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Thanos + Infinity Stone Cards (Feedback Requested)


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These cards are based on Thanos and the Infinity Stones as they appear in Avengers: Infinity War. The Stones themselves are always revealed while they are in your hand, and they have effects while they are in your hand. This makes them pretty hard to remove conventionally,and as more and more are added to your hand it becomes harder and harder to play against. This comes at the cost of 200 LP per turn for each Infinity Stone you have in your hand, which can start to add up if you don't have Infinity Gauntlet on the field.

Thanos himself is a pretty simple high stats monster that gets stronger for each Infinity Stone you have in your hand, along with some protection if you have Infinity Stones in your hand. He can be equipped with the Infinity Gauntlet, which recycles Infinity Stones that you discard and protecting you from passive LP damage from the Stones. It also has a win condition where if you have Infinity Gauntlet on the field and the 6 Infinity Stones in your hand, you win the duel (I debated requiring the player to snap their fingers to win, but some people can't snap).

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Thanos, the Mad Titan
[Warrior/Effect/DARK/Level 10/ATK 2800/DEF 3500
You can Special Summon this card by banishing monsters from your Graveyard whose levels add up to or exceed this card's level. This card gains 400 ATK and DEF for each "Infinity Stone Spell Card in your hand. If this card would leave the field, you can discard 1 "Infinity Stone" Spell Card instead.

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Infinity Gauntlet
[Equip Spell]
Equip only to a level 10 or higher monster. The equipped monster gains 500 ATK/DEF. You can only control 1 "Infinity Gauntlet". If this card is equipped to "Thanos, the Mad Titan"; this card is unaffected by your opponent's card effects. You take no damage from the effects of cards in your hand. During each End Phase; return all "Infinity Stone" Spell Cards that were discarded this turn to your hand. If this card is destroyed: discard all "Infinity Stone" Spell Cards in your hand. If this card is equipped to a monster you control, and you have 6 different "Infinity Stone" Spell Cards in your hand: you win the duel.
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Infinity Stone - Power
[Normal Spell]
While this card is in your hand; reveal it to your opponent. This card must remain revealed while it is in your hand. While this card is in your hand: monsters you control gain 500 ATK. During each of your Standby phases while this card is in your hand: you take 200 points of damage. During your Main Phase, you can discard this card to target 1 monster on the field; destroy that target.

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Infinity Stone - Space
[Normal Spell]
When this card is added to your hand; reveal it to your opponent. This card must remain revealed while it is in your hand. While this card is in your hand: Once per turn, during either player's turn (Quick Effect), you can banish 1 monster you control. During the End Phase of the turn this effect was activated, Special Summon the monster banished by this effect to your side of the field, ignoring its summoning conditions. During each of your Standby Phases while this card is in your hand, you take 200 points of damage. During your Main Phase, you can discard this card to target 1 monster on the field; Banish that target. You can only activate this effect of "Infinity Stone - Space” once per turn.

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Infinity Stone - Reality
[Normal Spell]
When this card is added to your hand; reveal it to your opponent. This card must remain revealed while it is in your hand. While this card is in your hand: All Continuous Spell Trap cards and Field Spell cards are destroyed during the End Phase. During each of your Standby Phases while this card is in your hand: you take 200 points of damage. Once per turn, during either player's Main Phase, you can discard this card; for the rest of the turn, monsters you control cannot be destroyed by battle, and all battle damage you take is reduced to 0. 

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Infinity Stone - Soul
[Normal Spell]
When this card is added to your hand; reveal it to your opponent. This card must remain revealed while it is in your hand. While this card is in your hand: Each time a monster is Special Summoned, except the first Special Summon of that turn; that Special Summoned monster has its effects negated until the end of the turn. During each of your Standby Phases while this card is in your hand: you take 200 points of damage. You can discard this card during your opponent's Main Phase to target one Level 8 or higher monster you control; until the end of this turn, that monster cannot be targeted or destroyed by card effects.

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Infinity Stone - Time
[Normal Spell]
When this card is added to your hand; reveal it to your opponent. This card must remain revealed while it is in your hand. While this card is in your hand: Level/Rank 5 or lower monsters your opponent controls cannot attack the turn they are summoned. During each of your Standby Phases while this card is in your hand: you take 200 points of damage. During either player's End Phase, you can discard this card to target 1 monster that left the turn player's side of the field this turn; Special Summon it to the turn player's side of the field, ignoring its summoning conditions. 

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Infinity Stone - Mind
[Normal Spell]
When this card is added to your hand; reveal it to your opponent. This card must remain revealed while it is in your hand. While this card is in your hand: each time your opponent adds a card to their hand in a phase other than their Draw Phase, they must reveal it to you. During each of your Standby Phases while this card is in your hand: you take 200 points of damage. Once per turn, during your Main Phase, you can discard this card to target 1 monster your opponent controls, take control of that monster, but it cannot attack, its effects are negated, and it cannot be used as a material for a Fusion, Synchro, Xyz, or Link summon.

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This is a really neat idea for a control archtype, It's all quite well thought out I just have 3 pieces of feedback. 

1. with how easy it is to search equip spells and the massive amount of disruption the stones provide you might want to tone it down a bit (like maybe just 1 stone discard effect per turn)

2. on thanos it doesn't specify where you can summon it from (I'm assuming it's the hand) banishing monsters from your graveyard seems like a bit much withe type of deck your trying to make, Because as is thanos would probably see play in most decks aside from this just for being a big free body. I feel like if you were to make the requirements have a revealed infinity stone or two would make it a lot more powerful, and at a much lower risk of just giving other archetypes a free body.

3. the stones don't reveal in your hand

This is honestly one of the coolest and most well executed ideas I've seen here, every part of it is so flavorful and works so well together. with just a bit of tweaking (and a legally distinct name) I could see these being printed in an upcoming set.

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