Xkira1994 Posted October 16, 2022 Report Share Posted October 16, 2022 Arcanist wizard of transform level 4 dark spellcaster tuner : (This card cant be Tributed or used as fusion material). You can use each of arcanist wizard of transform following effects once per turn only. If your oponent add one card to his Hand by card effects while you control no monster(s) and your oponent does, You can discard this card : add one arcanist spell card from your Deck to your Hand. You can banish one spell card from your GY : special summon this card from your GY, and if you do until the end of that turn decrease this monster level by 1 You can discard one spell card from your Hand Quick effect : return this card you control to your Hand. Atk 1500 def :1500 Arcanist wizard of quicken wind spellcaster level 4 If you normal or special summon this monster : you can add one arcanist spell card from your Deck to your Hand. You can use this effect of arcanist wizard of quicken once per turn only. Once per turn quick effect : You can activate one spell card from your Hand to your side of the field, and if you do you can place one spell counter on a card you control. Atk :1800 def :1200 Arcanist wizard of abjure Light spellcaster level 4: If you normal or special summon this monster : you can add one arcanist spell card from your Deck to your Hand. When your oponent activates one card or one card effects from the field as response to one spell card or to one of your arcanist card effect(s) or card activation quick effect : You negate that card or that effect activation and if you do; you can destroy that card then you can remove one spell counter from the field, Draw 1 card. You can use each effects of arcanist wizard of abjure once per turn only. Atk :1200 def :2000 Arcanist wizard of twin spell dark spellcaster level 4 If you normal or special summon this monster : you can add one arcanist spell card from your Deck to your Hand. When you activate a spell card quick effect : this effect in addition becomes that spell card effects uppon activation, and after that spell card effects resolve, You can place one spell counter on a card you control. You can use each effects of arcanist wizard of twin spell once per turn only. Atk :1900 def :900 Spell/Trap cards Arcanist spell recicle spell card Shuffle one arcanist spell card and one no arcanist spell card from your GY to your Deck : Draw 1 card, if you control an arcanist fusion monster, Draw 2 cards instead. You can use arcanist spell recicle effect Once per turn only. Arcanist fusion Choose one. •:Fusion summon one fusion monster using up to 3 arcanist monster(s) from your Hand or deck as its required fusion materials by send them in the GY (you can also use one normal spellcaster monster instead of one arcanist monster for that fusion summon). •: fusion summon one spellcaster fusion monster using one arcanist monster you control and its other required fusion material(s) from the field by send them in the GY . You can use each of arcanist fusion effects once per turn only. Arcanist spell flex Add one arcanist spell/Trap card with name other than arcanist spell flex from your Deck to your Hand, if you control an arcanist fusion monster you can instead add one any spell card from your Deck to your Hand. Arcanist blink quick spell : Special summon one arcanist monster from your Hand or deck, then apply one of the following based from where you special summoned that arcanist monster. •Hand; Draw 1 card •deck; shuffle one card you control or from your GY with name other than this card original name to your Deck. If you control no cards while your oponent controls one or more card(s) and you have no monster(s) in your GY, You can activate that card from your Hand. You can activate one arcanist blink per turn. Arcanist body to mind quick spell You can tribute one spellcaster monster you control, and if you do add one arcanist spell card from your GY to your Hand, if the Tributed monster was an arcanist monster you can instead add any spell card from your GY to your Hand. Arcanist library field spell When you activate that card you can place as much spell counters from other cards on the field to that card. During First time each turn that, You activate one arcanist spell card : place one spell counter on that card, You activate one no arcanist spell card : place one spell counter on that card, You activate one arcanist monster effects : place one spell counter on that card, your oponent activates one spell card : place one spell counter on that card. You can activate the following effects of arcanist library once per turn only. You can Remove 2 spell counters from that card : add one arcanist monster from your Deck to your Hand. When your oponent activates one card or card effects, you can remove 3 spell counters from that card quick effect : negate that card activation or that effect activation and destroy that card, and if you do place one spell counter on this card. You can remove 4 spell counters from that card quick effect : add one normal or quick spell card from your Deck to your Hand. If this card you control send to your GY : you can place all spell counters that card had before it leave the field on a monster you control that says spell counter(s) on its effect text. You can activate one arcanist library per turn. Arcanist rune Trap card If you control arcanist monster(s), fusion spellcaster or synchro spellcaster monster(s) , You can send one arcanist normal or quick spell card from your Deck to your GY : this card name and effects become that card name and effects uppon activation. You can activate one arcanist rune per turn Extra deck : Arcanist enchanter dark spellcaster level 6 2 arcanist non fusion monster(s) with different original names. This monster cant be special summoned, this monster can only be fusion summoned with its required fusion materials This monster gain the effects and the names while on field of the arcanist monster(s) used as fusion materials for that fusion summon. Each time you activate a spell card, place one spell counter on this card. Spellcaster monster(s) you control gain 200 atk for each spell counter on that card. If this card you control is about to leave your side of the field for your GY or your banished zone, you can remove all spell counter(s) from that card : banish one monster from the field with atk equal or less than 400* each spell counter removed from this card this way, and if you do you can special summon one arcanist non fusion monster from your GY to your side of the field. Atk :2500 def :1500 Arcanist elemental wizard Light spellcaster level 7 1 arcanist monster + 1 effect monster (this monsters must have different original atributes) This card gain the following effects based on the original atributes of the monster(s) used as fusion materials for that fusion summon. •fire : increase this monster atk by 1000 also this monster infict battle piercing damage when attacks a defense position monster. •water : When your oponent activates one card effects quick effect : You can negate that card effects activation, and if you do Draw 1 card. You can activate this effect of arcanist elemental wizard once per turn only. •wind : once per turn quick effect : You can change one face-up monster battle position into face-down defense position, and if you do place one spell counter on this card. •Earth : this card gain 1000 def, also cant be destroyed by card effects. •Light : once per turn when your oponent activates one spell/Trap card or spell/Trap card effects quick effect : You can negate that spell/Trap card activation or effect activation, and if you do banish it. Dark : if the effects of a spell card you control resolves : you can make your oponent discard one random card from his Hand, and if that card is an spell card, You can set that card from your oponent GY to your side of the field, You cant activate that card During the turn you set it also banish that card when it leaves the field. You can use this effect of arcanist elemental wizard once per turn only. If that monster from the field send to your GY : you can shuffle that card back to your extra deck, and if you do add one arcanist monster from your GY to your Hand. Atk :2400 def :2300 Arcanist supreme archwizard dark spellcaster level 12 1 arcanist fusion monster + 1 arcanist monster + 1 level 7 or higher fusion spellcaster or synchro spellcaster monster. (this card cant be special summoned, this card can be fusion summoned only by the effects of a polymerization or fusion spell card and it must use at least one of its fusion materials from the field while it has spell counter(s) on it ) If you fusion summon this monster : you can place in this monster all spell counter(s) its fusion material(s) had before they leave the field. While this monster has on it 3 or more spell counter(s) it become unaffected by monster effects and by your oponent spell card effects. When your oponent activates one spell card or one monster effects, you can remove 1 spell counter from your field quick effect : negate that spell card activation or the effect activation of that monster, and if you do destroy that card. During end of a turn, if you activated a spell card, place 1 spell counter on this monster, If you didnt activate a spell card then remove 2 spell counters from this monster or banish it face-down. Atk :3800 def :3500 Its not an arcanite. But they synergise well. Link to comment Share on other sites More sharing options...
Xkira1994 Posted October 16, 2022 Author Report Share Posted October 16, 2022 Added atk and def vallue to monsters because i forgot Link to comment Share on other sites More sharing options...
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