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Armed and Hammered (10 Nights of Fright 2022: Card #8)


Black D'Sceptyr

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Only two nights left, and we turn toward one of the most devious devices in mankind's history to illustrate this Night of Fright Card: the gullotine. It's been the bane of the bourgeoisie for as long as it's been crafted, and at one time, it was the art of a different Normal Trap which somehow shifted to an even more terrifying art in its place.

Now, we put a different spin on that sadistic setup's blade.

And here it is.

811583232_ArmedandHammered.png.837c516baafba19cdc8279798afebe70.png

Armed and Hammered/Counter Trap Card

 

Lore: When a monster(s) is Special Summoned from the Extra Deck or GY: Negate the Summon, and if you do, send 1 monster from your Extra Deck and as many monsters on the field with the same card types (Fusion, Synchro, Xyz, Link, or Pendulum) as 1 of those monsters to the GY as possible, then you lose 1500 LP. You can only activate 1 "Armed and Hammered" per turn.

Until the next card: reviews, revelry, you know the drill. D'Sceptyr, signing off.

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