Lord Vengarinoran", "Sea Lord Vengarinoran" cannot declare an attack, cannot be destroyed by battle and the card it battles is not destroyed by battle. Any monster that battles with "Sea Lord Vengarinoran" while equipped with this card will lose 800 ATK/DEF during each Draw Phase of the Duel while it remains on the field. If the ATK or DEF of the monster that battled with "Sea Lord Vengarinoran" reaches 0 as a result of this effect, banish that card.

Link to comment
Share on other sites

This is a perfect addition!!!!

30189347_SeaLordKraken(1).thumb.jpeg.2b11939d1d7092f475a3a81beb83de58.jpeg

"Sea Lord Kraken"

Aqua/Xyz/Effect

attribute: water

2 level 9 Normal Monsters
Once per turn you can detach 1 Xyz Material from this card to Special Summon 1 level 9 monster from your GY, except of the monster it detached to activate this effect. if this card has a "Sea Lord" monster as a Xyz Material, it cannot be destroyed. If this card is destroyed, shuffle it to the Extra Deck instead of senting it to the GY.

Link to comment
Share on other sites

15 minutes ago, Anastasis Karaoglanidis said:

This is a perfect addition!!!!

30189347_SeaLordKraken(1).thumb.jpeg.2b11939d1d7092f475a3a81beb83de58.jpeg

"Sea Lord Kraken"

Aqua/Xyz/Effect

attribute: water

2 level 9 Normal Monsters
Once per turn you can detach 1 Xyz Material from this card to Special Summon 1 level 9 monster from your GY, except of the monster it detached to activate this effect. if this card has a "Sea Lord" monster as a Xyz Material, it cannot be destroyed. If this card is destroyed, shuffle it to the Extra Deck instead of senting it to the GY.

 I created something for this XD!

1634889198_SeaLordKrakensGrab.thumb.jpeg.068f0da641dd2ba48f94f06780be763c.jpeg

 When this card is activated, you can Special Summon 1 "Sea Lord" monster from your hand to the field in Attack Position, but its ATK and DEF become 0 and it must attack this turn (if able). If you Xyz Summon "Sea Lord Kraken", you can target 1 card your opponent controls; it becomes a Xyz Material of "Sea  Lord Kraken". "Sea Lord Kraken" gains 200 ATK and DEF for each of its Xyz Materials and cannot be banished if it has 3 or more Xyz Materials. Once per turn, if you control "Sea Lord Kraken", you can make your opponent excavate the top card of their deck and then target 1 face-up card your opponent controls with the same type as the excavated card (Monster, Spell, Trap); it becomes a Xyz Material of "Sea Lord Kraken".

Link to comment
Share on other sites

16 minutes ago, John49WS1 said:

 I created something for this XD!

1634889198_SeaLordKrakensGrab.thumb.jpeg.068f0da641dd2ba48f94f06780be763c.jpeg

 When this card is activated, you can Special Summon 1 "Sea Lord" monster from your hand to the field in Attack Position, but its ATK and DEF become 0 and it must attack this turn (if able). If you Xyz Summon "Sea Lord Kraken", you can target 1 card your opponent controls; it becomes a Xyz Material of "Sea  Lord Kraken". "Sea Lord Kraken" gains 200 ATK and DEF for each of its Xyz Materials and cannot be banished if it has 3 or more Xyz Materials. Once per turn, if you control "Sea Lord Kraken", you can make your opponent excavate the top card of their deck and then target 1 face-up card your opponent controls with the same type as the excavated card (Monster, Spell, Trap); it becomes a Xyz Material of "Sea Lord Kraken".

So you're basically making Kraken something that would get its rocks off on Bamboozling Gossip Shadow 

Link to comment
Share on other sites

Addition in the Extra Deck

1069192286_SeaChancellorMajesticas.thumb.jpeg.bca4b2e5105bb766d01c04455502875f.jpeg

"Sea Chancellor Majesticas"

Sea Serpent/Link/Effect

Attribute: Water

2 level 9 or higher Normal Monsters
When this card is Link Summoned: Target 1 "Sea Lord" monster on the field; That target gains 800 ATK/DEF. "Sea Lord" monsters this card points to, cannot return to the hand. Once per turn you can tribute 1 "Sea Lord" monster this card points to and then destroy 1 S/T your opponent controls. 
(This card is always treated as a "Sea Lord" monster).

Link to comment
Share on other sites

1 minute ago, Problamatico said:

So you're basically making this something that would get its rocks off on Bamboozling Gossip Shadow 

One of the weaknesses of Sea Lord Kraken is the fact that if it's banished, it can't return with its effect. I wanted to cover that weakness as well as every xyz monster's weakness: "No Xyz Materials". So I made a card with both of the weaknesses covered. And yes, i made this sth that would get its rocks off on "Number 75: Bamboozling Gossip Shadow"!!!!!!!

Link to comment
Share on other sites

9 hours ago, Anastasis Karaoglanidis said:

Addition in the Extra Deck

1069192286_SeaChancellorMajesticas.thumb.jpeg.bca4b2e5105bb766d01c04455502875f.jpeg

"Sea Chancellor Majesticas"

Sea Serpent/Link/Effect

Attribute: Water

2 level 9 or higher Normal Monsters
When this card is Link Summoned: Target 1 "Sea Lord" monster on the field; That target gains 800 ATK/DEF. "Sea Lord" monsters this card points to, cannot return to the hand. Once per turn you can tribute 1 "Sea Lord" monster this card points to and then destroy 1 S/T your opponent controls. 
(This card is always treated as a "Sea Lord" monster).

Level 9 Normal monters can't exist due BWED, also that's quite a Weak monster if it needs 2 Level 9 Normal monsters its not good enough just a big beat stick with no Quick Effects that interput the Opponnet.

Link to comment
Share on other sites

20 minutes ago, Zamazenta the OS-Tan Fan said:

Level 9 Normal monters can't exist due BWED, also that's quite a Weak monster if it needs 2 Level 9 Normal monsters its not good enough just a big beat stick with no Quick Effects that interput the Opponnet.

Hence why we created an archetype full of them. This is a CASUAL archetype in the CASUAL card section. Please stop taking things so seriously.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...