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Unless I'm mistaken, we don't really have a Dwarf Archetype. So... here comes an attempt at one.

The idea here is that the Dwarf Warriors power comes from their Runes. I didn't want to rely on lots of Equip Spells to achieve that, so I went for a slightly different approach. The "Dwarven" Ritual Monsters also act as the Ritual Spells, allowing you to Ritual Summon a Dwarven monster, and they have an effect that resolves when that monster is Summoned. Then, the Runes used to Ritual Summon give the new monster their effects.

There's lots of scope here, with Runes giving different effects. Maybe I'll do some completely off the rails very specific ones. 

Once I've got some of the tinkering out of the way I'll work on some artwork for the Runes themselves (and maybe some original art for the warriors, currently its Warhammer art) If I can get the playstyle right, I think this could be a really fun archetype, with some very nice lore to explore! Let me know!

First... the leader of the Dwarves..

1487833171_GungirOathkeepertheDwarvenLord.jpg.bbd2fca8f154ef58c20dab013837125f.jpg

1587198464_MalakaitheDwarvenGuard.jpg.78faaa3a7ca2b4962a31b7087489e98b.jpg746788814_ThorintheDwarvenHunter.jpg.e3534a821eed1362840778ef5e763e53.jpg

And now, the sub-Archetype "Dwarven Rune" Monsters, currently all Level 2 Rock Monsters, 0 ATK but high defence, that grant abilities to the Warrior they Summon...

1069961830_DwarvenRuneofBattle.jpg.fbb2f214295582ee1b981b1cd044a365.jpg904564174_DwarvenRuneofBreaking.jpg.af960dc78cd612b8f693836f1aaa74da.jpg1444808753_DwarvenRuneofBurning.jpg.bda76ff3fc2a66eca13f5a2d582b077a.jpgS

 

So, if you used "Gungir" to Ritual Summon "Malakai"- you could use two of the "Dwarven Rune" monsters to do so. Lets say you used "Burning" and "Breaking". Malakai is Summoned, Gungirs effect destroys a Set Card. Then, if Malakai attacks a defence position monster, not only does he inflict Piercing Damage, but your opponent loses LP based on that monsters level! 

Thinking of balance, that DOES seem a powerful play, but we have used 4 cards to get there. Feedback on the balance would be great. I haven't ruled out using non-archetypal monsters for Ritual Summons, because all that would do is get you a monster with no/fewer effects, so that should be fine. The Runes themselves only grant their effects to Dwarven monsters. 

One thing I am VERY torn on is the recycling ability on the Runes. The only reason I've added it for now is the fact that Dwarven players would need 4 cards to get their Level 4 Monster out, looking at 5 for the big guy with 8 stars. 

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