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(retrain) Christmas Fairy Lily


Sleepy

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Christmas Fairy Lily
Level 3 EARTH [ Spellcaster / Effect ] 400/1500

This card is unaffected by your opponent's monster effects during your turn. If this Normal Summoned card is the only monster you control, it can attack all monsters your opponent controls once each during the same Battle Phase. If this card battles, during damage calculation only (Quick Effect): You can have this card gain 5000 ATK, and if you do, if your opponent would take battle damage involving this card, they gain that much LP instead. If this card battles, during damage calculation only: You can discard 1 card; This card gains 3000 ATK.


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This is a new take on a card I posted last year. Same drawing I did last year but the content is a bit different.
It is a 5000 ATK beater that can sweep the opponent's entire field at the expense of giving them a ton of LP. I figured 3400 was a bit obsolete and the hefty LP cost of the original Lily is a big reason why a ton of people lost duels back in the day. She's also got nowadays support from the Trap "Possessed Partherships" that is a revive and destroy effect which supports any Spellcasters with exactly this DEF stat.

The unaffected effect is meant to combat opponents that go off turn 1 with a full board of omni negates, without having to play their game of "go turbo or scoop". I quite like this approach personally xD

I wanted to make it 10,000 but the healing bit would make that too powerful with Simochi or the Darklord Nurse.....
 

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38 minutes ago, Sleepy said:

I quite like this approach personally xD

Me too. Precisely because the inherent anti mon effect protection and how it can send to hell the annoying established field of the opponent. Now, I'm not really suggesting this seriously, but I occurs to me that it'd be funny to be able to regulate the card's ATK at the expense of resources. Something like:

If this card battles, during damage calculation only (Quick Effect): You can discard 1 card and have this card gain 3000 ATK...

This is, as an additional effect separated from the current one (because wording both together is awkward, like "or 3000 if you discard 1 card" lol. Anywho, it just makes the card less clean and convoluted, so it's just a funny idea. It'd also be interesting to find methods to give the card full protection, but that's going too far I guess.

 Only tiny fix was Quick Effect   n.n

Didn't expect to see a retrain of this card, pleasant surprise.

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20 hours ago, Rayfield Lumina said:

Me too. Precisely because the inherent anti mon effect protection and how it can send to hell the annoying established field of the opponent. Now, I'm not really suggesting this seriously, but I occurs to me that it'd be funny to be able to regulate the card's ATK at the expense of resources. Something like:

If this card battles, during damage calculation only (Quick Effect): You can discard 1 card and have this card gain 3000 ATK...

This is, as an additional effect separated from the current one (because wording both together is awkward, like "or 3000 if you discard 1 card" lol. Anywho, it just makes the card less clean and convoluted, so it's just a funny idea. It'd also be interesting to find methods to give the card full protection, but that's going too far I guess.

 Only tiny fix was Quick Effect   n.n

Didn't expect to see a retrain of this card, pleasant surprise.


Thanks and edited~
It can now either discard 1 card to make herself 3400 ATK (I edited the ATK from 0 back to 400 like the OG btw) and do normal damage
or become 5400 ATK but at the cost of giving LP instead of inflicting damage.
or do both (each effects is its own chain link in this) and achieve a whooping 8400 ATK.

I almost wanna give it a LP paying cost even ANOTHER boost efffect to make this max out at over 10k xD

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2 hours ago, Sleepy said:


Thanks and edited~
It can now either discard 1 card to make herself 3400 ATK (I edited the ATK from 0 back to 400 like the OG btw) and do normal damage
or become 5400 ATK but at the cost of giving LP instead of inflicting damage.
or do both (each effects is its own chain link in this) and achieve a whooping 8400 ATK.

I almost wanna give it a LP paying cost even ANOTHER boost efffect to make this max out at over 10k xD

oh my, I didn't expect you'd make this adjustment. Erm, I must confess, the reason why I suggested the 3000 variation was to avoid feeding your opponent with a whooping amount of LP for the cost of 1 discarding. In other words, the plan was keeping the "and if you do, if your opponent would take battle damage involving this card, they gain that much LP instead." for both effects. But now she's essentially a super Asura Priest with double Asura's attack by the cost of a discarding xD (but pro - Special Summonable/ con - needs to be alone). I understand this is a retrain but considering the original lore (giving the gift of LP in xmas spirit) Lily becoming a cute mean beater seems a bit off, if I may n.n" Chaining both effects looks fun, though in that case the LP giving effect will indeed apply so it'd be only advisable in case of an emergency when for some reason there's a huge 8300 ATK- monstrosity in front xD

EDIT: correction, the spread attacks effect won't apply when SS'ed n.n"

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9 hours ago, Rayfield Lumina said:

oh my, I didn't expect you'd make this adjustment. Erm, I must confess, the reason why I suggested the 3000 variation was to avoid feeding your opponent with a whooping amount of LP for the cost of 1 discarding. In other words, the plan was keeping the "and if you do, if your opponent would take battle damage involving this card, they gain that much LP instead." for both effects. But now she's essentially a super Asura Priest with double Asura's attack by the cost of a discarding xD (but pro - Special Summonable/ con - needs to be alone). I understand this is a retrain but considering the original lore (giving the gift of LP in xmas spirit) Lily becoming a cute mean beater seems a bit off, if I may n.n" Chaining both effects looks fun, though in that case the LP giving effect will indeed apply so it'd be only advisable in case of an emergency when for some reason there's a huge 8300 ATK- monstrosity in front xD

EDIT: correction, the spread attacks effect won't apply when SS'ed n.n"


Yeah the multi-attacking bit only applies if she entered the field via Normal Summon and only while you have no other monsters.
Also, the discard for +3k ATK effect is "during damage calculation only" so you'd have to discard again for every single battle she does, which probably adds up pretty quickly xP

I could make it so she always heals instead of damage if you want, so that I only need to spend 1 line to cover both effects because of the whole being its separate effect. 

