Black D'Sceptyr Posted October 31, 2022 Report Share Posted October 31, 2022 The final card of the 10 Nights of Fright, and you'll never guess what it centers around, the most frignetingly overtuned type of Spells in the game right now... Field Spells. (scare chord goes on until the heat death of the universe.) But yes, I wanted to see just how well activating stuff on your opponent's field could be worked in my final experiment for this run of the Nights of Fright, and I think I put down a manageable counterbalance toward that end. Enjoy this final card of the set, and I'll see you when I see ya. Lore: If you control no Spell/Trap Cards: Activate 1 Field Spell directly from your Deck in your opponent's Field Zone, then apply 1 of these effects. ● Negate its effects and the effects of up to 1 monster on the field Special Summoned from the Extra Deck. ● Destroy it and up to 2 Set cards on the field during the End Phase. ● Banish it and up to 3 cards from the GYs. You can only activate 1 "Reaping of the Realms" per turn. Until the next card, folks and folkettes, may the reviews and reverence be abundant. D'Sceptyr, signing off. Link to comment Share on other sites More sharing options...
Loleo Posted November 1, 2022 Report Share Posted November 1, 2022 Your cards are always super fun, original, and make me think. Kinda want to see a field spell that has an effect when it is banished now. Link to comment Share on other sites More sharing options...
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