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FRightfur card (not that good)


Chu The Shooting star

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Honestly really good, this could let Fluffals have more options after turn 2. You could even play some dogmatica cards to set the GY up to get 2 Fusions back and a triple draw! Definitly make this a HOPT and don't allow it to bring itself back. One other option is allowing this ability as a quick effect and only drawing 1 card or changing the order of the top 3 cards of your deck to synergize with toy vender.

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I don't know much about fright furs but let's break this down in card economy.

So we need

1 frightfur fusion (allows you to banish from Field or GY)
2 edge imps
1 fluffal

(a cost of four assuming it was all from the board, making it five once we destroy the monster)

What we get

Two monsters on board from GY
Three cards added to hand

(gives us a gain of 5 which actually cancels out the cost while giving us three more cards in hand)

Now assuming you banished all this from grave you actually gain 2 cards worth advantage if my math is correct.

Personally while I think this is a good card for cycling the deck while also reviving some of your better fusions, or even in something like a self mill frightfur deck you can get quite the mileage out of this card, some may just find the set up a bit pointless in shorter rounds. 
But it gets my stamp of approval!

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2 minutes ago, Vrdog24 said:

I don't know much about fright furs but let's break this down in card economy.

So we need

1 frightfur fusion (allows you to banish from Field or GY) or poly
2 edge imps
1 fluffal

(a cost of four assuming it was all from the board, making it five once we destroy the monster)

What we get

Two monsters on board from GY
Three cards added to hand

(gives us a gain of 5 which actually cancels out the cost while giving us three more cards in hand)

Now assuming you banished all this from grave you actually gain 2 cards worth advantage if my math is correct.

Actually if you banished the 3 material from the GY you would technically go +4 as the only thing you lose is the fusion spell. I don't think there is a single card in game legal that can do this without absurd setup except maybe something like balance of judgement.

Personally while I think this is a good card for cycling the deck while also reviving some of your better fusions, or even in something like a self mill frightfur deck you can get quite the mileage out of this card, some may just find the set up a bit pointless in shorter rounds. 
But it gets my stamp of approval!

Despite this, as written I believe it is ok, I would rather up the flexibility and mitigate the payoff but that's up to you beau!

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2 minutes ago, Loleo said:

Despite this, as written I believe it is ok, I would rather up the flexibility and mitigate the payoff but that's up to you beau!

I'm right there with you. My friend actually plays frightfur so he would have had a bit better analysis (or if I just listened to his combos and read his cards), but I have a feeling he would love this card and show me just the right ways to use it (at the cost of my sanity)

But in the end a versatile deck is a strong deck in my eyes!

 

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