In addition, she IS still flavorfully bringing the sprit of joy and Christmas by punishing all the naughty opposing monsters that Santa caught trying to mischieviously negate somethi- *shot!


 

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4 minutes ago, Sleepy said:


Yeah the multi-attacking bit only applies if she entered the field via Normal Summon and only while you have no other monsters.
Also, the discard for +3k ATK effect is "during damage calculation only" so you'd have to discard again for every single battle she does, which probably adds up pretty quickly xP

I could make it so she always heals instead of damage if you want, so that I only need to spend 1 line to cover both effects because of the whole being its separate effect. 

In addition, she IS still flavorfully bringing the sprit of joy and Christmas by punishing all the naughty opposing monsters that Santa caught trying to mischieviously negate somethi- *shot!


 

ah! you're completely right about the 1 buffed attack = 1 discard, that indeed hinders the powaa a lot, I forgot to take that into account.

Mmm, well, I wouldn't want to bother too much with so many effect changings, after reading the last paragraph of your reply I'm starting to be convinced, I guess it fits xD. She seems unarmed unlike the Injection incarnation , tho, how is she killing monsters left and right? xD. Is the giant syringe off-screen or this version of Lily is versed in martial arts? Or could it be the power of her smil---*shot!

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2 minutes ago, Rayfield Lumina said:

ah! you're completely right about the 1 buffed attack = 1 discard, that indeed hinders the powaa a lot, I forgot to take that into account.

Mmm, well, I wouldn't want to bother too much with so many effect changings, after reading the last paragraph of your reply I'm starting to be convinced, I guess it fits xD. She seems unarmed unlike the Injection incarnation , tho, how is she killing monsters left and right? xD. Is the giant syringe off-screen or this version of Lily is versed in martial arts? Or could it be the power of her smil---*shot!

Don't worry about suggesting too much. I like the feedback xP
And I confess Fairy Lily is supposed to be riding the syringe.... I just couldn't make a good composition of a full body shot (no pun intended) no matter how much I tried redoing it, so yes she has the syringe, but she can also be using the power of love since she DOES have misletoe right there. xD

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2 hours ago, DifferentDimensionVanessa said:

I'm still thinking about whether or not this card should have the restraint of "You can use one effect of "X" per turn, and only once that turn." Tsukumo Slash has never been meta-relevant, but I'm worried about the setup it gives to that card, and think being able to use both effects can be an issue.

I think a hard OPT clause would be extremely bad for this card to have. It'd make the multi-attacking effect pretty bad if the card could only boost its own ATK for exactly 1 battle in the entire turn, even if it was 2 battles by splitting both ATK boosting-effects. @_@"

One of this card's effects is about the same effect as the original Inkection Fairy Lily but it requires a discard instead of the OG's 2000 LP cost, and I think I'd personally have an easier time paying a LP cost than a discard one when it comes to just boosting ATK for a single battle.

IDK on Tsukumo Slash. I have been readling it and the combo doesn't come into my head.
If you do a massive heal on the opponent's LP, boosting a second attack with Tsukumo Slash would 90% of its damage end up boiling down to just undoing the heal, and it doesn't benefit from this card's multi-attacking effect because it only lasts 1 single battle. Not a battle phase, but a single battle.
Hmmmm.... am I missing something?
 

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17 hours ago, Sleepy said:


IDK on Tsukumo Slash. I have been readling it and the combo doesn't come into my head.
If you do a massive heal on the opponent's LP, boosting a second attack with Tsukumo Slash would 90% of its damage end up boiling down to just undoing the heal, and it doesn't benefit from this card's multi-attacking effect because it only lasts 1 single battle. Not a battle phase, but a single battle.
Hmmmm.... am I missing something?
 

I didn't mean Tsukumo Slash will be used on a/the Lily attack. I had imagined it with any other monster, after a Lily effect.

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3 hours ago, DifferentDimensionVanessa said:

I didn't mean Tsukumo Slash will be used on a/the Lily attack. I had imagined it with any other monster, after a Lily effect.

It'd still have very little payoff I think. Let's say both players have perfect LP, you use Lily's both effects to beat over a Blue-Eyes (8400 - 3000 = +5400 LP for the opponent) so now your opponent has 13400 LP. If you had say.... a Five-Headed Dragon (5000) and now attacked over a second Blue-Eyes, but used Tsukumo Slash for the boost... well, it'd look like an impressive 10,400 ATK and so 7400 damage. BUT 5400 of those are LP you just gave to your opponent and simply canceling them out. At the end the opponent's LP are 6000, a net loss of only 2000, just flashier-looking.

Now, same play but replace Lily for Blue-Eyes + Honest and you will start with 3000 damage that leave the opponent at 5000 LP, now the Five Headed will only gain those 3000 ATK (for a total of 8000 ATK) via Tsukumo Slash, netting 5000 damage this way, and at the end of this play the opponent lost a total of 8000 instead.

Lily is only really meant to take down big problematic monsters, not really to give an OTK.

I guess you could do the first play under Simochi or the nurse, THEN it'd be an OTK for sure, although I don't think it'd be a game-breaking abusable combo.  There's a lot of weird pieces at that point..... in ALL the plays I mentioned actually xD

It is good that Tsukumo Slash doesn't really care if you have the lower LP or the higher ground LP, it just cares that there is a difference. With this in mind the best way to use it I think would be to not heal the opponent but damage them hard before dropping the Tsukumo Slash which then essentially repeats that damage you just did on top of the normal damage the rest of the cards in the play would have done on their own....

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