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[23PP] The remaining new cards


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23PP-JP002 プレイング・マンティス Praying Mantis
Level 4/WIND/Insect/Effect
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During your Standby Phase: You can Special Summon 1 “Baby Mantis Token” (Insect/WIND/Level 1/ATK 500/DEF 500).
(2) Once per turn, when an opponent’s monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent’s monster to the hand.
(3) You can banish this card from your GY; Special Summon 1 “Baby Mantis Token”.
1500/1200

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23PP-JP003 ガード・マンティス Guard Mantis
Level 4/WIND/Insect/Effect
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can pay 1000 LP; Special Summon this card from your hand in Defense Position, and if you do, you cannot Special Summon monsters while you control this monster, except Insect monsters.
(2) During your opponent’s turn (Quick Effect): You can target 1 Insect monster you control; change its battle position.
1000/2400

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23PP-JP004  金科玉条 Kinka Gyokujou (Golden Rule)
Spell/Equip
(This card is always treated as a “Crystal” card.)
You can only activate 1 card with this card’s name per turn.
(1) Place 2 “Crystal Beast” monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 “Crystal Beast” monster from your hand or GY with a different name from those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster.

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23PP-JP007 エレメントの加護 Element no Kago (Protection of the Elements)
Trap/Counter
You can only use the (2)nd effect of this card’s name once per turn.
(1) When a Spell/Trap Card is activated: You can banish 1 face-up “Elemental HERO” monster you control until the End Phase; negate the activation, and if you do, destroy that card.
(2) If you control “Elemental HERO Terra Firma”: You can banish this card from your GY; Special Summon 1 of your “Elemental HERO” monsters that is banished or in your hand or GY, ignoring its Summoning conditions.

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23PP-JP008 BF-下弦のサルンガ Blackfeather – Kagen no Sarnga (Blackwing – Sharnga the Waning Moon)
Level 2/DARK/Winged Beast/Tuner
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per Duel.
(1) If there is a monster with 2000 or more ATK on the field, you can Special Summon this card (from your hand).
(2) If you control a “Blackwing” Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it.
500/500

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23PP-JP010  ファイナル・クロス Final Cross
Spell/Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it becomes able to make a second attack during each Battle Phase this turn, then, if you activated this card by targeting a Synchro Monster with “Warrior”, Synchron”, and/or “Stardust” in its original name, you can make it gain ATK equal to 1 Synchro Monster in your GY.

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23PP-JP013 分裂するマザー・スパイダー Bunretsu-suru Mother Spider (Fissioning Mother Spider)
Level 5/DARK/Insect/Effect
You can only use the (2)nd effect of this card’s name once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) You can Tribute this card; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 “Baby Spider” from your hand and/or Deck, and if you do, their Levels become 5, also they cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster.
0/2400

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23PP-JP014 ベビー・スパイダー Baby Spider
Level 3/DARK/Insect/Effect
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can Tribute 1 DARK monster that has a Level; increase the Levels of each “Baby Spider” you currently control by the Level the Tributed monster had on the field.
(2) You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it.
0/0

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23PP-JP015 DDDD超次元統皇ゼロ・パラドックス DDDD Choujigen Touou Zero Paradox (D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox)
Level 12/DARK/Fiend/Pendulum/Effect
<10>
(Pendulum Effect)
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can target 1 card in your opponent’s Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, and if you do that, destroy it during the End Phase of the next turn.
(Monster Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.
(1) When you Pendulum Summon a monster(s) and the total Pendulum Scales of the cards in your Pendulum Zone are higher than the total Levels of the Pendulum Summoned monster(s): You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone.
(2) Once per turn, if another face-up “D/D/D” monster(s) you control leaves the field by Spell effect: This card’s ATK becomes 6000.
3000/3000

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23PP-JP016 アディショナル・ミラー・レベル7 Additional Mirror Level 7
Spell/Quick-Play
(1) If a Level 7 monster(s) is Special Summoned to your field: Send 2 “Additional Mirror Level 7” from your hand and/or Deck to the GY, then target 1 of those monsters; you can only Special Summon from the Extra Deck once for the rest of this turn after this card resolves, also Special Summon 2 monsters with that name from your Deck, then take damage equal to the total original ATK of the monsters Special Summoned by this effect.

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