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Magic Wolf, Dragon, and Ninja cards [Written]


Loleo

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Jaro, the Rising Fang

Red, Green, 3 Colorless

Legendary Creature - Wolf Dragon

3/3

If it is neither day nor night, it becomes day as Jaro, the Rising Fang enters the battlefield.

As long as it is day You can tap Dragons you control for 1 mana of any color and your Dragons have trample and vigilance.

As long as it is night your wolves and werewolves have flying.

(NOTE: may separate)

 

Ringo, the Misty Maw

5 Colorless

Legendary Creature - Ninja Dragon

3/2

Ninjitsu Blue, Black, Red

Flying

If this creature does combat damage: You can add a dragon from your deck to your hand.

 

Flower, the Blooming Fang

Legendary Creature - Ninja Wolf

Green, 3 Colorless

4/3

Ninjitsu Red, Green, Blue

If this creature does combat damage: You can add an artifact that has the ability "Tap: add a mana of any color" from your deck to your hand.

 

Wing Converter

Artifact

2 Colorless

Tap: add a mana of any color, spend this mana only to cast a creature with flying. Creatures cast using this mana loses flying and get trample and death touch

 

Nature hold

Artifact

Green Colorless

Tap: add a mana of any color.

Tap, X: add X mana counters to this card.

Tap, Remove X mana counters from this card: add mana of any 1 color to your mana pool. Can only be activated if an opponent activated 2 or more spells since your last turn.

 

Speed Booster

Artifact

Colorless

Tap: add a mana of any color. Can only be activated during an opponent's turn.

 

Celestus Evolved

Legendary Artifact

6 Colorless

If it's neither day nor night, it becomes day as Celestus Evolved enters the battlefield.

Cost 2 less if cast at night. 

Tap: Add 1 mana of any color, put a +1/+1 counter on a creature you control.

4 Colorless: If it's night, it becomes day. Otherwise, it becomes night.

Whenever day becomes night or night becomes day, draw a card and gain 2 life.

 

Tink, Town Tech <---> Wink, War Wager (Daybound <---> Nightbound)

Legendary Creature (Human Werewolf <---> Werewolf)

5/4 <--->6/7

White, 3 Colorless

When this card deals damage to a player Add a (instant or sorcery <---> non-creature spell) that mentions wolf, werewolf, or day in its text from your (graveyard or exile <---> deck) to your hand.

 

Hoard Master

Red, 6 Colorless

Legendary Creature - Dragon

1/4

Ward - treasures you control.

You can discard any number of dragons when you cast this, it cost 2 less for each dragon you discard this way.

Dragons you control have the ability "Tap: Create a tapped treasure".

Tap, discard a Dragon: Draw a card and create 2 treasures.

 

Town Treasurer <---> Alpha of the Hoard

Red, Green, 4 Colorless

Legendary Creature - Human Werewolf <---> Werewolf

2/2 <--> 6/6

If it is neither day nor night, it becomes day as Hoard Master enters the battlefield.

When this creature enters the battlefield or transforms into Town Treasurer, create a treasure token.

--->Sacrifice a treasure: reveal the top card of your deck, if it is a wolf or werewolf you can cast it, otherwise put it on the bottom of your deck.

 

 

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