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Vehicroid Support! Part 3


Br-uke

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It´s been a while! i haven´t played Yugioh since a long time ago either so i´m open to any correction or suggestion, but anyways! i´ve been thinking a lot of thing to my favorite achetype! So there they go! (i´m leaving the descriptions written just in case, but you can read the directly from the card below.) (And you can see my older Vehicroid Support pages if you want)

1-Carrierroid:

When an opponent activates a card's effect that targets a "roid" monster you control, you can discard 1 card to negate its activation and destroy the card.
Once per turn when a "roid" monster is added from your graveyard to your hand by the effect of a "roid" card : you can select a "Vehicroid" monster from your Extra Deck and show it to your opponent, and if you do it; add a "roid" monster to your Hand from your Graveyard that is listed as one of the fusion materials.
If this card is added from your GY to your hand by the effect of a roid card apply one of the following effects:
-Select a "Vehicroid" Spell or Trap card from your Deck: Add it to your hand
-Special summon this card.

(This card was terrible, so i turned it into a defensive card updating it´s effect to make it more useful, i didn´t knew what to do for it´s "GY to Hand" effect and i had few ideas related to aircraft carriers, so i gave that effect so it acts as a play maker as "Ambulanceroid")

2-Cycroid

Once per Turn this card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material of a "Vehicroid" Fusion Monster whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. 

If this card is added from your GY to your hand by the effect of a "roid" card and you control a "Vehicroid" Fusion Monster:  Select a "Vehicroid" Fusion Monster you control; add from your GY to your Hand a "roid" monster which name is listed as a Fusion Material of the selected Monster.

(I will miss the old description, but is better this way! i always thought this effect was perfect for this card! So it seems that every card in this post is going to be a "Supportive" or "Defensive" to the vehicroid Archetype; in this case it´s a fusion and recycling tool.)

3-Decoyroid

While this card is face-up on your side of the field, you recieve no battle damage from battles that include a "roid" monster and your opponent cannot select a face-up monster as an attack target except "Decoyroid".

Once per turn if a "roid" monster you control is selected as an attack objective: Special Summon this card from your Hand and change the attack objective to this Card (This Card is not destroyed as a result of that battle).

If this card is added from your GY to your hand by the effect of a "roid" card: Select a "roid" monster you control, until the end of the turn your opponent can only select the choosed monster as an attack objective.

(I had no clue what to do with this haha i had a lot of ideas but nothing too sure to write, anyways i managed to make it a defensive card! you know one of those archetype cards that helps but don´t really participate in every combo, if you have a better idea, i would love to read it!)

4-Truckroid

When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Once per turn If this card is added from your GY to your hand by the effect of a "roid" card: Special Summon this Card in Defense Position and show a "Vehicroid" Fusion Monster in your Extra Deck and if you do it Equip a "roid" Monster that is listed as a Fusion Material to this Card from your Deck, This Card Original DEF becomes equal to the combined DEF of this card and Half the DEF of the Equiped Card.

(Truckroid´s original effect makes so much sense that i´m keeping it! you could use that equiped monster to active Megaroid City! so i´m doing something like it in it´s "From your GY to your hand effect"! you could use the equiped monster to activate Megaroid City, or to get the fusion materials you need in your graveyard)

5-Super Vehicroid - Pair Cycroid

2 Machine "roid" monsters with the same name.
This card can attack directly.
If this Card deals Battle Damage: You can Show a "Vehicroid" Fusion monster from your Extra Deck; add to your Hand from your Deck or GY a "roid" monster that is listed as a Fusion material fo that card and that has equal or less ATK to the Battle Damage Dealt by that battle and then Special Summon it.
If a "roid" monster is Special Summoned by this Card´s Effect: You can Banish this Card until the end of the next Turn.

(Remember that anime chapter where Sho used the "training wheels" card? well, it´s here again! Pair Cycroid deals damage brings a vehicroid to smoke bomb and leaves you safer than having a 1600 atk monster in attack position.)

6-Vehicroid Supercharge

When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s) you can Activate one of the following Effects:
●Draw 2 cards.
●Select 2 "roid" monsters from your Graveyard: add those targets to your hand.

(I think this card is good enough as it is but sometimes you would like to make combos with your vehicroids in your Gy rather than drawing that could be something not that useful.)

Vehicroid Supercharge.jpeg

Cycroid.jpeg

Super Vehicroid - Pair Cycroid.jpeg

Decoyroid.jpeg

447766692_Carrierroid(1).thumb.jpeg.3d11da9213dafc43bcb942ebe50ad520.jpeg

Truckroid.jpeg

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