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Yugioh VRAINS Manga AU and Yusaku's Ace from the Manga


Phantasm12778

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6 Monsters with different names but the same original ATK
If this card is Link Summoned, it gains the original ATK of all Link Materials used for this card's summon. This card gains the following effects based on the Attributes of monsters in the GY:
FIRE: Once per turn, you can discard one card, then destroy one monster on the field, then inflict damage to your opponent equal to that monsters ATK
WATER: If this card battles, half the monster this card battles ATK, and if you do, Any damage from that battle is doubled
WIND: Until the End of the Battle Phase, Spells and Traps cannot be activated if this card battles
EARTH: This card cannot be destroyed by battle
LIGHT: Once per battle, you can double this cards ATK
DARK: Once per turn, during either players turn you can negate a card or effect, and if you do, destroy all other cards on the field.
If this card leaves the field, Special Summon one "Talker" Link Monster, and if you do, negate the effects of all other cards on the field, and if you do that, it gains ATK equal to this cards ATK when it left the field
no abuse plz, constructive crits only ty UwU

 

A.D.A.M.Code Talker.jpeg

Just now, Phantasm12778 said:

 

@Loleo

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On 10/28/2022 at 8:24 AM, Phantasm12778 said:

[email protected] to message me about it

267-864-1637 to text me

6 Monsters with different names but the same original ATK
If this card is Link Summoned, it gains the original ATK of all Link Materials used for this card's summon. This card gains the following effects based on the Attributes of monsters in the GY:
FIRE: Once per turn, you can discard one card, then destroy one monster on the field, then inflict damage to your opponent equal to that monsters ATK
WATER: If this card battles, half the monster this card battles ATK, and if you do, Any damage from that battle is doubled
WIND: Until the End of the Battle Phase, Spells and Traps cannot be activated if this card battles
EARTH: This card cannot be destroyed by battle
LIGHT: Once per battle, you can double this cards ATK
DARK: Once per turn, during either players turn you can negate a card or effect, and if you do, destroy all other cards on the field.
If this card leaves the field, Special Summon one "Talker" Link Monster, and if you do, negate the effects of all other cards on the field, and if you do that, it gains ATK equal to this cards ATK when it left the field

For a link 6 monster it has little protection, which as a conditional link 6 it should be game winning. Definitely shouldn't be able to negate this card's summon.

Fire, remove the discard

Water, replace with piercing and force opponent to send a card from hand or field to GY at start of BP?

Wind, I would make it to where spell and traps can't be activated till the end of the turn after summon.

Earth, unaffected by monster effects

Light, can attack twice each BP

Dark, take out the destroy all portion or move it to the if it leaves the field effect?

Specify where you can summon the "Talker" link from.

 

all in all fun game finisher

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