Dragulas Posted September 24, 2022 Report Share Posted September 24, 2022 If a Zombie monster(s) is sent to your GY: You can Special Summon this card from your GY (if it was there when that monster was sent) or hand (even if not), but banish it when it leaves the field. If a monster(s) is sent to your opponent's GY because of a "Vampire" card: You Special Summon 1 of those monsters, and if you do, gain LP equal to its original ATK or DEF (whichever is higher), also its effects are negated. You can only use each effect of "Vampire Overlord" once per turn. If you control no monsters, or all monsters you control are Zombie monsters (min. 1): Pay 1000 LP; Special Summon 1 "Vampire" monster from your Deck and 1 Zombie monster with a different name from either player's GY, also you cannot Special Summon monsters for the rest fo this turn except Zombie monsters. If a "Vampire" card(s) you control would be destroyed by battle or card effect, you can banish this card from yur GY instead of destroying 1 of those cards. You only use 1 "Vampire Siege" effect per turn, and only once that turn. (This card is always treated as a "Vampire" card). Your opponent cannot activate cards or effects in response to the activation of your "Vampire" cards and effects. If you would pay LP to activate a "Vampire" card effect, you can use your opponent's LP instead. You can only use this effect of "Castlevania" once per Duel. If a card(s) is sent to your opponent's GY, except from the field, or if a card(s) is sent to your opponent´s GY because of a "Vampire" Card: You can send 1 "Vampire" card from your hand or Deck to the GY; destrioy 1 card your opponent controls, then if it was a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only use this effect of "Castlevania" once per turn. Once per turn, during your End Phase, if you do not have a "Vampire" monster on your field or GY: Destroy this card. Trivia: The castle artwork resembles the one behind The Zombie Vampire. Hopefully, Konami decides into making it as an actual card, I doubt it will be as strong as this version though Activate by targeting 1 face-up monster your oppnent controls; take control of that monster. While you control that monster, it becomes a Zombie monster, also it cannot attack or activate effects. When this card leaves the field, destroy that monster. If you control a "Vampire" monster and no Set Spells/Traps, you can activate this card from your hand. You can only activate 1 "Vampire" Elixir" per turn. 1 "Vampire" monster + 1 Level 5 or higher Zombie monster or 1 monster owned by your opponent Must first be either Fusion Summoned, or Special Summoned by banishing the above cards from your field (min. 1) and/or GY. If this card is Special Summoned from the Extra Deck: You can pay LP in multiples of 1000 (max. 3000), then declare 1 card type (Monster, Spell or Trap); make your opponent send 1 card of that type for every 1000 LP from each their hand, Deck and/or field to the GY. You can only use this effect of "Vampire Dragoon" once per turn. Your opponent cannot move cards out of either GY the turn they were sent there, also they cannot activate any card effects in their GY during the turn they were sent there. If this card that was Special Summoned from the Extra Deck in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Vampire" monster that is banished or in your GY. 1 Tuner + 1+non-Tuner Zombie monsters For this card's Synchro Summon, you can treat 1 "Vampire" monster, or 1 monster that is owned by your opponent you control as a Tuner. If this card is Special Summoned: You can target 1 of your banished cards; either return it to your GY or add it to your hand. When a card or effect on the field is activated (Quick Effect): You can pay 1000 LP; your opponent can send 1 card with the same name from their Deck or Extra Deck to the GY to negate this effect, otherwise, negate the activation. You can only use each Effect of "Golden Knight Vampire Vlad" once per turn. Link to comment Share on other sites More sharing options...
Loleo Posted September 25, 2022 Report Share Posted September 25, 2022 Perfect Vampire Support. Dragoon's effect is a little convoluted. All the other cards are supper powerful and could really launch Vamps to viable! Link to comment Share on other sites More sharing options...
Dragulas Posted September 25, 2022 Author Report Share Posted September 25, 2022 I agree on the convoluted part LOL, the point of Dragoon's effect is basically every 1000 LP means 1 of the 3 locations (hand deck or field). Once you paid, you can choose either 1 or all of those depending on how many lp you paid and then your opponent chooses the card (depending if monster spell or trap was declared) they have send based on the location you choose. Ex: You pay 2000 LP, you choose any combination of those 3 locations (most probably hand and field to avoid give the opponent a free foolish) and the opponent sends 1 card from each location of their choice. Most of the times nobody would pay 3k but Vampires can benefit from making the opponent dump cards. I had a very hard time trying to make this wording make sense, due to the fact the card makes your opponent do the dump, which bypases unaffected monsters and also send by card effects trigger effects (This was the original intent for the effect). I couldnt think of anything else based on the PSCT that could word everything I was trying to build on that effect alone Link to comment Share on other sites More sharing options...
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